bashem 2025-04-08 03:14
Hey there! Great work! I just wish the progression was a bit faster, especially at the beginning.
Foon → Ludum Dare Explorer → LD57 → What Lurks Below
By dxk2294 and jacobingalls
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 16 | 4.40 | 62 | |
| Fun | 35 | 4.20 | 62 | |
| Innovation | 189 | 3.70 | 62 | |
| Theme | 9 | 4.55 | 62 | |
| Graphics | 84 | 4.42 | 62 | |
| Audio | 18 | 4.31 | 60 | |
| Humor | 343 | 3.04 | 49 | |
| Mood | 12 | 4.47 | 60 |
Hey there! Great work! I just wish the progression was a bit faster, especially at the beginning.
Love the aesthetic and moodiness of this one. Great work!
Finished the game! it took quite a long time to start, and I didn't realise you could scroll down for a while, but when you start getting a bunch of upgrades, it becomes much faster, cool mood overall, congrats
love the aesthetic, and i'm a sucker for a mindless clicker/upgrade game. absolutely killer game
A very beautiful game, the sound is also really well done. I wish there was some way to automate some of the clicking, maybe I didn't get far enough to encounter the upgrades others are mentioning.
@dzr118 Yep! You can automate the clicking (and more :sweat_smile: ) by scrolling down and unlocking the first level. Once you have people, you can assign them to mine *substance* or collect it.
Good job. The pixel art and sound are great. I wasn't aware I could scroll to go deeper until I saw you mention it in the comments here. Now that I know, I'm keen to find out what lurks below.
I love the art! The beginning's a bit slow, but once I got going I enjoyed it.
Wait what happened at the end?! I was about to buy an upgrade and then...!
That was fun especially when it really started going!
I had a blast with this one, sunk half an hour and beat it!
Like the others, I wish the initial ramp up to "you don't _have_ to click anymore" was a little quicker, but overall this was a great entry. Quite polished, too.
Thanks for sharing your game!
Impressive, audio, visuals, animations, everything. Incredible work
Well that was a good use of an hour or so. yah once you get the automation going you can walk away come back and get everything ;)
Nice clicker game. I had to play it all the way to the end!?....no spoilers from me.
Amazingly beautiful game with such engaging and interesting mechanics. Absolutely LOVED the atmosphere of it, a stunning game that I'd love to see polished and turned into a full thing! The ending is incredible!
A minor note but I wish it mentioned you could scroll haha. I almost bought all the houses without ever scrolling down haha
I stuck around all the way until the ending! So cool, you did an amazing job! No nitpicks from me :)
love the aesthetics and sound design of the game, really solid idle game 👌! [Screenshot 2025-04-08 172258.png](///raw/3d6/55/z/6b6c9.png) just encountered like some precision or overflow error
Really great take on an incremental game, its still playing in the background as I type this. I love the the pixel art, the audio, and just the overall aesthetic of the game, very well done!
*update* - I finished it and wow, that was a great experience.
Great work, the art style is fantastic I love the contrast between the resources and everything else. The game is fun. The story is interesting. Overall the game is fantastic.
Loved the aesthetic of this! The small amount of story added as the game progressed was also a great addition. As for the gameplay - the progression at the start of the game was a little awkwardly slow. The main bottleneck was definitely collecting the substance. I was _extracting_ a lot of it, but it was far more than I could collect. While the numbers suddenly exploded in size toward the end of the game, my desire to unlock all upgrades kept the pace slow. By the time I finally got to completing the final section, I had so much substance I could buy everything nearly instantly. I think the pace of this game would be massively improved by offering some more ways to increase collection speed. Even at the _very end_ of the game, manually holding my mouse down still offered a significant increase in yield, which is uncommon in idle games.
Overall, though, I really enjoyed this! The ambience is on point, and the transition from quiet and slow to loud and fast-paced was done well. Nice work.
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Such a good and well balanced game. Very good work!
Incredible, I have nothing more to say. Addictive and interesting from the point of view of the descriptions of the improvements that bring lore. Congratulations on this great achievement! :heart:
Shocked at the level of polish the game have, the story was pretty captivating. The blue orb system was a bit harder to understand and the endgame spiraled out of controll really fast. But early to midgame was a great experience.
Really enjoyed this and was surprised how much the mechanics grew. The tooltips cracking open the lore was great. Only small thought is maybe could've done with being able to click-drag to also pan up and down, since the scroll was a little slow. Had a lot of fun, great stuff.
I do love incrementals! How did you know? Screenshot 2025-04-09 210936.png
Nicely done! The art, sound design come together and I really like the atmosphere you are creating. The beginning is a bit slow, but once I got into the story it became really fun!
As others have said, the atmosphere is really great! This is one of the better incremental games I've seen, especially from a game jam. I really appreciate the descriptions for all the things you can buy - they really help with the theming.
Awesome game. A little too slow in the beginning.
This is very polished for a game jam. The late game ramped up in speed very quickly for me, which was fun. Nicely done!
I stop at 1000 water and situla XC because there was not much to do at the point... So I have missed the ending it seems! Great game though, the best jam so far for me.
