Picnic Calamity by XenosNS 2022-04-04T14:08:29Z
Nice! Got to score 149! Ramps up pretty fast starting at 80 hahaha.
Foon → Ludum Dare Explorer → Users → Pinky Toast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | YEETUS | jam | 135 | 4.05 | 3.96 | 3.98 | 4.48 | 4.10 | 3.74 | 3.83 | 3.79 | |
| 2022 | 50 | Delay the inevitable | Fall Dude | jam | 281 | 3.86 | 4.13 | 3.05 | 3.25 | 3.94 | 3.93 | 3.81 | 3.42 |
Nice! Got to score 149! Ramps up pretty fast starting at 80 hahaha.
Loved the art and aesthetic, being a sausage was fun with the ragdoll, wish there was more to do around the environment, escaping death was fairly easy, at some point I was ready to be eaten xD
Nice idea and gameplay. I think it needs a little more player feedback for UI, I didn't notice the stacks were in the astronaut's back until late in the game!
I really enjoyed this game! Great work on the art, the music was nice and calming. I ran into an issue sometimes where I wouldn't be able to use my watering can (F) despite having water in it, not sure what caused it but it solved itself out after a while.
Great idea/concept! I enjoyed playing it and feel it could be a complete product. I ran into an issue where I stopped being able to place letters.
@antti-haavikko I did use undo :o I must have missed that. I tried each letter and I didn't see any of them working, maybe make the undo-ed letter shake/be a different color or otherwise make it more obvious that you can only use that letter for now? I don't know for sure that I tried each letter, but I remember trying.
That was cool, I was surprised for a moment when I interacted with the last one and it closed the game hahaha, wasn't super expecting that. Was there a relation to the theme? I didn't super get the "delaying the inevitable" idea from it :o:
Nice! I liked the idea of using drawing, I had some problems with the physics of it and drawings disappearing when I got past 150~ish score.
Hahaha nice idea, I was prioritizing the minutes and hours letting the seconds go since they weren't as important and were getting a lot more incoming numbers.
I can't super figure out how to play, I keep ending up with no money and exploding, cute graphics and interesting premise ^^
This game is so cool, the way the units level up is really nice for the game. I would love to see more of that in the future!
Fun game, I wish there was more to do or different enemies. But overall it's just fun!
Very enjoyable, difficulty ramps up pretty quickly wave 3
Loved the drawings and the story. I played twice and saw a few different prompts each time and got to different endings! Great job!
Cool pixel art and sound. This game is very nice to play!
Nice! I had the same thought with the theme xD I like the juiceness on yours too. It's a more minimalist feel but it still feels great :)
Nice enjoyable spin on a familiar formula :)
This game looks so polished and nice. I really enjoyed playing it! I would just put something to adjust the sound in game.
Such a great idea! If I could give 10 for innovation I would hahahaha. Felt really good, I kind of wish progression progressed a bit more, maybe upgrades to buy with my little purple balls :)
Omg OH NO hahahah I didn't realize, I'm playing again now xD
So much better with the upgrades/progression ^^
I love the jelly physics, feel so good to jump around ^^
I survived 3:09:69 :) One thing that took me by surprise was the download size, almost 700mb O.o is it just because unreal? It also made me install some C++ redistributables hahhaa
Felt great! I did 17700, so good! I wish I could marquee drag to pull multiple files at once if I see a cluster of the same type of files xD
I like it ^^ Some pieces I felt that should be allowed to place, like not need all of the bottom supported, just some of it. Felt good though, pretty chill.
Huh, I tried to download and it downloaded a 1kb file, is the download broken?
Love the artwork, great colors, great aesthetic. The gameplay felt a little confusing, I wasn't sure if I was damaging the opponent, might be good to have some more player feedback on the hits. Also a little AI to mess with while looking for an opponent would be good too ^^ I played with someone for a round, I died when I fell after the arena collapsed, I'm not sure if hitting with left click actually kills people, I feel like I hit him a bunch but he didn't die.
I feel like the music is reminiscent of the muppets show intro hahahha, scratched a nostalgic itch on my brain.
I liked the mood and atmosphere :) the lighting set the mood well. Found the game pretty hard, I only have 3 health and I'm walking and all of a sudden hit in the face with a fireball.
Great entry, love the aesthetics, clever use of the theme, music was entertaining too ^^ I felt that the meta was to hold down the right mouse button and continuously suck enemies and throw them back at the other hahahahah, that usually depleted my health so I'd have to go and replenish at the garden, but worked out well ^^
@gamer-fates It was made in Godot indeed ^^ my first "complete" godot game after leaving unity hahahhaha. I'm not planning on open-sourcing the game itself but I'd be more than happy of talking on how things were implemented/share code from it :) anything specifically you'd like to know more about?
@game-dev-with-michael that's a good point hahaha, I added it to the controls on the description, thanks ^^
@nilan hahahah that's fair, I played it a lot while testing during the weekend and I feel like I might have balanced it for myself hahahaha. When I play now I feel just enough difficulty to get into a nice flow state. It gets easier if you really watch where you aim and where you're standing, plus once you kind of get used to the sine waves on the enemies so you can aim ahead where they're gonna be XD
I do agree I should have made it easier hahahahah.
@dodoita thanks ^^ I noticed the jumping not working sometimes but didn't have the time to figure out what was wrong with it. The dash I didn't really notice, there's a cooldown that on the dash is represented visually on the bottom left of the screen, maybe it was the cooldown that wasn't letting it work sometimes?
The download worked for me :) Love the artwork. I feel I'm not good enough at platformers to complete it though :`) tried a bunch at a certain part and just kept falling to my doom. Animations on the character are really well done
Pretty great! I like the concept, sooooo hard though D: I didn't get too far, died a bunch, I managed to get as far as the first area with the viruses or whatever those are.
Hey, Daniel here from the discord \o I love the concept, I wish it was a bit better balanced. I feel if the player bullets flew a little faster, and didn't take as much energy to fire it would already be much better. I found it so hard, soon enough the screen would be full of bullets flying and I wouldn't be able to shoot one of my own for what felt like 15~20 seconds each time.
I love the art, and so many assets! Looks super polished, love the idea too. Was impressed I could actually interact to fold items, even more assets considering those different versions :o
First play I thought the combat didn't feel so good, I died quickly, as I upgraded things I actually quite enjoyed the combat. I liked the feeling of getting overpowered. After I upgraded the ranged dmg and lowered the cooldown I started killing things very fast, rarely I needed to pull out the melee or use the special attack. Eventually I was one-shotting everything with either, it felt good.
Very hard! I'm curious as to what the upgrades do, I wish there was tooltips xD
My coordination is terrible for this hahaha, my best on normal was 3 xD
I think I'm getting day 5 right, but it's not unlocking the right arrow, is it unlockable? :o: Love the idea ^^
I loved finding and trying all the different wands. It was always exciting when I saw a new one to try. Feels good, really polished, love the graphics too. I got the slowdown on the webgl, I wonder if things aren't getting freed properly, there wasn't even that much stuff on the screen later on but the lag was super noticeable.