FoonLudum Dare ExplorerUsers → Missfire

Missfire

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202557DepthsšŸ‘„Grimm Syndromejam2343.803.393.353.604.214.084.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Missfire

LD57 — Depths

RainDrops by Geckoo1337 2025-04-16T23:12:08Z

Wonderful work! I truly felt like a bat using echolocation to find my way. I think the use of color was very clever — thanks to the different shades on the wall rings, it was easier to navigate: ā€œOkay, I’ve already walked along this pink wall… oh, and the railings are always yellow!ā€

At first, I didn’t know how to reach the goal — it was so high up! So when I saw the steps, I let out a happy squeak.

Also, the ambient sound is so peaceful and adds a great atmosphere to the game. All in all, I really enjoyed it — thank you so much!

BTW: Beneath the Waves by Aurel300 2025-04-16T23:18:33Z

This is simply a great and awesome game! The visuals, the mechanics, the little mouse on board - everything just came together perfectly and brought such joyful experience. Sorting the team by different functions, controlling the submarine - there was much to keep in mind, but it was an interesting and fun challenge. The levels themselves were also built interestingly, there were places for maneuvers when you had to think quickly where to put the team and how to complete the level in the best way and not to die :D In general, you made a very exciting and fun game!

I really want more people to notice you and try it. Thank you for the game and I wish you all the suberb best!

Abgrund by Ace17 2025-04-16T23:17:16Z

A stylish and well-made platformer! I spent at least 30 minutes exploring the map, swimming through caverns, and dodging spikes.

The map could use a bit of improvement — it currently doesn’t show which trinkets you’ve already collected, which makes it harder if you revisit a place after dying or falling. I also wish the jumps were just slightly stronger — I felt like I was missing that extra bit of reach in a few places.

I’ll admit I didn’t manage to collect all the trinkets — I died in another trap (but I was so close, I swear!). Still, it’s a great concept. Thank you so much!

DEEPLINE by designernap 2025-04-16T23:21:27Z

A very atmospheric game that creates tension. The mechanics with the pulse-locator are very interesting! Also, the graphics with atmospheric lighting are simply amazing, you did a great job in such a short time!

Unfortunately, I got stuck on the second level, as I think. It was dark and unclear where to go, and when the area was illuminated by the pulse, drones were killing me :') In any case, I see from the comments that many went further, so perhaps this is because of my inadvertence.

Thank you very much for the work done and your game!

Dino Rush by pixelstuff 2025-04-11T22:32:01Z

Fun, energetic, and dynamic! It was exciting to carve a path and collect dinosaur bones. The constant lava eruptions really kept up the pace (what a great spot this museum picked...). The graphics are nice, and the music is awesome too. My only issue was that the digging mechanic wouldn’t work if the character was standing right on the edge between two tiles. It’s a small thing, but it adds extra panic when the lava is right behind you xDD Overall, a wonderful job. Thank you so much for the game!

Kika's Eggsplosive Descent by kazuo256 2025-04-16T23:19:00Z

I would like to note the gorgeous visuals, colorful watercolor backgrounds and a very well animated character, that looked very cool and beautiful! The mechanics turned out to be very addictive, in such games pleasant sensations from the process are very important, and in your game there were more than enough of them. It was fun to try to beat your record and get deeper, although bombs often interfered with this :D

I wish good luck to little Kika to hatch from the egg and get to know this world! Thank you very much for the game!

Europan Expedition by Liam 2025-04-24T15:28:30Z

Absolutely wonderful! A cozy retro vibe wrapped around some really clever mechanics. I literally yelped when I realized I had to leave the probe farther and farther behind each time!

My first run was spent hanging near the surface; on the second I dove deep into Mother Alien’s embrace.

Excellent work all around—magical music, art, and mechanics. Thank you so much!

Shleep by Rongo Matane 2025-04-08T20:56:32Z

I never thought I could love a clicker game this much! But this was wonderful. Atmospheric, cozy, fun, full of references! I loved the art, the amazing ambience, the unexpected events, and the cinematic real-life footage. It’s just an incredible piece of work – thank you so much!

