pinky-toast 2022-04-04 21:23
This game looks so polished and nice. I really enjoyed playing it! I would just put something to adjust the sound in game.
Foon → Ludum Dare Explorer → LD50 → DO NOT Explode
By zyang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 243 | 3.89 | 26 | |
| Fun | 62 | 4.12 | 26 | |
| Innovation | 118 | 3.93 | 26 | |
| Theme | 111 | 4.22 | 26 | |
| Graphics | 383 | 4.02 | 26 | |
| Audio | 2.16 | 5 | ||
| Humor | 273 | 3.72 | 24 | |
| Mood | 745 | 3.43 | 24 |
This game looks so polished and nice. I really enjoyed playing it! I would just put something to adjust the sound in game.
Very nice game, felt a little weird to move, like a little heavy. Overall the game had a nice mechanic and graphics, just wish it had some music to go with it.
@pinky-toast thanks for your comment! As for SFX, I really dont have a thing for it, so I just drag some common sfx to this game.
@lenan thanks for playing! I know the movement and music are problems, but i really dont have time. ( work continously for 20+ hours in the last day of jam... )
Hey - you should remove the Audio category from the game. The pick up item sound is definitely from Smash 64. Since you didn't make it yourself, you're not eligible for that category.
Anyway! I thought this game was really clever and fun, feels like it's destined to be a multiplayer party game! As a single player offering, I think you do a great job tutorializing it but the difficulty curve very suddenly ramps when you get 4 bombs on the same island. I couldn't beat that level because I was so many seconds behind. Nice work!
That was fun! It felt pretty polished for what you did get done. I like the character model and the walking animation.
@eli-delventhal Thanks for reminding me, Since all the audios are from packages I bought or downloaded from the net long times ago, I remove this category. The difficulty curve is due to lack of time and levels.Multiplayer? If i have more time I really think its a better choice. :0
@sprunth thanks for comment , bombs walking clumsily like I struggled to use maya:laughing:
Really unique little game. I really enjoy the dueling aspect. It AI is good enough too to feel like I'm fighting other people.
game control has a certain inertia, and so the game is super
AAaAaaA!!! Its Great! Good job, nice idea!
This game is perfect for LDjam, new gameplay, well made levels, so much mechanics options - I expected just collecting clock, but there is much more items. I really think, that this game can get a medal, and I wish you luck!
Btw, is this the last level? A want more, but "continue" is not clickable 123123.PNG
@niklas-zhaga Thanks, you reach the last level indeed! Though I feel good about the bomb design, I think this game have just done the basic part. if I have more time to feature the messy, varied, tight experience,(like smash bros?) I would be really confident with this game.
@cosmicallity thank you Mr.Yogurt. The dueling part features a clean fighting experience (which definately have more potentials), I like this level too.
@msd Though I like inertia design like mario, I did not write inertia code in this game, it's a bug. :laughing:
This game is super fun -- well executed, and impressive that you got some enemy AI working. the mechanics you added felt like natural extensions of the game. Great work!
Congrats on your game, you really manage to create a nice core mechanic that you've built on to create lot of gameplay depth. It's a nice "party game" and the AI is very good for the time you had, well polished with simple yet effective graphics. This is good work.
Very nice game, its fun and the concept is really cool. I also like the graphics. Only thing I had problems with were when I fell of the game sometimes bugged and I couldn't move after it and had to wait to explode. But overall very nice entry.
it was a really nice experience, I really liked the visual aspect of the game and the mechanics. With nice ui it would be really great :)
Hello! I finished all the levels and I really liked it. Are you planning to do a full release?
What I've noted:
- The stuns are really long and frustrating - The randomness should be controlled - It would be better if you can't jump out of the platforms but you could only be kicked out - Stuns should not stack
Anyway great job, the oly things to do now is balacing, making a final screen and some juiciness (always juiciness).
I liked throwing things at the bomb, good game i like id!
amazing game.. but difficulty went from easy to crazy hard really fast.. that immediate despawn of items is annoying.. those items could use separate timers as well.. overall great game
That's a really good game, the level design is on point, the tutorial phase is not too long and not to short. The sounds effects are nice. Overall : I really appreciated your game! Good job!
Very interesting game. Looks like it would be an amazing party game for something like the Switch.
@lushboy-studios The machanics is a hard part, it takes me sometime to realize that this game is about time rather than force(like smash) or money(like RTS). So...Adding some delay items is nice.
@ldp Thank you. Indeed I am working on game depth lately! Games with great depth really appeals to me.
@mar3k Thanks. The character should be stunned for a while after he fells, but if you cant move after the dizziness, that's really a bug due to lack of time and weak programming skills.
@namnam Thank you! I really dont have a thing for graphics, so I just tried to make it colorful :smile:
@sagiii Well, your feedback looks really professional! What you mentioned are really important things that I've considered during the development. Currently I dont know how to run indie games, but if this game can have a good grades, I would like to make a full version.
1.Stun: A long stun is indeed annoying(but may bring many interesting situations), If other player can come to rescue, or you can quickly press some button to reduce stun time, or just reduce stun time, I guess that's good.
2.Randomness: Currently I havn't figured out how to deliver the resources in a more balancing way, but I want the player can have some strategy and interactions with item spawning.
3.fall-protection: I think that's all right.
3.Stackstun: I guess the problem is that the player should have a escape time between hits. And there's many possible ways to do that.
Thanks for your advice :smiley:
This game is super super cool. I love the core idea behind this, collecting clocks to outlast your opponents who start out with longer fuses. The unique weapons and objects adds another layer of fun to this game as well and really elevates it and keeps it from being too repetitive. There were a few times that I think I died due to just not really seeing any clocks close to me in the later levels but those were rare and it didn't matter too much. Overall fantastic work for the jam! This is a great foundation
I Imagine it would be a fun party game with multiplayer since it's already pretty good playing against bots. It's a little snowbally since once you get hit by one item, you can get stunlocked by more, but the balance might feel better when playing with other players since party games don't need to be that fair. Don't really like the warning symbol as a spawn indicator—it's not very intuitive that you're supposed to run towards them. Other than that, the graphics look good and the game's well polished.