slow-chaz 2025-04-07 23:26
challenging, love the art style
Foon → Ludum Dare Explorer → LD57 → Dwingles
By pomo, fun-base-alpha and Rincs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 64 | 4.13 | 74 | |
| Fun | 89 | 3.99 | 74 | |
| Innovation | 34 | 4.21 | 73 | |
| Theme | 29 | 4.39 | 74 | |
| Graphics | 72 | 4.47 | 74 | |
| Audio | 28 | 4.25 | 74 | |
| Humor | 5 | 4.54 | 73 | |
| Mood | 166 | 4.00 | 73 |
challenging, love the art style
I love how I was about to come here commenting "how are those times possible" after getting it in 60 seconds and then 32 seconds... But insteead I gave it one more try and got it in 4.2 secs 😅
Excellent polish around a simple game. Fun physics gameplay trying to get the Dwingle. Art and audio suit the goofy, almost surreal aesthetic. And I made the leaderboard! Fantastic polished and creative entry.
incredible, very original, I loved the art
Incredible. How many people did you get to record a dwingles voice line?
Fun, weird, lovely. I enjoy little jam games like these, good stuff.
I have my dwingle retrieval strategy down. Proudly 6th on the leaderboard at the time of writing. Great job! Feels like a Warioware game in the best way. Art, music, and (the many instances of) voice acting are all on point. A jam game doesn't need anything else.
it makes me uncomfortable 11/10 well done
They say if you press the credits button 5 times something cool happens
@frogtownmatt at least 2
such a funny take on the theme, fun and unique! well done!
Dwingles!
Quite possibly the best take on a theme that I've ever seen.
Devilishly cute little game — simple yet addictive! I absolutely love the graphics, the credits, and the dwingles overall. My only gripe is that I can’t get those dwingles out fast enough! Splendid work!
I can't get enough of the salty taste of Dwingles.
Very fun! Everything seemed super polished. I loved the art, the movement, and of course those sweet sweet Dwingles.
A true masterpiece of the modern era. The way the player is able to maneuver their triple jointed finger backwards and forward like a metronome is awe inspiring, and gives me hope for a better future - a future where we are not limited by two jointed appendages, and can with grace and splendour extend into the bottom of a dwingle can to acquire the final chip.
I liked music, theme, idea and visuals so much but its little hard to understand main goal at start.
It doesn't make sense that this game is so much fun. I like that you guys were able to associate the prompt to the bottom of the snack pack, which is really what I usually struggle with when I eating chips! I never thought anyone would make a game like this one out! Genius!
Love this game! it imitaed the exact feel when I am trying to get the last pices of chip! The sound effect is very interesting, too
dwingles!! the art, music, and gameplay were all great
I am once again not entirely certain why this is so important. It's just very very important. Kind of like throwing batteries into the sea.
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finally some good fucking food (dwingles)
@ruruie sorry bro
Screenshot 2025-04-10 125555.png
this is so great
lol, its now offical im bad at this both as game and as the real-life situation. haha i enjoyed it! congrats
Fun take on the theme. Loved the artstyle. Thanks for sharing it in my streamchat ;)
I think you guys found a great formula to expand on. There's so much potential for different shapes of receptacles.
DWINGLESSSSSSSSSSSSS thank god I found the easter egg
supreme use of the theme... amazing work!!! very funny
This game is hilarious. Didn't think about this kind of approach to the theme, and I have a soft spot for QWOP type games. Too good!
Loved it!!
It's a really funny idea, I love all the silly voicelines and the secret easter egg was also super funny, I dedicated the past 20 or so minutes to getting a high score, I am just shy of top 10, maybe if I try a bit more I can get something better lol
Dwingles...
One day I'll have an idea for a game that's so simple and so fun. I couldn't get it to go under 4 seconds, so I think I've reached my limit. Rincs' beautiful art always enchants me!
5 in everything, I think it's well deserved.
Congratulations to the team.
PS: Fala aà Pomo!
How are people getting such fast times? Someone needs to share their secret! Super simple but clever and funny game. Loved it.
You don't understand. This is really really important.
Capture2.PNG
Love the silly voice lines
This made my brain itch, 10/10, would definitely snack on some dwingels
Dwingles
DWINGLEEEEEES! got to 35 on the leaderboard and i'm fine with that. i'll let the pro gamers take the lead. this is a 10/10 game and the music absolutely rips. fantastic job!
Seriously creeped out by the long nasty finger. But this is pretty fun! It all works nicely and smooth. I wonder what strategies the leaderboard top 10 used, couldn't get it faster than 7 seconds myself! Great entry Pomo !
@slow-chaz @wendel-scardua @gold-daniel @manuel-cabrerizo @frogtownmatt @profugo-barbatus @yossarian @peppersalt07 @yoav-kagan @andreadbx @skvader-418 @svenerik @braktheman @threegoldeneggs @nuin @laine-lai @ashe-liu @sevadusk @ruruie @hexstart @osh-studio @cure @placeholders @alvaron @emsea @floppynub @vegeo @tetracold @euler-moises @andreadbx @ruruie @chloew @noodlehoof @javasaurus
theseasoning.png
I am still proud owner of the 16th place. Oh, u mean this isn't impressive? Well check this out:
I once 3-starred a maxed out base, with a single Barbarian in Clash of Clans.