The Cleaner of the depth by Egor Iv 2025-04-08T20:57:22Z

The art in this game is absolutely stunning! The concept itself reminded me of a childhood cartoon – really sweet. It’s a shame a few bugs remained. For example, once my bird fell off the edge of a tooth and dropped down. Also, unfortunately, I couldn’t finish it – I’m not sure why, but I think all the healthy teeth were already cleaned :с

What Lurks Below by dxk2294 2025-04-22T13:16:39Z

An intriguing and atmospheric clicker! The visuals are pleasant, and the music fits nicely too.

I especially liked the eerie tone — it gave off a kind of Lovecraftian hopelessness by the end, and I loved that.

If I had one piece of feedback, it’s about the pacing. If we plotted it out, it would look like an exponential curve: a very slow, gradual start, and then a huge spike right at the end. I’d suggest making the early part a bit more dynamic to give players a sense of progress, then slowing it down again before ramping up for the finale.

That said, I’m really happy I played through to the end. Thank you so much for your work!

Moldwasher by Rubel_NMB 2025-04-11T22:30:33Z

Such a cool concept! Just realizing you’re playing as a sushi-cleaner is amusing all by itself. The mechanics are interesting—both a bit relaxing and still challenging, since the mold grows back quickly. Overall, I really enjoyed playing. It was fun!

An Angler's Light by Yorsh 2025-04-11T22:29:43Z

It was really fun! The 'hide-and-attack' approach is creative and fits perfectly with the game’s narrative. The visuals are nice, and the sound effects are spot on—the crunchy chomping is hilarious! Too bad I only managed to get one star on nearly every level, but I guess I should have hidden more carefully. Thank you for a great game!

A Quest To Bear by Fis 2025-04-11T14:56:25Z

Very nice and cute game, both the visuals and the matching music. The UI looks very professional, as if it were already in a finished mobile game! It was fun to try new mechanics in an already familiar puzzle game, the levels are built in an interesting and varied way, each new mechanic is clearly explained in the tutorial levels. Thank you very much for the game!

Fire Exit by ThorPalsson 2025-04-24T15:30:32Z

Both funny and a little scary. I loved how each floor introduced new mechanics and events, and figuring out when to pivot was especially fun.

Design, atmosphere, and music are spot-on.

The ending—my respects. I half-expected something like that, yet I still stared at the screen in astonishment :D

Thanks a ton! (Though… in a fire don’t you usually run down, not up?)

Absolve by NinjaCatz 2025-04-11T14:56:00Z

Very atmosphere and interesting game! Absolutely enticed from the first seconds and kept me in suspense the whole playthrough. But despite its darkness, it has a lot of fun encounters, not only fights, but also conversations and puzzles. Items are used very cleverly, you can't imagine my joy when I got garlic and was trying to get to the bat in time to use it!

Unfortunately, I couldn't make it to the end yet, because the random events didn't always work out in my favor (perhaps it would be easier if at least a little bit of food or life restoration was scripted at the beginning, instead of being random). But that doesn't make the game any less interesting, and I'll definitely try again to keep my promise to the end!

Dyamid by leorean 2025-04-22T13:15:09Z

Charming visuals, music, engaging level design, and mechanics — this game has everything going for it!

We played it together, and I saw my friend’s eyes go wide as she murmured, ā€œOh wowā€¦ā€ — that was the moment when the screen split and we started switching between different parts! From then on, we played side by side, solving those fun puzzles. I especially want to highlight the difficulty balance — it really hits the sweet spot: you need to think, but never to the point of frustration or illogical solutions. That’s super valuable.

The ending made me smile too — riding off into the sunset with your crystal? The best ending ever <3 Thank you so much for your work! I really hope you plan to add more content — we’d love to play more of a platformer like this!

