Foon →
Ludum Dare Explorer →
LD59 →
Cardboard Delivery Service
Cardboard Delivery Service
By skale
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 65 | 3.79 | 53 | |
| Fun | 79 | 3.62 | 54 | |
| Innovation | 110 | 3.52 | 54 | |
| Theme | 24 | 4.32 | 55 | |
| Graphics | 25 | 4.23 | 55 | |
| Audio | 83 | 3.58 | 53 | |
| Humor | 84 | 3.01 | 48 | |
| Mood | 77 | 3.76 | 54 | |
Comments
Its such a cute concept, I love the cardboard theming thats so ubiquitous and I can tell you had fun recording some of the sound effects. The camera controls really well for such a short time, as does the car.
I'm a bit bummed you felt the need to use AI just for the cover photo/logo. You did so much by yourself! I would have loved to see what you made for the soundtrack as well. You seem like you have a knack for sound design.
You nailed a unique style really well! It played really well but I would make the level much more distilled. If there is a win-screen i did nearly reach it :P
skale
2026-04-20 06:50
@william-corrin Thank you so much! I actually completely forgot about the cover image and logo. They only came to mind about an hour before the submission deadline, and I was also dealing with build issues. I’m not much of an artist, so an hour wasn’t enough time for me to create something from scratch. I had to start with something existing. Also, I want to mention (as I noted in the description) that AI was used for the soundtrack. However, I didn’t opt out of the Audio category because I created all the sound effects myself(recorded and/or edited). I hope it's fair.
skale
2026-04-20 06:53
@fredrik-andersson Thank you for the feedback! I’m glad you liked it. I tried to make the level interesting with only two hours left :D. It didn’t turn out exactly how I had imagined at the beginning
I like the graphics and the theme. The playability is also good, it's fun to use the truck and how it can wobble.
helslo
2026-04-20 15:14
Once I reached the first source tower I really enjoyed driving around. There may be a few invisible walls at the bottom of the map that I kept running into. I think if it started me at the first signal tower I would have been less lost at the beginning for sure.
skale
2026-04-20 15:32
@julienlussiez Thanks. I invested a lot of time into the player controller logic and tweaking
@helslo Glad you enjoyed! Valid point about confusion in the beginning. By the way, the first source tower is selected by random
Amazing music! I got very high. I wanted to ride around the map forever. Cinematic camera. Just like in the old GTA series. The cardboard style made me feel like I'm playing a Micri Machines game at SEGA. Keep up the good work!
fabelay
2026-04-20 15:59
Great design and theme, had quiet some fun! I had trouble to understand what to do, but your video helped! It's also a Tony Hawks Pro Skate competitor :v:
kyanoss
2026-04-20 17:00
i really like your stylised art! all elements are unified visually. and the completion is insanely high!
jpat
2026-04-20 17:14
What a nice art style and aesthetic. I found out i'm a terrible driver :laughing:
This game is such a vibe! Love the aesthetics and the music!
The controls for the van were a little finicky especially near the ramps. I kept hitting an invisible wall to the south is that intended?
Oh man just read that you did not make the music yourself that is a pity... but you did a good job in selecting it to fit your setting.
skale
2026-04-20 18:54
@qwesasuke Thanks for the feedback. It's nice to hear that from someone like you
@fabelay I'm glad the video helped :sweat_smile:
@kyanoss It means a lot, I spent half of the first day just to make models and textures
@jpat I'm sure you are not that bad :). Appreciate your feedback!
skale
2026-04-20 18:54
@domenixius Thank you! Yes, the invisible wall to the south is intended, though I’m not sure why I didn't make it look like the other walls. The main challenge was that the orthographic camera was clipping through the geometry, so I created a "buffer zone" with small walls to prevent the player - and consequently the camera - from getting too close to the tall walls.
There is no visual wall to the south, so the invisible one is there to prevent the player from seeing that there’s nothing beyond it. I realize now I could have easily fixed that; I must have just missed it in the rush.
I’m also sorry to disappoint you regarding the music. I'm not much of a composer, but I definitely would have tried to write something original if I’d had more time. I was actually worried the game wouldn't have any sound at all! The audio was a last-hour addition. I managed to create all the SFX in an hour, but for me, a full track requires much more than that.
japes
2026-04-20 19:39
Super cool look and feel, controls feel great can see you spent a lot of time getting the driving to feel good.
