Mesmerizing. Once again Iām convinced how much narrative amplifies a puzzleās impact. I didnāt fully grasp what was happening, but I really wanted to help š The voice acting and snippets of dialogue made it so emotive that I kept studying the level drawings (sometimes spotting a torso or other body parts :^D).
I enjoyed the puzzle side, tooāthough I wrestled with timing and precision in a few spots, replaying some more than ten times. Still, it was engaging!
I did miss a tiny end illustrationāhim waking up⦠or notāto give full closure.
Even without that, it was excellent. Thank you for making such a wonderful game!
This is gorgeous. The moray design, environments, musicāhats off!
I do have a couple of control issues: no matter how I tweaked them, in the heat of the moment it was hard to know what to press or which strategy to use. Even Easy mode was tough enough that I couldnāt finish.
Thereās a lot of potential hereātune the difficulty and controls a bit and itāll be fantastic. Thank you for the game!
Love the conceptājust drop the player straight into the depths! Fun, energetic, fast-paced, and full of humor :D For a Compo entry this is fantastic work.
If you ever expand it, Iād look at the level rhythm; slowing it here and there would give players a moment to think. Right now I had to dash upward almost without looking, panicking at every screen transition.
Thatās just food for thought, though. As it stands: great job, thanks!
Absolutely wonderful! A cozy retro vibe wrapped around some really clever mechanics. I literally yelped when I realized I had to leave the probe farther and farther behind each time!
My first run was spent hanging near the surface; on the second I dove deep into Mother Alienās embrace.
Excellent work all aroundāmagical music, art, and mechanics. Thank you so much!
A solid game with a neat anchor-throwing mechanic! It was fun plotting routes and figuring out the best way to yank myself toward the anchor. The graphics and music are pleasant, and the level design is smartāthough the difficulty spikes a bit abruptly; Iād have liked more time to get my bearings.
When I was stuck and dying a lot, I caught myself chuckling at how the game title pops up every single time :D
Still, it was a great adventureāthanks for letting me dive in and truly get LOST IN THE DEPTHS!
The atmosphere and mechanics are well executedāit feels very dynamic!
What put me off personally was having to kill people. It carries uncomfortable colonizer vibes that made me squirm. If theyād been monsters instead of natives, it would have felt fine to me.
The turn-based mechanic and puzzles are greatāI was expecting a regular platformer! I also loved the āstep-by-stepā falling animations; they look stylish and fun.
What did frustrate me was landing in a one-tile pit: thereās no way outāno step back, no diggingāso all you can do is sigh and restart the level. A couple of times the character also froze after a fall and stopped responding.
Still, itās a cool and interesting piece of work. Thanks a lot for the game!
Well. AT THE VERY LEAST, I TRIED! Iāll admit, this genre isnāt really my thing ā speed and precision are not exactly my strong suits ā but I gave it an honest try. At least 30 times!
What I do love about games like this is the feeling of progress ā how your own skill grows. At first, I couldnāt even jump onto the first ledge, but by the end, I was clearing it almost with my eyes closed!
The visuals are cool, and the environmental mechanics are really nice ā wall-jumping, in particular, was something fresh and new for me.
The one thing I really missed was music. I ended up playing Megalovania in the background, and it made the whole thing way more fun :^D
Overall, it was an interesting experience. As a representative of its genre, I think this game does a great job! Thank you so much for your work!
An intriguing and atmospheric clicker! The visuals are pleasant, and the music fits nicely too.
I especially liked the eerie tone ā it gave off a kind of Lovecraftian hopelessness by the end, and I loved that.
If I had one piece of feedback, itās about the pacing. If we plotted it out, it would look like an exponential curve: a very slow, gradual start, and then a huge spike right at the end. Iād suggest making the early part a bit more dynamic to give players a sense of progress, then slowing it down again before ramping up for the finale.
That said, Iām really happy I played through to the end. Thank you so much for your work!
Really interesting game! It reminded me of school days when we programmed little robots to move through mazes.
I agree with the comments about the camera ā it makes things a bit tricky sometimes. I also think it would be fun to add some surprises, like hidden treasures or monsters. And maybe a tiny bit of story ā like, what are we looking for down there?
All in all, itās a solid piece of work. Thanks for the game!
Charming visuals, music, engaging level design, and mechanics ā this game has everything going for it!
We played it together, and I saw my friendās eyes go wide as she murmured, āOh wowā¦ā ā that was the moment when the screen split and we started switching between different parts! From then on, we played side by side, solving those fun puzzles. I especially want to highlight the difficulty balance ā it really hits the sweet spot: you need to think, but never to the point of frustration or illogical solutions. Thatās super valuable.
The ending made me smile too ā riding off into the sunset with your crystal? The best ending ever <3 Thank you so much for your work! I really hope you plan to add more content ā weād love to play more of a platformer like this!
A very atmospheric game that creates tension. The mechanics with the pulse-locator are very interesting! Also, the graphics with atmospheric lighting are simply amazing, you did a great job in such a short time!
