dawndev 2020-10-05 01:01
Yeah, it is a loop simulator, but I think it has potential. Deffinently something to keep working on
Foon → Ludum Dare Explorer → LD47 → Hyper Loop
By neblig
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.00 | 7 | ||
| Fun | 1.20 | 7 | ||
| Innovation | 2.12 | 6 | ||
| Theme | 4.00 | 7 | ||
| Graphics | 2.29 | 7 | ||
| Mood | 2.29 | 7 |
Yeah, it is a loop simulator, but I think it has potential. Deffinently something to keep working on
Well, it fits the theme very nicely ^^
As you said, it's a loop simulator... for now.
You should start by adding a new component to the player:
hyper-loop.PNG
you want to have a (box) collider there, otherwise your **OnCollisionEnter(Collision collision)** method in the **MovementController.cs** will not be called ;) ...or instead implement the method in the **colliderController** class - as this is attached to the Cube (child object of Player). Only the object with the colliders will get the respective messages/callbacks.
see also https://docs.unity3d.com/ScriptReference/Collider.html : > OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
As others have mentioned, your "loop simulator" title fits well. It could definitely benefit from having obstacles, but the art is pretty dang cool! I like the rectangles peeking out from the clouds at the bottom of the loop.
It's surprisingly zen for what it is.
Yeah, it feels like an exciting idea! But definitely needs some more goal for the player. Maybe it could steadily speed up, and have obstacles to avoid that would cause game over?