Unfortunately I was not able to complete it, the tower on top of the ramp bested me :( but I had a lot of fun driving around!
I may have missed it, but are the controls explained anywhere? took me a minute or two to figure out how to drive (or even that I was supposed to drive)
Solid entry, well done
skale
2026-04-20 21:02
@japes Thanks for feedback! Actually movement controls aren't explained, I missed that. Is it enough to display them on the page, or you wanted to have them explained in the game?
slowline
2026-04-21 01:28
Nice little game, i like the asthethic alot! You can get stuck on the ramp on the right depending on the angle you use to drive up.
toshiy
2026-04-21 08:24
very stylish! the level of polishing and gameplay is commendable!
skale
2026-04-21 09:05
@slowline @toshiy Thanks so much! It means a lot to hear that the polishing and style landed well. I didn’t expect it to get this much praise.
@slowline Good catch on that ramp bug. Player controller is so fragile, I was afraid to break anything else trying to fix behavior on the incline surfaces. I'll definitely check the physics on the ramp after the jam results.
skale
2026-04-21 09:29
@slowline I was able to locate that the issue is with the incorrect placement of collider on the ramp, it drifted from the original position. Fixed it, thanks
zamizmi
2026-04-21 14:52
Love the vibe in the game. Diriving in the cardboard scenery feels nice, but the readability of the terrain was awkward at times due to the highly repetive texture.
Struggled alot to find the first tower with connection ability, and went past it multiple times before the collider/trigger area noticed the car and prompted the "E to connect". Maybe increasing the radius might help.
I felt the game is not sure does it want to be more puzzle game or more platformer-game; understanding when an approach was not working due to: my driving skills vs wrong approach was difficult to understand.
Camera showed too small area which lead to unnecessary collisions and frustration often.
Theme interpretation was really nice and the environment!
skale
2026-04-21 15:00
@zamizmi Thanks for the detailed feedback, it is very helpful! I'll look into the issues
pokeydem
2026-04-21 15:00
Love the idea and art style! Controls are pretty intuitive and movement feels smooth, I enjoyed it a lot. It would also be cool to make some kind of see-through shader and apply it to the surfaces when the truck is under them
I really like how the controls are set up and the art is so cool! Only thing is that sometimes the obstacles are kinda hard to see. Maybe a bit lighter a value could help? It was really fun all in all!
2026-04-21 15:26
Big fan of the cardboard style, I've often considered trying my hand at something similar having seen it a few times across some jams. Fun little game, initially I was confused where to go and what I was doing but eventually realised I could connect a closer tower I was just missing, it took off after that. Nice work!
skale
2026-04-21 16:07
@pokeydem Thanks for playing. I like your suggestion, will do!
@head-priestess-ari You are right, everything looks similar, I'll see what I can do. Thanks for the feedback.
@max-corke I'm glad you liked it! To be honest I decided to do cardboard before the theme was revealed. I saw cardboard 3d graphics in a youtube video about unpickable lock the night before the start, and it stuck with me. But when "signal" was revealed it naturally blended with cardboard for me, I figured out the idea in 10 minutes. I guess you are right, everything might seem obvious for me, but new player needs a hint to figure out what to do without frustration.
So goooood!!! What can I say? The music, the artstyle, the damn cardboard sound effects when you move!! It's all perfect and very very fun, congrats for the awesome work!!
Absolutely amazing styling and graphics! The UI fits perfectly and it really does look like everything has been made of cardboard. The sound completes it perfectly, and the silly mechanics when driving are also a great touch. For the gameplay, not much to say, simple concept and had fun playing. The only difficulty was sometimes due to the iso perspective not being able to see depth properly. Great job and congrats on the entry!
lllarso
2026-04-21 22:49
Wow, the graphics are adorable! Very impressive that you have done that as a COMPO and still got a good gameplay. The UI is very fitting.
I think some short levels in the beginning to get used to the gameplay would be great. Even if it only would be that you have to connect three towers on a small level would have helped to get some kind of a tutorial. But in a COMPO you do not have a lot of time for creating levels.