Unfortunately, I got stuck on the second level, as I think. It was dark and unclear where to go, and when the area was illuminated by the pulse, drones were killing me :') In any case, I see from the comments that many went further, so perhaps this is because of my inadvertence.
Thank you very much for the work done and your game!
A very addictive and fun simulator! All the mechanics are well thought out and interconnected. I felt like a child, feeling happy with every beautiful and not so beautiful stone I found. And how inspiring was to found new rooms behind the excavated walls, I wanted to dig deeper and deeper!
I agree with other comments about the high difficulty, but this can be corrected by playtests and time, which is simply not enough on the jam. In any case, I really liked the game!
The joke with the exit pleasantly stunned and made me laugh :D Thank you very much for the game!
I would like to note the gorgeous visuals, colorful watercolor backgrounds and a very well animated character, that looked very cool and beautiful! The mechanics turned out to be very addictive, in such games pleasant sensations from the process are very important, and in your game there were more than enough of them. It was fun to try to beat your record and get deeper, although bombs often interfered with this :D
I wish good luck to little Kika to hatch from the egg and get to know this world! Thank you very much for the game!
This is simply a great and awesome game! The visuals, the mechanics, the little mouse on board - everything just came together perfectly and brought such joyful experience. Sorting the team by different functions, controlling the submarine - there was much to keep in mind, but it was an interesting and fun challenge. The levels themselves were also built interestingly, there were places for maneuvers when you had to think quickly where to put the team and how to complete the level in the best way and not to die :D In general, you made a very exciting and fun game!
I really want more people to notice you and try it. Thank you for the game and I wish you all the suberb best!
When I first saw the game, I didn't expect it to be so relaxing! I really enjoyed spinning different sliders and buttons, rather than just pressing something on a keyboard - it allowed me to really immerse myself in the game and feel this retro vibe!
For me there was a little lack of history in the descriptions of planets and ships; they seemed like a little parts from some articles. But nevertheless, I still wanted to find all the interactions and immerse myself in the atmosphere of space exploration :)
The music absolutely slaps! The whole game has a modern vibe and a fun rebellious spirit. Smashing paint was especially tactile and satisfying ā it added a nice rhythm to the gameplay. It felt so good to smash through multiple floors in a row, though that didnāt happen very often. I kind of wished that at some point I could just go wild, breaking through 10 floors in one go ā it wouldāve been super satisfying.
I also missed having some kind of endpoint ā like reaching the bottom of the tower, or having limited HP and a ranking system.
Still, the idea is really cool! Thank you so much for your work!
A stylish and well-made platformer! I spent at least 30 minutes exploring the map, swimming through caverns, and dodging spikes.
The map could use a bit of improvement ā it currently doesnāt show which trinkets youāve already collected, which makes it harder if you revisit a place after dying or falling. I also wish the jumps were just slightly stronger ā I felt like I was missing that extra bit of reach in a few places.
Iāll admit I didnāt manage to collect all the trinkets ā I died in another trap (but I was so close, I swear!). Still, itās a great concept. Thank you so much!
Lovely visuals, audio, presentation, and backstory ā together, they created a warm and emotional atmosphere! The main mechanic is very addictive, and I really liked how it evolved over time. New challenges like holding down keys or pressing them in rhythm were great additions. Also, getting ranked was a nice bonus ā I actually made it pretty high! <3
The only thing that threw me off a bit was the connection between narrative and gameplay. Iām not sure how exactly, but I felt like they could be tied together more strongly. For example, how cool would it be if the words you typed started forming things like āForgivenessā or āSpiritā? Even without that, though, this was a super cool experience ā thank you so much!
By the way, I also ran into the issue where the keyboard wasnāt responding. Turns out it was because I had different keyboard configuration enabled by default :') Switching to Latin fixed it instantly!
An interesting take on a quiz! Quiet, thoughtful, with philosophical questions. I was genuinely immersed, and I found myself sitting and pondering a few of them for quite a while.
That said, the ending felt a little lacking to me. It kind of felt like the game just repeated what Iād already answered, when I was hoping for some kind of... consequence? Reflection? Impact?
Still, I think the concept has a lot of potential. Thank you very much!
The level design and attention to detail are absolutely top-notch ā bravo! Exploring the branching paths of the cave was super engaging, and extra karma points for the little hints about where the treasure chests are hidden. The swordfish behavior was dangerous but still predictable ā you could spot the glowing eyes and twitching before they attacked.
The visuals, music, and design worked together beautifully. At one point I realized I was genuinely spooked by the open space ā and sure enough, within a minute, a giant fish showed up! I also really loved the sense of progression ā and itās a strong one! At some point, I caught myself thinking: this would make for an amazing roguelike.
The only thing that slightly soured the experience was a sudden death. Iām not quite sure how it worked ā I had plenty of health left, and the swordfish werenāt doing much damage anymore, but then one dashed into me and wiped out my HP in an instant. Oof :Ń
Still, I think youāve done an absolutely fantastic and meticulous job with the time you had. You created a mysterious, tense atmosphere, an interesting map, and solid challenges. Huge thanks for your work!
Please rate more games so your own gets bumped up in recommendations ā your entry truly deserves to be played!