Home Deep Home by YogurtTheHorse 2025-04-11T22:31:01Z

It looks really fun! The graphics are beautiful and dynamic, and I love your style. The atmosphere is also layered—both mysterious and somehow soothing. I was missing a clear goal and an understanding of how to achieve it, so I just dug up everything I could and left it at that. It would be interesting to see a more fully realized version of your idea!

Dig Digger by Transkuja 2025-04-22T13:15:31Z

The most rhythm-filled game I’ve seen so far!

It was super fun to dig deeper, dodge obstacles, and collect gems — all to a great soundtrack! The visuals and overall style are fantastic, too.

You’ve done an awesome job — thank you so much!

Grimm Syndrome by Missfire 2025-04-09T10:08:23Z

Heyyy everyone!

First of all, I want to thank you all for your comments! I still can't believe so many people played our game. Thank you so, so much!

Thank you for all of your feedback, we will work on bug-fix patch to try and make rhytm games more responsive and in sync, and also fix some colliders on cleaning mini game!

Grimm Syndrome by Missfire 2025-04-17T20:52:08Z

Thank you for the comment, @aweskybear!

You should put everything that's on the floor on places marked with little circles, and a violin on it's special place :) Though first minigame like that can be completed by placing items anywhere you want, second one would require a bit of puzzle-guessing!

Hope it will help you clear it :)

Grimm Syndrome by Missfire 2025-04-24T15:24:52Z

@thyoi oh my god, thank you so much for the fan art!!!(ā•„ ω ā•„) You made our day!♔♔♔ She looks really cute in your style!

Upstream by Skvader_418 2025-04-24T15:26:56Z

The atmosphere and mechanics are well executed—it feels very dynamic!

What put me off personally was having to kill people. It carries uncomfortable colonizer vibes that made me squirm. If they’d been monsters instead of natives, it would have felt fine to me.

Thanks for the game!

A Final Deed by 0X_VOID_X0 2025-04-16T23:16:41Z

Lovely visuals, audio, presentation, and backstory — together, they created a warm and emotional atmosphere! The main mechanic is very addictive, and I really liked how it evolved over time. New challenges like holding down keys or pressing them in rhythm were great additions. Also, getting ranked was a nice bonus — I actually made it pretty high! <3

The only thing that threw me off a bit was the connection between narrative and gameplay. I’m not sure how exactly, but I felt like they could be tied together more strongly. For example, how cool would it be if the words you typed started forming things like ā€œForgivenessā€ or ā€œSpiritā€? Even without that, though, this was a super cool experience — thank you so much!

By the way, I also ran into the issue where the keyboard wasn’t responding. Turns out it was because I had different keyboard configuration enabled by default :') Switching to Latin fixed it instantly!

Cadet Mizuno by betovf 2025-04-24T15:30:58Z

An interesting stealth game with quirky visuals. It was fun puzzling out how to get through each level.

Sometimes I finished a stage without using the inventory at all—I just slipped out of the guards’ sight, mwahaha!

More onboarding and some music would boost the atmosphere, but overall it’s a solid piece of work. Thank you!

Weakness Deep Within by Delphin Casado 2025-04-11T22:30:17Z

The atmosphere is wonderful, with gorgeous visuals and mesmerizing music! I liked how the battles felt like puzzles—it was really interesting. I also saw potential in the companion mechanic. It’d be great if, in a full version, you could actually interact with them more (or maybe get hints/comments from them?). I was genuinely sad when it ended on a cliffhanger :с I wanted more, the beginning was so intriguing! Thank you so much for your work.

The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-08T20:56:59Z

A very atmospheric piece! Beautiful storytelling and captivating visuals. At times, the choices didn’t feel very different from one another, but overall it’s a solid game!

View in the Depth by noagard 2025-04-16T23:18:08Z

When I first saw the game, I didn't expect it to be so relaxing! I really enjoyed spinning different sliders and buttons, rather than just pressing something on a keyboard - it allowed me to really immerse myself in the game and feel this retro vibe!

For me there was a little lack of history in the descriptions of planets and ships; they seemed like a little parts from some articles. But nevertheless, I still wanted to find all the interactions and immerse myself in the atmosphere of space exploration :)

Thank you very much for the game!