The driving felt intuitive and I had a lot of fun driving the van. The sound effects are good and it was nice to drive fast and just pass obstacles in a high speed. Great work! :)
mahalis
2026-04-21 23:17
This is really charming! Love the art style, and the music (even though I realize you didn’t make it) does an excellent job of setting the mood. The van’s fun to drive even though I’m constantly bumping into things. I agree with the others who’ve said that some more tutorialization would have helped—I’m still not sure I grasp all of the mechanics—but I have the same problem in basically all of my compo games so I can hardly fault you there :slight_smile: Nice work!
skale
2026-04-22 13:48
@daniserranu @cloverfall @lllarso @mahalis Thank you all for the feedback! I'm really happy to hear your kind comments and suggestions. I’m taking notes on everything as I continue working toward a full release after the jam.
@lllarso That's a great idea! It wouldn't have taken more than 30 minutes to create a tutorial, and I definitely should have done that. I’ll keep this in mind for the next jam
@mahalis To give you some closure, here are the core mechanics: you can connect or disconnect your van from towers, but you'll lose the signal if you move too fast away from the source or drive behind obstacles. The goal is to route the signal from a large tower through hub towers to a receiver, which then becomes a new emitter once the connection is established. Hub towers become free again once you reach a large tower.
Really unique use of the cardboard-style visuals, and I liked the creative take on something technical like packet routing and handshakes. It’s a cool concept and stands out. I did find it a bit difficult to understand how to connect to the towers at first. It only really clicked for me after watching the video, so a bit more in-game guidance could help.
Overall, a very interesting idea and a solid entry
Very good and stylish game with a great idea! Nice job!
Perfect vibe! Love this sound and car physic
skale
2026-04-22 18:37
@nabil-shelim @venomousmouse @scottyartt Thanks for playing and for the great feedback!
andrian
2026-04-22 21:32
The technical execution is top-notch! The cardboard materials actually feel like cardboard, and the way the shadows fall on the surfaces is incredibly realistic. It’s a small detail, but I absolutely love that kind of attention to detail. The car physics are excellent and very intuitive to master. Plus, the way the concept ties into the 'Signal' theme is really clever. Great job!
shadow64
2026-04-23 09:19
I actually played in the browser here and it was a pretty smooth experience! In general everything looked and felt like it should. It took me a few tries and re-reading the instructions on the page and watching the video to realize why I wasn't able to connect to anything, but then once I understood it, I was off! It's cool that it's part physics, part puzzle, and part just driving. I think you got a lot in here for such a short amount of time! Very nice use of the theme as well. Congrats on finishing and thanks again for playing Please Press Button and leaving feedback!
guyunger
2026-04-23 14:48
hey cool game fellow newgrounder :D it took me a minute to figure out the rules but was satisfying to get them all connected in the end, hope to see more from you!
avhatar
2026-04-23 17:52
Really loved the cardboard art style. The gameplay is basically puzzle-based, so as always in those cases it was tough for me, but driving the car was really fun. The one thing is there's a contradiction in the design — you're driving a car, right? You want to floor it, but instead the game stops you, the signal breaks. And it kind of feels like the game contradicts itself — they gave you a car, but they don't let you drive it =( But otherwise, I really enjoyed it. The music is great by the way, really fits what's happening.
skale
2026-04-23 20:16
@andrian @shadow64 @guyunger @avhatar Thanks everyone for the awesome feedback!
@guyunger nice to see you here, you will definitely hear from me :sweat_smile:
@avhatar I tried to mix driving at full speed (because you can do that when you are driving towards the tower) and being careful. But I can see how this appears to be counterintuitive. I'm going to think about what I can do to make this more logical
One of the best 3D games I’ve seen here! I really liked the cardboard style.
rend
2026-04-23 20:40
I really like the mood, from the cardboard aesthetics to the cool music. It was a bit overwhelming a first, especially because the first emitter is not right next to you, but after that it was fun to first drive around to see what's the best option for the next antenna. But as others have mentioned, I would have preferred to go full speed all the time rather than doing stop&go not to loose the signal. Maybe a different design approach could have been that once you connect, you have a limited time to connect to the next antenna. So you first plan your route and then you execute by driving as fast as you can while avoiding obstacles. Anyway, it's a pretty unique game with a nice ambiance, nice work for only 2 days!
The cardboard style is really nice and it vibes well with the music. I love the sound effects and the controls. Though I feel it would be more chaotic if you had a timer to connect towers by. Instead of requiring slow driving to maintain the connection. I did enjoy driving my little cardboard van though.
skale
2026-04-23 21:57
@smolbigby Wow, that is a huge compliment, thank you! There are so many amazing entries this year, so I’m genuinely surprised and honored you’d rank it that high.