Wonderful work! I truly felt like a bat using echolocation to find my way. I think the use of color was very clever ā thanks to the different shades on the wall rings, it was easier to navigate: āOkay, Iāve already walked along this pink wall⦠oh, and the railings are always yellow!ā
At first, I didnāt know how to reach the goal ā it was so high up! So when I saw the steps, I let out a happy squeak.
Also, the ambient sound is so peaceful and adds a great atmosphere to the game. All in all, I really enjoyed it ā thank you so much!
Fun, energetic, and dynamic! It was exciting to carve a path and collect dinosaur bones. The constant lava eruptions really kept up the pace (what a great spot this museum picked...). The graphics are nice, and the music is awesome too. My only issue was that the digging mechanic wouldnāt work if the character was standing right on the edge between two tiles. Itās a small thing, but it adds extra panic when the lava is right behind you xDD Overall, a wonderful job. Thank you so much for the game!
The art is adorable, and the music is nice. The frog customization at the start is a great ideaāit helps you grow more attached to your character. The concept is interesting, but unfortunately it lacks balance or perhaps explanation. The projectiles are very slow, which makes it hard to clear waves of enemies. I also didnāt really understand the differences between the various towers.
It looks really fun! The graphics are beautiful and dynamic, and I love your style. The atmosphere is also layeredāboth mysterious and somehow soothing. I was missing a clear goal and an understanding of how to achieve it, so I just dug up everything I could and left it at that. It would be interesting to see a more fully realized version of your idea!
Beautiful visuals, somewhat reminiscent of old cartoons! The atmosphere itself is lovely yet slightly oppressive. Unfortunately, I had trouble understanding what was going on. I replayed it five times but never found anything others mentioned in the comments. A shame. I think if what was happening on screen were clearer (with more visible objects or less overgrowth), it would be more fun and allow us to learn more of the story.
Such a cool concept! Just realizing youāre playing as a sushi-cleaner is amusing all by itself. The mechanics are interestingāboth a bit relaxing and still challenging, since the mold grows back quickly. Overall, I really enjoyed playing. It was fun!
The atmosphere is wonderful, with gorgeous visuals and mesmerizing music! I liked how the battles felt like puzzlesāit was really interesting. I also saw potential in the companion mechanic. Itād be great if, in a full version, you could actually interact with them more (or maybe get hints/comments from them?). I was genuinely sad when it ended on a cliffhanger :Ń I wanted more, the beginning was so intriguing! Thank you so much for your work.
It was really fun! The 'hide-and-attack' approach is creative and fits perfectly with the gameās narrative. The visuals are nice, and the sound effects are spot onāthe crunchy chomping is hilarious! Too bad I only managed to get one star on nearly every level, but I guess I should have hidden more carefully. Thank you for a great game!
Really beautiful and vibrant art. The concept is great, but the game lacks balance and design in the combat aspect: every fight up to the 7th was very easy, and then the 7th fight completely knocked out my magical boy. It would be nice to gradually ramp up the difficulty, showing that you need to do more than just stack damage.
Otherwise, it's a wonderful piece of work! I'd love to play a full version!
Wow! That was really impressive! The art is so pleasant and cute, and the gameplay is engaging. I enjoyed figuring out the customersā requests ā it felt like a logical expression with conditions. I also loved the creative twist of using UI elements as part of the cooking process. At some point, it got a bit tricky because some customersā requests overlapped with those of earlier customers... but it didnāt ruin the overall experience. This game is wonderful, thank you!
A very good strategy game. Initially the visuals reminded me of Dorfromantik, but your game happened to be more dynamic and tense.|
It wasn't clear from the first time how the buildings interacted with each other (how much food does one digger need? Do they need to be placed next to each other?), but through trial and error it worked out intuitively. In the process, it was very surprising that resources from past levels were required, but it helped to build and use resources with more attention and strategy later on!
The game left a good impression and the harpoon sounds just made my day :D Thanks for your work!
Very nice and cute game, both the visuals and the matching music. The UI looks very professional, as if it were already in a finished mobile game! It was fun to try new mechanics in an already familiar puzzle game, the levels are built in an interesting and varied way, each new mechanic is clearly explained in the tutorial levels. Thank you very much for the game!
Very atmosphere and interesting game! Absolutely enticed from the first seconds and kept me in suspense the whole playthrough. But despite its darkness, it has a lot of fun encounters, not only fights, but also conversations and puzzles. Items are used very cleverly, you can't imagine my joy when I got garlic and was trying to get to the bat in time to use it!
Unfortunately, I couldn't make it to the end yet, because the random events didn't always work out in my favor (perhaps it would be easier if at least a little bit of food or life restoration was scripted at the beginning, instead of being random). But that doesn't make the game any less interesting, and I'll definitely try again to keep my promise to the end!
Very cute and funny little underwater adventure! I enjoyed the visuals and the narrative. It's also super cool that the game encourages replays, as the main screen starts filling in with fragments from completed stories. (Oh no, beware ā there's a mimic here too!)