I wanted to add your repository to my list of [Ld 57 Github Repository](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo), but your seems to be inaccessible, have you made a private repository ?
You can add the following badges to your readme
```md Ludum Dare Ludum Dare ```
and use these **topics** to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Nice idle game. At first I was worried there would be no ending, but I was pleasantly suprised, when it popped up. Especially the overall atmosphere hits the point and the light pillars are very satisfying to watch :)
I somehow need a :cookie: now...
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Really good game, so many items to buy and features! OK, it is slow at the beginning, but I think a full game like this is hard to balance well from early to end game.
Personnaly I had issues with the scrolling (I'm a Windows user, so I guess this is the eternal pain of scrolling issues between Mac and PC).
:clap:
Great entry, pushing the storytelling envelope for the idle/clicker genre
this is such a polished experience with gorgeous everything, I do love incremental games and this was such a good one. Well done.
Wow, this is amazing. Great graphics, gameplay and narrative!
Yo what did I just play
The atmosphere is so well done I was scared to click on some of the latest upgrades. Straight up 5/5
This was awesome! I don't think I've ever played an incremental game where I could actually see so visually how upgrades affected the environment. It kept me hooked the whole way through!
I really enjoy incremental games, this was fun, I liked the ideas and dark nature.
Such a cool game, I loved playing it, I was a little disappointed that we couldn't go deeper, and the ending was pleasantly unexpected
Didn't expect a clicker game to come out of this jam, but when you thinkg about it, it's a perfect fit. The game's audio-visual presentation and mood is superb, but the gameplay could do with some proper explaining.
It's not obvious at all what needs to be done in order to collect the mined particles at the start and I'd have given up on the game if there wasn't a helpful comment on itch explaining the collectors to someone who had the exact same issue as me. Later in the game I faced another "what now" problem, as I unlocked all the upgrades in the depths and had no idea what to do now, as I didn't have the cathedral built nor unlocked at all yet, so maybe some hint what needs to be done would also come handy there.
Minor annoyances aside, a really good LD entry!
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Thank you! It was really fun!
Monosnap What Lurks Below by JamesKelly - Google C.png
Nice Clicker/Idler! Well polished! Good job!
The intro — the sound work is a masterpiece! A very unusual game, lots of cool solutions — awesome!
Credit yourself in-game! A small YouTuber I watch just covered it, but because you're not credited on the title screen or a credits screen, viewers don't know who made it just by watching (he linked to your itch.io in the description). It's a fun game, let people know you made it!
That was a really interesting, dark, wild ride! I love incremental games, and while there were a couple of moments where things seemed to particularly slow down, there were also several times when things skyrocketed and ​​NUMBERS WENT UP!​​​
This was a fantastic game, let alone that it was made in 72 hours! 😮 And you really captured the vibe via the music, sound effects, and art.
It's not easy to balance an idle game in a jam - I know because I've tried and also I've played many poorly balanced clickers in jams. But I think you did a really good job here. Although it gets a little fast by the end, the entire gameplay remains fun and engaging till the end, especially since you've managed to create a really nice atmosphere and story to go with it. Plus, graphics and audio are also top tier.
A fez nitpicks: there really should be an end to situla!! Otherwise I feel like I missed some awesome plot twist by not sticking at upgrading it. Also, the controls explanation at the beginning is a bit confusing, especially for the collectors. What does the round backwards arrow mean? Other than that the UI is very nice!
That is a great clicker! I loved the story progression in it.
Really enjoyed this played it through to the end. There's a bit in the middle where it drags a little when getting new population is super expensive but once it accelerates again it really picks up towarsd the end. The looks and polish of it all was great too.
Wow this game was marvelous. I loved the music!
An intriguing and atmospheric clicker! The visuals are pleasant, and the music fits nicely too.
I especially liked the eerie tone — it gave off a kind of Lovecraftian hopelessness by the end, and I loved that.
If I had one piece of feedback, it’s about the pacing. If we plotted it out, it would look like an exponential curve: a very slow, gradual start, and then a huge spike right at the end. I’d suggest making the early part a bit more dynamic to give players a sense of progress, then slowing it down again before ramping up for the finale.
That said, I’m really happy I played through to the end. Thank you so much for your work!
So satisfying game with great gfx, sfx & music ! :heart:
I've played some great idle games this jam, but this was by far my favorite! The art and atmosphere were great! I enjoyed how the game is pretty well balanced as you're ramping up, until you start unlocking point multipliers and you just go super sonic lolll. That's always my favorite part of idlers.
Great work, yall!
Very nicely polished, it just didn't even feel like a game jam game! The art is so nice. I don't really play idle games usually so not sure if it's common or not, but I also liked how you made the upgrades be located in a different "space" that you need to grow out to making it fit nicely with the theme.
This was really fun. I loved reading the upgrades to get an idea of what I was really doing, and me being a villain with so many resources at my fingertips, just kept buying upgrades not caring what the cost of those upgrades were. maybe we're all villains, who love to see numbers going up not caring about the cost. Great work you guys!
Great game! Great graphics, soundtrack, and it's a pleasure to play.
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