Deep Fry by thyoi 2025-04-11T22:28:00Z

Wow! That was really impressive! The art is so pleasant and cute, and the gameplay is engaging. I enjoyed figuring out the customers’ requests – it felt like a logical expression with conditions. I also loved the creative twist of using UI elements as part of the cooking process. At some point, it got a bit tricky because some customers’ requests overlapped with those of earlier customers... but it didn’t ruin the overall experience. This game is wonderful, thank you!

a shrimply irresistible story by WeeFairyFabi 2025-04-08T20:58:10Z

Very cute and funny little underwater adventure! I enjoyed the visuals and the narrative. It's also super cool that the game encourages replays, as the main screen starts filling in with fragments from completed stories. (Oh no, beware – there's a mimic here too!)

Belials Bellybutton by Kujoen 2025-04-16T23:13:10Z

The level design and attention to detail are absolutely top-notch — bravo! Exploring the branching paths of the cave was super engaging, and extra karma points for the little hints about where the treasure chests are hidden. The swordfish behavior was dangerous but still predictable — you could spot the glowing eyes and twitching before they attacked.

The visuals, music, and design worked together beautifully. At one point I realized I was genuinely spooked by the open space — and sure enough, within a minute, a giant fish showed up! I also really loved the sense of progression — and it’s a strong one! At some point, I caught myself thinking: this would make for an amazing roguelike.

The only thing that slightly soured the experience was a sudden death. I’m not quite sure how it worked — I had plenty of health left, and the swordfish weren’t doing much damage anymore, but then one dashed into me and wiped out my HP in an instant. Oof :с

Still, I think you’ve done an absolutely fantastic and meticulous job with the time you had. You created a mysterious, tense atmosphere, an interesting map, and solid challenges. Huge thanks for your work!

Please rate more games so your own gets bumped up in recommendations — your entry truly deserves to be played!

The 7 Questions by AweSkyBear 2025-04-16T23:14:35Z

An interesting take on a quiz! Quiet, thoughtful, with philosophical questions. I was genuinely immersed, and I found myself sitting and pondering a few of them for quite a while.

That said, the ending felt a little lacking to me. It kind of felt like the game just repeated what I’d already answered, when I was hoping for some kind of... consequence? Reflection? Impact?

Still, I think the concept has a lot of potential. Thank you very much!

Heart by FunnyPumpkin 2025-04-11T22:30:46Z

Beautiful visuals, somewhat reminiscent of old cartoons! The atmosphere itself is lovely yet slightly oppressive. Unfortunately, I had trouble understanding what was going on. I replayed it five times but never found anything others mentioned in the comments. A shame. I think if what was happening on screen were clearer (with more visible objects or less overgrowth), it would be more fun and allow us to learn more of the story.

Flatline by Empyreans 2025-04-24T15:32:04Z

Mesmerizing. Once again I’m convinced how much narrative amplifies a puzzle’s impact. I didn’t fully grasp what was happening, but I really wanted to help 😭 The voice acting and snippets of dialogue made it so emotive that I kept studying the level drawings (sometimes spotting a torso or other body parts :^D).

I enjoyed the puzzle side, too—though I wrestled with timing and precision in a few spots, replaying some more than ten times. Still, it was engaging!

I did miss a tiny end illustration—him waking up… or not—to give full closure.

Even without that, it was excellent. Thank you for making such a wonderful game!

Not Too Deep by Crak 2025-04-24T15:31:23Z

I haven’t laughed this hard at any other jam game. We played together and finished it three times, trying to see every outcome.

It’s simply fantastic: creative, hilariously funny, with an inventive mechanic, lovely graphics, and even a tiny horror twist at the end.

So good. Thank you so much!

Miner Complications by shamotte 2025-04-24T15:21:10Z

The turn-based mechanic and puzzles are great—I was expecting a regular platformer! I also loved the ā€œstep-by-stepā€ falling animations; they look stylish and fun.