The art in this game is absolutely stunning! The concept itself reminded me of a childhood cartoon ā really sweet. Itās a shame a few bugs remained. For example, once my bird fell off the edge of a tooth and dropped down. Also, unfortunately, I couldnāt finish it ā Iām not sure why, but I think all the healthy teeth were already cleaned :Ń
A very atmospheric piece! Beautiful storytelling and captivating visuals. At times, the choices didnāt feel very different from one another, but overall itās a solid game!
I never thought I could love a clicker game this much! But this was wonderful. Atmospheric, cozy, fun, full of references! I loved the art, the amazing ambience, the unexpected events, and the cinematic real-life footage. Itās just an incredible piece of work ā thank you so much!
I really liked the graphics and the atmosphere! It creates a cozy and intimate feeling of a forest journey. For some reason, it reminded me of DnD and Inscryption! Itās great that character dialogue choices influence the path. The combat system is interesting (though I still have no idea how that armless gnome was attacking). Unfortunately, I couldnāt finish it ā the second old lady ate me :Ń
The idea, the music, the atmosphere ā it's something magical! Truly an enchanting experience. I also really enjoyed the fish editor ā such a creative touch, and the fish designs are hilarious! For me, it was a bit difficult and stressful to find the bubbles that refill your oxygen. So, unfortunately, I never got to see the last one :Ń
LD57 — Depths (46)
Flatline by Empyreans 2025-04-24T15:32:04Z ♥ 1
Mesmerizing. Once again Iām convinced how much narrative amplifies a puzzleās impact. I didnāt fully grasp what was happening, but I really wanted to help š The voice acting and snippets of dialogue made it so emotive that I kept studying the level drawings (sometimes spotting a torso or other body parts :^D).
I enjoyed the puzzle side, tooāthough I wrestled with timing and precision in a few spots, replaying some more than ten times. Still, it was engaging!
I did miss a tiny end illustrationāhim waking up⦠or notāto give full closure.
Even without that, it was excellent. Thank you for making such a wonderful game!
Not Too Deep by Crak 2025-04-24T15:31:23Z ♥ 4
I havenāt laughed this hard at any other jam game. We played together and finished it three times, trying to see every outcome.
Itās simply fantastic: creative, hilariously funny, with an inventive mechanic, lovely graphics, and even a tiny horror twist at the end.
So good. Thank you so much!
Cadet Mizuno by betovf 2025-04-24T15:30:58Z ♥ 1
An interesting stealth game with quirky visuals. It was fun puzzling out how to get through each level.
Sometimes I finished a stage without using the inventory at allāI just slipped out of the guardsā sight, mwahaha!
More onboarding and some music would boost the atmosphere, but overall itās a solid piece of work. Thank you!
Fire Exit by ThorPalsson 2025-04-24T15:30:32Z ♥ 3
Both funny and a little scary. I loved how each floor introduced new mechanics and events, and figuring out when to pivot was especially fun.
Design, atmosphere, and music are spot-on.
The endingāmy respects. I half-expected something like that, yet I still stared at the screen in astonishment :D
Thanks a ton! (Though⦠in a fire donāt you usually run down, not up?)
DepthBorne by I_POTS 2025-04-24T15:29:30Z ♥ 1
This is gorgeous. The moray design, environments, musicāhats off!
I do have a couple of control issues: no matter how I tweaked them, in the heat of the moment it was hard to know what to press or which strategy to use. Even Easy mode was tough enough that I couldnāt finish.
Thereās a lot of potential hereātune the difficulty and controls a bit and itāll be fantastic. Thank you for the game!
Earth Below by whateverdat 2025-04-24T15:29:02Z ♥ 1
Love the conceptājust drop the player straight into the depths! Fun, energetic, fast-paced, and full of humor :D For a Compo entry this is fantastic work.
If you ever expand it, Iād look at the level rhythm; slowing it here and there would give players a moment to think. Right now I had to dash upward almost without looking, panicking at every screen transition.
Thatās just food for thought, though. As it stands: great job, thanks!
Europan Expedition by Liam 2025-04-24T15:28:30Z ♥ 0
Absolutely wonderful! A cozy retro vibe wrapped around some really clever mechanics. I literally yelped when I realized I had to leave the probe farther and farther behind each time!
My first run was spent hanging near the surface; on the second I dove deep into Mother Alienās embrace.
Excellent work all aroundāmagical music, art, and mechanics. Thank you so much!
Lost in the Depths by ViraPyon 2025-04-24T15:27:33Z ♥ 2
A solid game with a neat anchor-throwing mechanic! It was fun plotting routes and figuring out the best way to yank myself toward the anchor. The graphics and music are pleasant, and the level design is smartāthough the difficulty spikes a bit abruptly; Iād have liked more time to get my bearings.
When I was stuck and dying a lot, I caught myself chuckling at how the game title pops up every single time :D
Still, it was a great adventureāthanks for letting me dive in and truly get LOST IN THE DEPTHS!
Upstream by Skvader_418 2025-04-24T15:26:56Z ♥ 0
The atmosphere and mechanics are well executedāit feels very dynamic!
What put me off personally was having to kill people. It carries uncomfortable colonizer vibes that made me squirm. If theyād been monsters instead of natives, it would have felt fine to me.