@rend That is an interesting idea, I like it, I will explore future game mechanics in that direction, thank you!
@tinykidtoo Glad you liked the van, I put a lot of work into modelling and scripting movement and visuals. Thank you for the feedback!
kazuren
2026-04-24 20:22
One of my favorite games this jam! The art is great and the gameplay was pretty fun, I love how you combined the driving & puzzle concepts together and the world is designed really well, the movement was really smooth and satisfying and the sound effects were nice as well. Amazing work!
Amazing style, good music, well polished game. Finished game with 3 lost signals :c There is a tower on a second floor, but I could connect to it, while I was on the first.
skale
2026-04-25 21:56
@caelestial Thanks! You are the first one to find that bug. Even I didn't know about it
This is such a cool idea! And love the cardboard theme and aesthetic. The art and little details are perfect. I felt like I was actually driving around in a little cardboard play area and map that someone built irl. My fav detail is when you hit something... the sound and feedback on the van looks so great. :raised_hands:
I really love the gameplay loop idea. Connecting the tower signals works so well for the theme.
I had a little trouble understanding I needed to find the main hub to start with, (I kept trying to connect to any tower at first) but it clicked as soon as I found that one.
My other minor point of feedback was the camera felt pretty bouncy when stopping. The follow cam overall felt SO nice, but something where you are starting/stopping a lot, it got a little motion-sicky for me. :stuck_out_tongue_closed_eyes: (And took away from the nice controls a bit).
It also took me a sec to realize I needed to connect to the towers twice with 'E'. One time to connect the signal, and another time back to my van. A lot of times, I thought I was connected and drove off to the next one, only to realize I hadn't connected twice. That part was a little confusing.
I also got my van stuck in a few spots where I couldn't get out or move. (Which, for a jam game is totally understandable) :laughing: . But I wish I had a reset van option instead of abandon. I had to restart the whole game when that happened and lose all my towers connected. Which made it more painful. And I just kind of quit the second time that happened.
skale
2026-04-28 18:29
@scrapmetal Thanks for the detailed feedback! I’m really glad you liked the look and the vibe of the game.
Your points are totally right. A few others also mentioned the camera issues with motion sickness, and the confusion with the towers (double press E). I’m going to fix those and add a van reset in the post-jam updates. Thanks for playing!
rucksack
2026-04-28 20:58
Really well fleshed out game, especially for a compo game. The art style is very coherent and cute, the car drives extremely well.
aniretti
2026-04-29 13:04
so cute cardbodard van!!! great polished game, it's amazing for a compo!
i agree with the previous comments. at first, it was unclear how to play. i tried to connect the towers together and only later realized there was a hub x)
I have no idea how you developed such a polished game for the Compo, well done! I do understand what other commenters are saying but after a couple moments of trial and error I got the hang of it. Great job. GG!
fifut
2026-04-29 18:59
The sounds for turning the radio on and off are perfect. The choice of cardboard texture is also perfect.
Very well done :thumbsup:
skale
2026-04-29 20:31
@rucksack @aniretti @lenny-rudeberg @fifut Thank you for playing and leaving such a warm feedback!
Well done!
Even if I had difficulties with some hitboxes and the perspective, the aesthetics, sound design and gameplay work really well together!
Good job!
I'm a cardboard man, in a cardboard world, it's fantastic~
Really well done and funny entry! EVERYTHING is made up of cardboard.
The car movement is satisfyingly chonky and reactive, like a real delivery driver. Only needs some good tire squeaking :D
kayrum
2026-05-05 19:17
You played to your strengths and made a great compo entry.
skale
2026-05-05 19:18
@kayrum Thank you so much for such a warm feedback!
emsea
2026-05-06 08:07
Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/KSYoPmFIwTA?si=784Wrt-rLmGsX_Xh&t=9884)
My thoughts are shared in the VOD. Hope we see you back for LD60. ✌
Very cool puzzle/driving game with a cool style. It reminded me of something, maybe micro machines v3 breakfast a tifanys level with the ice cream vans, with a bit of little big plannet. I did manage to get stuck in a corner and have to restart but i hadnt got anywhere so it was ok. Random achievements would make this awesome, i could see it being a bit of a hidden object type thing aswell.
Screenshot 2026-05-07 150213.png