What did frustrate me was landing in a one-tile pit: there’s no way out—no step back, no digging—so all you can do is sigh and restart the level. A couple of times the character also froze after a fall and stopped responding.

Still, it’s a cool and interesting piece of work. Thanks a lot for the game!

Stolen Heart by LyaMgtt 2025-04-11T22:29:27Z

Really beautiful and vibrant art. The concept is great, but the game lacks balance and design in the combat aspect: every fight up to the 7th was very easy, and then the 7th fight completely knocked out my magical boy. It would be nice to gradually ramp up the difficulty, showing that you need to do more than just stack damage.

Otherwise, it's a wonderful piece of work! I'd love to play a full version!

We're at the bottom by ChiFu 2025-04-22T13:16:15Z

ŠœŃ‹ играли вГвоём, Šø в конце, на моменте "Мне Š¾Ń‡ŠµŠ½ŃŒ ŠæŠ¾Š½Ń€Š°Š²ŠøŠ»Š°ŃŃŒ тема с Š“Š²ŠµŃ€ŃŒŠ¼Šø" мы в голос Ń€Š°ŃŃŠ¼ŠµŃŠ»ŠøŃŃŒ. ŠšŠ»Š°ŃŃŠ½Š°Ń игра, с Ń…Š¾Ń€Š¾ŃˆŠøŠ¼ количеством ŃŽŠ¼Š¾Ń€Š° Šø поГколов! Š£Ń€Š¾Š²ŠµŠ½ŃŒ, гГе прыжки стали слабее был немного жестоким, но ничего, ŠæŃ€Š¾ŃˆŠ»Šø!

Š§ŃƒŠ²ŃŃ‚Š²ŃƒŠµŃ‚ŃŃ Š²Š»ŠøŃŠ½ŠøŠµ "There Is No Game: Wrong Dimension", начало Š¾Ń‡ŠµŠ½ŃŒ Гаже было похоже, но в целом ŃŃ‚Š¾ не ŃƒŠ¼Š°Š»ŃŠµŃ‚ Гостоинств игры! Š’Ń‹ проГелали Ń…Š¾Ń€Š¾ŃˆŃƒŃŽ Ń€Š°Š±Š¾Ń‚Ńƒ. Дпасибо за ŠøŠ³Ń€Ńƒ... Šø Š“Š²ŠµŃ€ŃŒ!

Towards the Light by MikeMikeMakes 2025-04-24T15:26:23Z

So stylish and beautiful… I adored the visuals and the art direction; they create a mysterious, enigmatic yet warm atmosphere.

The core mechanic is intriguing, too! With more elaborate levels, this could grow into a first-class puzzle—or even a co-op game.

Great job, and thank you!

Depth Of Debts by Oduvan 2025-04-16T23:19:16Z

A very addictive and fun simulator! All the mechanics are well thought out and interconnected. I felt like a child, feeling happy with every beautiful and not so beautiful stone I found. And how inspiring was to found new rooms behind the excavated walls, I wanted to dig deeper and deeper!

I agree with other comments about the high difficulty, but this can be corrected by playtests and time, which is simply not enough on the jam. In any case, I really liked the game!

The joke with the exit pleasantly stunned and made me laugh :D Thank you very much for the game!

Prismarine by Anekich 2025-04-08T20:55:39Z

The idea, the music, the atmosphere – it's something magical! Truly an enchanting experience. I also really enjoyed the fish editor – such a creative touch, and the fish designs are hilarious! For me, it was a bit difficult and stressful to find the bubbles that refill your oxygen. So, unfortunately, I never got to see the last one :с

LootBot Dungeon by Tsaot 2025-04-22T13:15:46Z

Really interesting game! It reminded me of school days when we programmed little robots to move through mazes.

I agree with the comments about the camera — it makes things a bit tricky sometimes. I also think it would be fun to add some surprises, like hidden treasures or monsters. And maybe a tiny bit of story — like, what are we looking for down there?