Thanks for the game!
Towards the Light by MikeMikeMakes 2025-04-24T15:26:23Z ♥ 2
So stylish and beautiful⦠I adored the visuals and the art direction; they create a mysterious, enigmatic yet warm atmosphere.
The core mechanic is intriguing, too! With more elaborate levels, this could grow into a first-class puzzleāor even a co-op game.
Great job, and thank you!
Miner Complications by shamotte 2025-04-24T15:21:10Z ♥ 1
The turn-based mechanic and puzzles are greatāI was expecting a regular platformer! I also loved the āstep-by-stepā falling animations; they look stylish and fun.
What did frustrate me was landing in a one-tile pit: thereās no way outāno step back, no diggingāso all you can do is sigh and restart the level. A couple of times the character also froze after a fall and stopped responding.
Still, itās a cool and interesting piece of work. Thanks a lot for the game!
Race Through the Depths by Cure 2025-04-22T13:17:00Z ♥ 1
Well. AT THE VERY LEAST, I TRIED! Iāll admit, this genre isnāt really my thing ā speed and precision are not exactly my strong suits ā but I gave it an honest try. At least 30 times!
What I do love about games like this is the feeling of progress ā how your own skill grows. At first, I couldnāt even jump onto the first ledge, but by the end, I was clearing it almost with my eyes closed!
The visuals are cool, and the environmental mechanics are really nice ā wall-jumping, in particular, was something fresh and new for me.
The one thing I really missed was music. I ended up playing Megalovania in the background, and it made the whole thing way more fun :^D
Overall, it was an interesting experience. As a representative of its genre, I think this game does a great job! Thank you so much for your work!
What Lurks Below by dxk2294 2025-04-22T13:16:39Z ♥ 2
An intriguing and atmospheric clicker! The visuals are pleasant, and the music fits nicely too.
I especially liked the eerie tone ā it gave off a kind of Lovecraftian hopelessness by the end, and I loved that.
If I had one piece of feedback, itās about the pacing. If we plotted it out, it would look like an exponential curve: a very slow, gradual start, and then a huge spike right at the end. Iād suggest making the early part a bit more dynamic to give players a sense of progress, then slowing it down again before ramping up for the finale.
That said, Iām really happy I played through to the end. Thank you so much for your work!
We're at the bottom by ChiFu 2025-04-22T13:16:15Z ♥ 1
ŠŃ ŠøŠ³ŃŠ°Š»Šø Š²Š“Š²Š¾ŃŠ¼, Šø в ŠŗŠ¾Š½Ńе, на Š¼Š¾Š¼ŠµŠ½Ńе "ŠŠ½Šµ Š¾ŃŠµŠ½Ń ŠæŠ¾Š½ŃŠ°Š²ŠøŠ»Š°ŃŃ ŃŠµŠ¼Š° Ń Š“Š²ŠµŃŃŠ¼Šø" Š¼Ń Š² Š³Š¾Š»Š¾Ń ŃŠ°ŃŃŠ¼ŠµŃлиŃŃ. ŠŠ»Š°ŃŃŠ½Š°Ń ŠøŠ³ŃŠ°, Ń Ń Š¾ŃŠ¾Ńим ŠŗŠ¾Š»ŠøŃеŃŃŠ²Š¾Š¼ ŃŠ¼Š¾Ńа Šø поГколов! Š£ŃŠ¾Š²ŠµŠ½Ń, гГе ŠæŃŃŠ¶ŠŗŠø ŃŃŠ°Š»Šø ŃŠ»Š°Š±ŠµŠµ Š±ŃŠ» немного жеŃŃŠ¾ŠŗŠøŠ¼, но Š½ŠøŃего, ŠæŃŠ¾Ńли!
Š§ŃŠ²ŃŃŠ²ŃеŃŃŃ Š²Š»ŠøŃŠ½ŠøŠµ "There Is No Game: Wrong Dimension", Š½Š°ŃŠ°Š»Š¾ Š¾ŃŠµŠ½Ń Гаже Š±Ńло ŠæŠ¾Ń Š¾Š¶Šµ, но в ŃŠµŠ»Š¾Š¼ ŃŃŠ¾ не ŃŠ¼Š°Š»ŃŠµŃ Š“Š¾ŃŃŠ¾ŠøŠ½ŃŃŠ² игŃŃ! ŠŃ ŠæŃŠ¾Š“елали Ń Š¾ŃŠ¾ŃŃŃ ŃŠ°Š±Š¾ŃŃ. Š”ŠæŠ°ŃŠøŠ±Š¾ за игŃŃ... Šø ГвеŃŃ!
LootBot Dungeon by Tsaot 2025-04-22T13:15:46Z ♥ 1
Really interesting game! It reminded me of school days when we programmed little robots to move through mazes.
I agree with the comments about the camera ā it makes things a bit tricky sometimes. I also think it would be fun to add some surprises, like hidden treasures or monsters. And maybe a tiny bit of story ā like, what are we looking for down there?
All in all, itās a solid piece of work. Thanks for the game!