Bet you cant do that can you.
Yeaaah...
Anyway, thas a cool ass game! Love the way its designed and the quirkyness gives it another special touch!
You guys rock! Good job
Hello lovely people who love cheesing physics!
I have updated the Sour Onion & Cream AND Spiceys Dwingerno Lava levels, and I unfortunetly deleted your scores form said levels! (Id appreciate if any of you that downloaded the version dont abuse the physics on those levels on the old version)
Feel free to breakt it again now! I wont update it again!!!!
@nuin @ruruie
This is one of my favorite games for this jam! It's pretty, funny, hard and engaging. 5/5
@pomo cheater
At last, for a short moment, I can rest...
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Uh, so yeah, in my opinion, this is a good game that is fun.
[Thanks for submitting your game to stream](https://www.twitch.tv/videos/2430455310?t=02h04m24s)
Without question, this game was Dwinglicious. :thumbsup:
First up thank you for making the first Unity game I've played this jam to have correct UI scaling so I can play on my tiny ass laptop :pray: Anyway, fun little game! I'm not even gonna try to beat my score because looking at these records this game is clearly for insane people
Wonderful mix of a rage game and a speedrunning game. Love the art, humor, music, controls, it was all wonderful.
`https://www.youtube.com/watch?v=wBfaZje8liE&t=5750s`
Hehe I loved this, only managed to get a top 60 score on the original (by the name 'Kett'!) It's very funny and it's got that rage-game feel that is as charming as it is infuriating.
Had to dig in with my finger quite a bit! Unusual solution and awesome art!
One of the more creative takes on the theme I've seen! While a simple game in it's mechanics, this is very fun to play (especially with the leaderboard, kudos for that) and also very very polished. The graphics and the absurd sound effects totally do it for me lolol
*takes a deep breath, filling whole lungs with air, face red, fingers twitching, body turning blue, then, release*
DWINGLEEEEEEEEEEEEEEEEEES!
Holy s**t this was intense! I really love the overall polish, the visuals and audio are 5 stars. It's fun and it's funny, 5 stars. The controls are a bit clunky but that's the point and also it's kinda hard lol. But still it's one of the best submissions I've played. Thank you for it!
You can't fool me, that's a dang peanut.
Had the "dwingleeeees!" special secret audio track stuck in my head afterwards, so thanks for that haha. The game has a lot of character and once you get the hang of it, it's not that frustrating anymore. Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM
its perfect :relieved: 5/5
so cool! Love the take on the theme, crazy how some people on the leaderboard got just a few seconds! loved it
Anyway small review to this treasure https://dtf.ru/gamedev/3724588-priklyucheniya-v-dwingles-fizicheskiy-pazl-ludum-dare-57
I suddenly thought I'd just double back because I realized I'd been getting lazy about my reviews so I should maybe come back and like, try to give some actual thoughts beyond "Yeah, I played this obssessively for a bit and it was fun."
The game's a lot of fun, obviously. I think the best level/set of physics was still the OG level. Nothing wrong with that. It just means the original minimalist Jam vision was bang on the money. The singular mechanical focus served it well and combined well with the charm of the visuals and audio and all the shall we say extras of the latter. This is a powerful, high bandwidth dev team. I find in LD it's not unusual for a team where the programmer is overworked and the artists just make piles of great, beautiful assets but the level of project management, sourcing and integration of the extras into a jam game is really something to behold.
Of the v2 levels, I liked Sour Onion and Cooler Ranch most as natural evolutions of the OG. Overall though, v2 physics felt floatier and less controllable and I actually thought it was overall a bit of a downgrade but I do trust something drove the decision, like maybe it allows a broader variety of levels for example. On the OG stage, both controls seemed important (at least the way I did it). For all of the v2 levels, I felt as if my left hand had a lot more to do than my right as the arrow keys were mostly held down to try to give the finger just a tiny bit more tension while I felt compelled to leave all the actual control with the hand and wasd. One of my least favourite things that happens a lot more here is the finger looping over itself and twisting into a knot. Even though this was a feature I used for the Chocolate Cheese level, that was my least favourite level, and it was basically an unrecoverable frustration for all the others.
I think one concrete change I'd propose is to have the timer start on first input rather than immediately after space is hit to reset, to make it faster to cycle into a consistent run opening.
**Conclusion**: Enjoy in moderation. In fact, for the next 4 hours 40 minutes, don't enjoy it at all. Then the LD ratings will close and the leaderboard will suddenly no longer be very very important to me, which is a rule I have made up for myself just now.
...
So yeah, we recently found out that 95% of our game's sounds just did not work at all for reasons. How's everyone else doing?!