All in all, it’s a solid piece of work. Thanks for the game!

into the forest depths by Fliegen 2025-04-08T20:56:07Z

I really liked the graphics and the atmosphere! It creates a cozy and intimate feeling of a forest journey. For some reason, it reminded me of DnD and Inscryption! It’s great that character dialogue choices influence the path. The combat system is interesting (though I still have no idea how that armless gnome was attacking). Unfortunately, I couldn’t finish it – the second old lady ate me :с

Shelter from the Blight by Yiraa 2025-04-11T14:56:57Z

A very good strategy game. Initially the visuals reminded me of Dorfromantik, but your game happened to be more dynamic and tense.|

It wasn't clear from the first time how the buildings interacted with each other (how much food does one digger need? Do they need to be placed next to each other?), but through trial and error it worked out intuitively. In the process, it was very surprising that resources from past levels were required, but it helped to build and use resources with more attention and strategy later on!

The game left a good impression and the harpoon sounds just made my day :D Thanks for your work!

Lost in the Depths by ViraPyon 2025-04-24T15:27:33Z

A solid game with a neat anchor-throwing mechanic! It was fun plotting routes and figuring out the best way to yank myself toward the anchor. The graphics and music are pleasant, and the level design is smart—though the difficulty spikes a bit abruptly; I’d have liked more time to get my bearings.

When I was stuck and dying a lot, I caught myself chuckling at how the game title pops up every single time :D

Still, it was a great adventure—thanks for letting me dive in and truly get LOST IN THE DEPTHS!

DepthBorne by I_POTS 2025-04-24T15:29:30Z

This is gorgeous. The moray design, environments, music—hats off!

I do have a couple of control issues: no matter how I tweaked them, in the heat of the moment it was hard to know what to press or which strategy to use. Even Easy mode was tough enough that I couldn’t finish.

There’s a lot of potential here—tune the difficulty and controls a bit and it’ll be fantastic. Thank you for the game!

Froggy Towers by LordSheo 2025-04-11T22:31:11Z

The art is adorable, and the music is nice. The frog customization at the start is a great idea—it helps you grow more attached to your character. The concept is interesting, but unfortunately it lacks balance or perhaps explanation. The projectiles are very slow, which makes it hard to clear waves of enemies. I also didn’t really understand the differences between the various towers.

Earth Below by whateverdat 2025-04-24T15:29:02Z

Love the concept—just drop the player straight into the depths! Fun, energetic, fast-paced, and full of humor :D For a Compo entry this is fantastic work.

If you ever expand it, I’d look at the level rhythm; slowing it here and there would give players a moment to think. Right now I had to dash upward almost without looking, panicking at every screen transition.

That’s just food for thought, though. As it stands: great job, thanks!

Race Through the Depths by Cure 2025-04-22T13:17:00Z

Well. AT THE VERY LEAST, I TRIED! I’ll admit, this genre isn’t really my thing — speed and precision are not exactly my strong suits — but I gave it an honest try. At least 30 times!

What I do love about games like this is the feeling of progress — how your own skill grows. At first, I couldn’t even jump onto the first ledge, but by the end, I was clearing it almost with my eyes closed!

The visuals are cool, and the environmental mechanics are really nice — wall-jumping, in particular, was something fresh and new for me.

The one thing I really missed was music. I ended up playing Megalovania in the background, and it made the whole thing way more fun :^D

Overall, it was an interesting experience. As a representative of its genre, I think this game does a great job! Thank you so much for your work!

GRAFFITI TOWER by VertSight 2025-04-16T23:17:48Z

The music absolutely slaps! The whole game has a modern vibe and a fun rebellious spirit. Smashing paint was especially tactile and satisfying — it added a nice rhythm to the gameplay. It felt so good to smash through multiple floors in a row, though that didn’t happen very often. I kind of wished that at some point I could just go wild, breaking through 10 floors in one go — it would’ve been super satisfying.

I also missed having some kind of endpoint — like reaching the bottom of the tower, or having limited HP and a ranking system.

Still, the idea is really cool! Thank you so much for your work!