Dig Digger by Transkuja 2025-04-22T13:15:31Z ♥ 4
The most rhythm-filled game Iāve seen so far!
It was super fun to dig deeper, dodge obstacles, and collect gems ā all to a great soundtrack! The visuals and overall style are fantastic, too.
Youāve done an awesome job ā thank you so much!
Dyamid by leorean 2025-04-22T13:15:09Z ♥ 1
Charming visuals, music, engaging level design, and mechanics ā this game has everything going for it!
We played it together, and I saw my friendās eyes go wide as she murmured, āOh wowā¦ā ā that was the moment when the screen split and we started switching between different parts! From then on, we played side by side, solving those fun puzzles. I especially want to highlight the difficulty balance ā it really hits the sweet spot: you need to think, but never to the point of frustration or illogical solutions. Thatās super valuable.
The ending made me smile too ā riding off into the sunset with your crystal? The best ending ever <3 Thank you so much for your work! I really hope you plan to add more content ā weād love to play more of a platformer like this!
DEEPLINE by designernap 2025-04-16T23:21:27Z ♥ 1
A very atmospheric game that creates tension. The mechanics with the pulse-locator are very interesting! Also, the graphics with atmospheric lighting are simply amazing, you did a great job in such a short time!
Unfortunately, I got stuck on the second level, as I think. It was dark and unclear where to go, and when the area was illuminated by the pulse, drones were killing me :') In any case, I see from the comments that many went further, so perhaps this is because of my inadvertence.
Thank you very much for the work done and your game!
Depth Of Debts by Oduvan 2025-04-16T23:19:16Z ♥ 1
A very addictive and fun simulator! All the mechanics are well thought out and interconnected. I felt like a child, feeling happy with every beautiful and not so beautiful stone I found. And how inspiring was to found new rooms behind the excavated walls, I wanted to dig deeper and deeper!
I agree with other comments about the high difficulty, but this can be corrected by playtests and time, which is simply not enough on the jam. In any case, I really liked the game!
The joke with the exit pleasantly stunned and made me laugh :D Thank you very much for the game!
Kika's Eggsplosive Descent by kazuo256 2025-04-16T23:19:00Z ♥ 5
I would like to note the gorgeous visuals, colorful watercolor backgrounds and a very well animated character, that looked very cool and beautiful! The mechanics turned out to be very addictive, in such games pleasant sensations from the process are very important, and in your game there were more than enough of them. It was fun to try to beat your record and get deeper, although bombs often interfered with this :D
I wish good luck to little Kika to hatch from the egg and get to know this world! Thank you very much for the game!
BTW: Beneath the Waves by Aurel300 2025-04-16T23:18:33Z ♥ 1
This is simply a great and awesome game! The visuals, the mechanics, the little mouse on board - everything just came together perfectly and brought such joyful experience. Sorting the team by different functions, controlling the submarine - there was much to keep in mind, but it was an interesting and fun challenge. The levels themselves were also built interestingly, there were places for maneuvers when you had to think quickly where to put the team and how to complete the level in the best way and not to die :D In general, you made a very exciting and fun game!
I really want more people to notice you and try it. Thank you for the game and I wish you all the suberb best!
View in the Depth by noagard 2025-04-16T23:18:08Z ♥ 2
When I first saw the game, I didn't expect it to be so relaxing! I really enjoyed spinning different sliders and buttons, rather than just pressing something on a keyboard - it allowed me to really immerse myself in the game and feel this retro vibe!
For me there was a little lack of history in the descriptions of planets and ships; they seemed like a little parts from some articles. But nevertheless, I still wanted to find all the interactions and immerse myself in the atmosphere of space exploration :)
Thank you very much for the game!
GRAFFITI TOWER by VertSight 2025-04-16T23:17:48Z ♥ 1
The music absolutely slaps! The whole game has a modern vibe and a fun rebellious spirit. Smashing paint was especially tactile and satisfying ā it added a nice rhythm to the gameplay. It felt so good to smash through multiple floors in a row, though that didnāt happen very often. I kind of wished that at some point I could just go wild, breaking through 10 floors in one go ā it wouldāve been super satisfying.
I also missed having some kind of endpoint ā like reaching the bottom of the tower, or having limited HP and a ranking system.
Still, the idea is really cool! Thank you so much for your work!
Abgrund by Ace17 2025-04-16T23:17:16Z ♥ 1
A stylish and well-made platformer! I spent at least 30 minutes exploring the map, swimming through caverns, and dodging spikes.
The map could use a bit of improvement ā it currently doesnāt show which trinkets youāve already collected, which makes it harder if you revisit a place after dying or falling. I also wish the jumps were just slightly stronger ā I felt like I was missing that extra bit of reach in a few places.
Iāll admit I didnāt manage to collect all the trinkets ā I died in another trap (but I was so close, I swear!). Still, itās a great concept. Thank you so much!
