FoonLudum Dare ExplorerLD47 → Hyper Loop

Hyper Loop

By neblig

View on ldjam.com

CategoryRankScoreCount
Overall2.007
Fun1.207
Innovation2.126
Theme4.007
Graphics2.297
Mood2.297

Comments

dawndev 2020-10-05 01:01

Yeah, it is a loop simulator, but I think it has potential. Deffinently something to keep working on

games-by-tom 2020-10-05 20:21

Well, it fits the theme very nicely ^^

As you said, it's a loop simulator... for now.

You should start by adding a new component to the player:

hyper-loop.PNG

you want to have a (box) collider there, otherwise your **OnCollisionEnter(Collision collision)** method in the **MovementController.cs** will not be called ;) ...or instead implement the method in the **colliderController** class - as this is attached to the Cube (child object of Player). Only the object with the colliders will get the respective messages/callbacks.

see also https://docs.unity3d.com/ScriptReference/Collider.html : > OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

100th-coin 2020-10-05 20:28

As others have mentioned, your "loop simulator" title fits well. It could definitely benefit from having obstacles, but the art is pretty dang cool! I like the rectangles peeking out from the clouds at the bottom of the loop.

zagganoth 2020-10-05 21:35

It's surprisingly zen for what it is.

ukulelefury 2020-10-05 22:53

Yeah, it feels like an exciting idea! But definitely needs some more goal for the player. Maybe it could steadily speed up, and have obstacles to avoid that would cause game over?