The Longest Commute by infinitycore 2022-04-05T04:20:12Z
I like the black and white asthetic. Also controls feel snappy and no bugs found. Nice
Foon → Ludum Dare Explorer → Users → Cubzer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Island's End | jam | 823 | 3.43 | 3.41 | 3.14 | 3.84 | 3.95 | 1.70 | 2.12 | 3.04 |
I like the black and white asthetic. Also controls feel snappy and no bugs found. Nice
Really nice game. The graphics are the first thing that stoud out to me. The crafting mechanic is well thought out and executed. Sounds and Music always match the ambiente very good (especially at night).
The only thing I found wierd was that, when I equipped a weapon/tool, the tool previously held would be droped on the floor. Maybe it could be automatically placed in an empty inventory slot if available.
Also the inventory size could be increased a little bit for my taste. Just one or two slots more so that i can manage my stuff more easily. But thats maybe just messy me.
Overall really good game. Well done.
First of all thanks for the standalone version. Overall really nice game. I liked the art and the animations. Humor wise you had me at elden bracelet. Good Job.
I don#t know why but visualy this reminds me of the first level of this Toy Story gameboy game I played as a kid (thats a good thing). Music is also very nice.
not gonna lie. You had me from the moment i saw cat's in a chibi artstyle.
I actually enjoyed your game quite a bit once i found out how the flirting minigame worked. I would describe it as a game to vibe to if this makes any sense
Of course the graphics look beautiful and i really dig the Artworks. As said it just has a destinct vibe to it.
If i could change one thing it would probably be that the buildings are somehow fixed in rotation. It works really well everywhere else, but in the city it was a little bit disorientating when the buildings entry always faced me. Maybe change between 4 Sprites pepending on from where the player is viewing it. The Plane that renders the Sprite could still rotate to keep the asthetic.
Oh and maybe you could later add an option for mouse and keyboard if it's not to far fetched.
I really, really liked your game and hope you continue working on it after the jam. I think it has potential.
Oh boy. More people need to play this. This just feels so good in every aspect. Sound, Graphics and Gameplay. Definetly a top contender for this jams winner.