A Final Deed by 0X_VOID_X0 2025-04-16T23:16:41Z ♥ 1
Lovely visuals, audio, presentation, and backstory ā together, they created a warm and emotional atmosphere! The main mechanic is very addictive, and I really liked how it evolved over time. New challenges like holding down keys or pressing them in rhythm were great additions. Also, getting ranked was a nice bonus ā I actually made it pretty high! <3
The only thing that threw me off a bit was the connection between narrative and gameplay. Iām not sure how exactly, but I felt like they could be tied together more strongly. For example, how cool would it be if the words you typed started forming things like āForgivenessā or āSpiritā? Even without that, though, this was a super cool experience ā thank you so much!
By the way, I also ran into the issue where the keyboard wasnāt responding. Turns out it was because I had different keyboard configuration enabled by default :') Switching to Latin fixed it instantly!
The 7 Questions by AweSkyBear 2025-04-16T23:14:35Z ♥ 1
An interesting take on a quiz! Quiet, thoughtful, with philosophical questions. I was genuinely immersed, and I found myself sitting and pondering a few of them for quite a while.
That said, the ending felt a little lacking to me. It kind of felt like the game just repeated what Iād already answered, when I was hoping for some kind of... consequence? Reflection? Impact?
Still, I think the concept has a lot of potential. Thank you very much!
Belials Bellybutton by Kujoen 2025-04-16T23:13:10Z ♥ 1
The level design and attention to detail are absolutely top-notch ā bravo! Exploring the branching paths of the cave was super engaging, and extra karma points for the little hints about where the treasure chests are hidden. The swordfish behavior was dangerous but still predictable ā you could spot the glowing eyes and twitching before they attacked.
The visuals, music, and design worked together beautifully. At one point I realized I was genuinely spooked by the open space ā and sure enough, within a minute, a giant fish showed up! I also really loved the sense of progression ā and itās a strong one! At some point, I caught myself thinking: this would make for an amazing roguelike.
The only thing that slightly soured the experience was a sudden death. Iām not quite sure how it worked ā I had plenty of health left, and the swordfish werenāt doing much damage anymore, but then one dashed into me and wiped out my HP in an instant. Oof :Ń
Still, I think youāve done an absolutely fantastic and meticulous job with the time you had. You created a mysterious, tense atmosphere, an interesting map, and solid challenges. Huge thanks for your work!
Please rate more games so your own gets bumped up in recommendations ā your entry truly deserves to be played!
RainDrops by Geckoo1337 2025-04-16T23:12:08Z ♥ 1
Wonderful work! I truly felt like a bat using echolocation to find my way. I think the use of color was very clever ā thanks to the different shades on the wall rings, it was easier to navigate: āOkay, Iāve already walked along this pink wall⦠oh, and the railings are always yellow!ā
At first, I didnāt know how to reach the goal ā it was so high up! So when I saw the steps, I let out a happy squeak.
Also, the ambient sound is so peaceful and adds a great atmosphere to the game. All in all, I really enjoyed it ā thank you so much!
Dino Rush by pixelstuff 2025-04-11T22:32:01Z ♥ 1
Fun, energetic, and dynamic! It was exciting to carve a path and collect dinosaur bones. The constant lava eruptions really kept up the pace (what a great spot this museum picked...). The graphics are nice, and the music is awesome too. My only issue was that the digging mechanic wouldnāt work if the character was standing right on the edge between two tiles. Itās a small thing, but it adds extra panic when the lava is right behind you xDD Overall, a wonderful job. Thank you so much for the game!
Froggy Towers by LordSheo 2025-04-11T22:31:11Z ♥ 1
The art is adorable, and the music is nice. The frog customization at the start is a great ideaāit helps you grow more attached to your character. The concept is interesting, but unfortunately it lacks balance or perhaps explanation. The projectiles are very slow, which makes it hard to clear waves of enemies. I also didnāt really understand the differences between the various towers.
Home Deep Home by YogurtTheHorse 2025-04-11T22:31:01Z ♥ 2
It looks really fun! The graphics are beautiful and dynamic, and I love your style. The atmosphere is also layeredāboth mysterious and somehow soothing. I was missing a clear goal and an understanding of how to achieve it, so I just dug up everything I could and left it at that. It would be interesting to see a more fully realized version of your idea!
Heart by FunnyPumpkin 2025-04-11T22:30:46Z ♥ 1
Beautiful visuals, somewhat reminiscent of old cartoons! The atmosphere itself is lovely yet slightly oppressive. Unfortunately, I had trouble understanding what was going on. I replayed it five times but never found anything others mentioned in the comments. A shame. I think if what was happening on screen were clearer (with more visible objects or less overgrowth), it would be more fun and allow us to learn more of the story.
Moldwasher by Rubel_NMB 2025-04-11T22:30:33Z ♥ 1
Such a cool concept! Just realizing youāre playing as a sushi-cleaner is amusing all by itself. The mechanics are interestingāboth a bit relaxing and still challenging, since the mold grows back quickly. Overall, I really enjoyed playing. It was fun!
Weakness Deep Within by Delphin Casado 2025-04-11T22:30:17Z ♥ 1
The atmosphere is wonderful, with gorgeous visuals and mesmerizing music! I liked how the battles felt like puzzlesāit was really interesting. I also saw potential in the companion mechanic. Itād be great if, in a full version, you could actually interact with them more (or maybe get hints/comments from them?). I was genuinely sad when it ended on a cliffhanger :Ń I wanted more, the beginning was so intriguing! Thank you so much for your work.
