Walking Simulator by Tero Pulkkinen 2025-04-08T02:32:46Z
10/10 game no critique necessary. i'd pay AAA prices for this
Foon → Ludum Dare Explorer → Users → noodlehoof
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | D.U.G.: Doug Under da Ground | jam | 357 | 3.65 | 3.41 | 3.00 | 4.17 | 3.63 | 3.50 | 3.58 |
10/10 game no critique necessary. i'd pay AAA prices for this
love the aesthetic, and i'm a sucker for a mindless clicker/upgrade game. absolutely killer game
this was awesome! it's wonderful that you guys have been able to create so much together, and this was a beautiful tribute to that work. keep it up!
love the concept, and had a lot of fun playing it! i feel like the ball weight and physics could be tuned a little better, but other than that it was awesome! great job!
such a cool game! i'm a sucker for idle/incremental games so this is right up my alley. it does feel like the gap between completing the upper layer of pumps and draining the level enough to access the next layer is a little large, but other than that i had a lot of fun!
love this game! if you don't release a full version, heads will (not) roll. keep up the great work!
super relaxing game to put some music on in the background and just slingshot around lol. would love an endless mode
finally got a chance to play it and i love it! the businessmen fish do piss me off when i get a good cast and the swipe the bait, but other than that i feel like it was very well scaled. also loved the bubble streams. great job!
got a solid 19.04, so i'm happy. fun concept, would love to see more levels and maybe boosts and some invisible walls lol. very good job!
not sure how to reply to comments on here, if it's even possible, but if anyone has a similar issue to gold-daniel, you have to click the blocks you want to mine with your cursor! :)
just figured out how to reply so i'll get everybody in one comment lol
@onngd @batthecat tysm!
@gold-daniel sorry if it wasn't made clear, but you have to use the cursor to actually click the blocks. hope that helps!
@siilicac thank you so much! our sound designer did a killer job and i'm glad you appreciated it!
@xlu tysm! we were definitely going for an old school retro feel.
@rucksack thank you! i did the character design and animation on all but gizmo the kitty and the goblin, and each member of our team recorded VO for the character voices, so it's great to hear you enjoyed them!
@lambolarry thank you!!! doug loves you too
@teist thank you so much!!!
@flinge thank you!!! we’re going to start working on polishing and adding more once we’ve taken a little break, so keep an eye out! and thanks for the feedback! that seems to be an issue i’ve seen a few people have, so that’s high on our list of things to fix.
@talif-moor thanks for checking us out! there's definitely some wonkiness, but hopefully we can iron out those kinks soon!
@paulhocker thanks so much for playing!
@kveg thank you so much kveg! buff michael is truly a force to be reckoned with. appreciate you checking us out! i loved seeing your game in the VDG stream
@jim-jagers gizmo was our ace in the hole for sure lmao. thanks for playing!
@madelinef thanks so much for checking us out! we've definitely seen the confusion in the main menu area come up a lot, so we're working on some changes to help relay that information a little better. hopefully that'll make for an easier playthrough.
@floppynub thanks so much for playing! we'll be patching and reworking some things in the future, so keep an eye out! :)
@neowhoru thanks for checking us out! we'll take that into consideration! glad you enjoyed the game :smile:
@jtap thanks for playing! yeah there is a little wonkiness with the movement that we're working on, and hopefully will be able to resolve with our first patch. in regards to the pocket, we had one or two areas that were intentional traps, so you may have fallen into one of those lol. definitely keep an eye out for our more polished versions!
@adam-gallina thank you so much for playing! we'll definitely take a reticle of some sort into consideration going forward. i'm glad you enjoyed it!
@carriedawg this is a great honor. may your doug be happy, healthy, and yearn for the mines.
@athospap thanks for playing! we definitely want to add some music elements in the future, so thanks for the suggestion! and there is a gold indicator on the upper right of the screen, but we could definitely make it a little bigger lol.
@johneyd i think part of the fun of D.U.G. is that you have to plan out your route as the lava comes so you can maximize how much gold you get while avoiding death, but i definitely understand where you're coming from. and that's a great idea in regards to the walls! that's something we'll definitely consider. thank you for playing!
@braktheman thank you brak! yeah having that first level to get a feel for it with no pressure was crucial, especially since some of the controls can be harder to get the hang of. we appreciate you checking us out!
@bongard22 thanks again for playing us on your stream! i had an awesome time chilling with you guys.
that got deeper than i expected, in the trippiest way. fantastic game lol
awesome retro graphics with a great twist in gameplay. very fun puzzle platformer