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Loop Racer
Loop Racer
By games-by-tom
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 556 | 2.85 | 29 | |
| Fun | 519 | 2.74 | 29 | |
| Innovation | 287 | 3.35 | 29 | |
| Theme | 292 | 3.63 | 29 | |
| Graphics | 572 | 2.48 | 28 | |
| Audio | 495 | 1.55 | 21 | |
| Humor | 365 | 2.27 | 24 | |
| Mood | 553 | 2.34 | 25 | |
Comments
tolmera
2020-10-05 04:42
It seems like a really nice idea, but you go way too far off the map too easily. I think it's worth fixing that (if you want to) and re-deploy the game. The rules allow for bug fixing, and that feels like a bug.
Other than that, it seemed really smooth and some interesting mechanics. Well done.
tolmera
2020-10-05 04:42
Screen Shot 2020-10-05 at 2.41.36 pm.png
peteh
2020-10-05 06:11
Hi! I also had the same problem as @tolmera. As you made this game in unity, I would suggest surrounding the playing plane with invisible box colliders, that way you don't lose your effect and feel, but you prevent players from falling off the map. Also, I would suggest adding in some kind of pause menu, where you can quit to the main menu, and also replay a level.
Improvements aside, I loved the Gameplay mechanic! It was a pretty cool idea to have 'stuck in a loop' be a car stuck driving in a loop, and I loved how simple the mechanic was, yet how much it enhanced the game. Again, as @tolmera said, it was really smooth so well done on that.
Well Done!
Hi @tolmera and @peteh,
** thanks for your feedback! **
The falling-off-the-map is intentional (if you drive too near to an edge at least ;), but I wanted to reset the car to the default position (without resetting the time of course) - which apparently I forgot in the end...
This was now fixed with a few lines of code:
> if (transform.position.y < -10f)
> {
> transform.position = new Vector3(0f, 1f, 0f);
> rb.rotation = Quaternion.Euler(0, rb.rotation.eulerAngles.y, 0);
> rb.velocity = new Vector3(0f, 0f, 0f);
> }
and re-deployed.
Its also a good idea to include a pause menu, I will do this after the jam - since this would be a new feature and not a fix.
acdia
2020-10-05 13:34
The concept is really cool. In this game you feel the "stuck"-part pretty well. It's hard but fun and gives this unique feeling of "the next time I'll get it" every time I drifted one or two pixels from the yellow thing. Nice entry!
peteh
2020-10-05 17:56
@games-by-tom, ah, I understand how it would be a great intentional feature. Good to see it fixed! Thanks for taking in the feedback - it makes your game _so_ much better!
Definitely stuck in a loop and then another. The first level is a good training round, but I found that when obstacles were added, it was so tough. It was a neat mechanic to change loops to the nearest goal. That messed me up a few times when I thought that I was going to line up with another goal. Good stuff.
obi-one
2020-10-06 11:57
At last: http://prntscr.com/uu1xkk
The idea is good! The controls need to be improved. =)
@obi-one awesome! gz :)
Yeaaa, managed to complete all the levels! Once you figure out how lifting the car and changing the direction works and you get a good feel for the timers, it becomes really fun to go for the goals fast and come up with a good strategy for the levels. Definitely had a good learning curve feel to it. Very nice take on the theme, good job!
@captaindreamcast That is exactly what I was hoping for, and experienced myself in development. You get better while you play it, but have a relatively steep learning curve. All the more rewarding when you start to master it :smile:
ale
2020-10-07 01:30
Wow that was hard, but I managed to get all the orbs on the first level after 255.032 seconds. Gave up on the second though cuz I just kept getting stuck on the walls :[
It was fun trying to figure out a good strategy, but I think the learning curve is too high on the first level. Maybe increasing the size of the orbs on the first couple of levels would help reduce the difficulty, or shrinking the turning radius. Although, I think that changing the turning radius between levels might throw people off.
Anyways, it's a fun little concept, and a clever use of the theme. Nice job!
The awesome part about this game, is the transition from being clueless to figuring out the controls. It's a real awkward way to drive, and I often whiffed. Which reminded me of Rocket League. I feel like the concept is a bit limited, and I didn't finish the game wanting to try more level concepts. So the game was interesting, but the feeling I got was that there isn't potential for more depth. But maybe I'm wrong. Either way, this was a really unique game. Thank you for the challenge!
Cool Concept, though i managed to get only one orb
Phew, it's quite tricky to control the bus at the beginning but I got the hang of it after a while. I did the first level and got all 4 points in exactly 100 seconds. :)
Theme is very strong with this entry, of course. The physics are quite good and everything moves exactly as you expect. I'm not entirely sure if I am a fan of letting the player fall off the edge, but I guess I don't know what the alternative would be.
All in all, I like the take on the theme, it's a very unique game. Nicely done!
Nice 3D car over there! I recommend to make the floor more creative than just solid color. I recommend you to consider upgrade your graphics out of the car which looks good.
eugenik
2020-10-09 17:41
It's a solid game. real fun to play.
hadik
2020-10-14 10:15
Averagly fit into the theme.. Not too horiblle art but next time try invest time more into art.fun game, but maybe next time you will polish the gameplay and it will be better.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Thank you all for your feedback!
@gilad-bar-ilan thank you! I actually tried to make the ground a bit more appealing and spend about three hours on a custom shader - that would have given it a nice half-transparent look with a pattern.
But I did not get all other materials to work with the new shader pipeline (i.e. would have ended up with a lot of pink surfaces).. so eventually I had to revert two commits and rather finish at all :wink:
tayo
2020-10-19 05:00
Woah the game is harder than i thought, but the concept is really cool! The math and calculations behind the scenes must be interesting! Too bad you did not have time left for sound effects! Only suggestion I have is: Falling of the map feels not to fun. Just walling in the play area might be enough.
Cool idea. Nice game, some improvements and it would look great. Good job! :)
Good job! I like the idea, maybe speed it up a bit and lower the timers on the buttons?