An Angler's Light by Yorsh 2025-04-11T22:29:43Z ♥ 2
It was really fun! The 'hide-and-attack' approach is creative and fits perfectly with the gameās narrative. The visuals are nice, and the sound effects are spot onāthe crunchy chomping is hilarious! Too bad I only managed to get one star on nearly every level, but I guess I should have hidden more carefully. Thank you for a great game!
Stolen Heart by LyaMgtt 2025-04-11T22:29:27Z ♥ 1
Really beautiful and vibrant art. The concept is great, but the game lacks balance and design in the combat aspect: every fight up to the 7th was very easy, and then the 7th fight completely knocked out my magical boy. It would be nice to gradually ramp up the difficulty, showing that you need to do more than just stack damage.
Otherwise, it's a wonderful piece of work! I'd love to play a full version!
Deep Fry by thyoi 2025-04-11T22:28:00Z ♥ 1
Wow! That was really impressive! The art is so pleasant and cute, and the gameplay is engaging. I enjoyed figuring out the customersā requests ā it felt like a logical expression with conditions. I also loved the creative twist of using UI elements as part of the cooking process. At some point, it got a bit tricky because some customersā requests overlapped with those of earlier customers... but it didnāt ruin the overall experience. This game is wonderful, thank you!
Shelter from the Blight by Yiraa 2025-04-11T14:56:57Z ♥ 2
A very good strategy game. Initially the visuals reminded me of Dorfromantik, but your game happened to be more dynamic and tense.|
It wasn't clear from the first time how the buildings interacted with each other (how much food does one digger need? Do they need to be placed next to each other?), but through trial and error it worked out intuitively. In the process, it was very surprising that resources from past levels were required, but it helped to build and use resources with more attention and strategy later on!
The game left a good impression and the harpoon sounds just made my day :D Thanks for your work!
A Quest To Bear by Fis 2025-04-11T14:56:25Z ♥ 2
Very nice and cute game, both the visuals and the matching music. The UI looks very professional, as if it were already in a finished mobile game! It was fun to try new mechanics in an already familiar puzzle game, the levels are built in an interesting and varied way, each new mechanic is clearly explained in the tutorial levels. Thank you very much for the game!
Absolve by NinjaCatz 2025-04-11T14:56:00Z ♥ 2
Very atmosphere and interesting game! Absolutely enticed from the first seconds and kept me in suspense the whole playthrough. But despite its darkness, it has a lot of fun encounters, not only fights, but also conversations and puzzles. Items are used very cleverly, you can't imagine my joy when I got garlic and was trying to get to the bat in time to use it!
Unfortunately, I couldn't make it to the end yet, because the random events didn't always work out in my favor (perhaps it would be easier if at least a little bit of food or life restoration was scripted at the beginning, instead of being random). But that doesn't make the game any less interesting, and I'll definitely try again to keep my promise to the end!
a shrimply irresistible story by WeeFairyFabi 2025-04-08T20:58:10Z ♥ 2
Very cute and funny little underwater adventure! I enjoyed the visuals and the narrative. It's also super cool that the game encourages replays, as the main screen starts filling in with fragments from completed stories. (Oh no, beware ā there's a mimic here too!)
The Cleaner of the depth by Egor Iv 2025-04-08T20:57:22Z ♥ 4
The art in this game is absolutely stunning! The concept itself reminded me of a childhood cartoon ā really sweet. Itās a shame a few bugs remained. For example, once my bird fell off the edge of a tooth and dropped down. Also, unfortunately, I couldnāt finish it ā Iām not sure why, but I think all the healthy teeth were already cleaned :Ń
The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-08T20:56:59Z ♥ 3
A very atmospheric piece! Beautiful storytelling and captivating visuals. At times, the choices didnāt feel very different from one another, but overall itās a solid game!
Shleep by Rongo Matane 2025-04-08T20:56:32Z ♥ 5
I never thought I could love a clicker game this much! But this was wonderful. Atmospheric, cozy, fun, full of references! I loved the art, the amazing ambience, the unexpected events, and the cinematic real-life footage. Itās just an incredible piece of work ā thank you so much!
into the forest depths by Fliegen 2025-04-08T20:56:07Z ♥ 2
I really liked the graphics and the atmosphere! It creates a cozy and intimate feeling of a forest journey. For some reason, it reminded me of DnD and Inscryption! Itās great that character dialogue choices influence the path. The combat system is interesting (though I still have no idea how that armless gnome was attacking). Unfortunately, I couldnāt finish it ā the second old lady ate me :Ń
Prismarine by Anekich 2025-04-08T20:55:39Z ♥ 2
The idea, the music, the atmosphere ā it's something magical! Truly an enchanting experience. I also really enjoyed the fish editor ā such a creative touch, and the fish designs are hilarious! For me, it was a bit difficult and stressful to find the bubbles that refill your oxygen. So, unfortunately, I never got to see the last one :Ń