untitled-studios 2025-04-07 22:35
Neat! Really cool vibe here. I liked the response text at the end.
Foon → Ludum Dare Explorer → LD57 → The 7 Questions
By aweskybear
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 806 | 2.85 | 30 | |
| Fun | 842 | 2.44 | 30 | |
| Innovation | 600 | 3.01 | 30 | |
| Theme | 617 | 3.35 | 30 | |
| Graphics | 722 | 2.85 | 30 | |
| Audio | 501 | 2.90 | 29 | |
| Humor | 1.00 | 3 | ||
| Mood | 567 | 3.35 | 30 |
Neat! Really cool vibe here. I liked the response text at the end.
I'm pretty impressed with the spicyness of some of these lines haha! This is a pretty cozy toy, I like the look of it and how it makes me think. One of the answers kinda confused me: twice the game asked me if I would sacrifice 10 people to save 100, I answered "no" both times, yet at the end it said "you are willing to take hard choices for the greater good of the whole, if more people benefit you don't hesitate" is that correct? one more thing, one time I got a very long response back and the "ask me again" button was off screen, even if I zoomed out it didn't appear
Thank you, guys!
@fupi Haha, those 2 are spot on bugs : )), thank you! Will fix ones I get a chance. Obviously in the whole haste of putting it together I swapped those 2 answers and for the very-long one.. well.. obviously not as fixed as I thiught! :laughing:
Thank you for evaluating the game so quickly.. I kind of hoped some of my favorite members to stall a bit so that I could make the experience cooler in a post compo ^^ THANKS!
@aweskybear In case it helps with debugging, I got the super long answer by just spamming the grey cube, which I noticed adds a little something extra to the end saying that I probably have mixed feeling about the game!
@fupi you are awesome : ))
@fupi had about 2 hours and actually fixed those bugs. Hopefully I will get some time next week to both play other's games + actually dev a post compo : ))
I wanted to try your game, but it only shows a black screen (and birds sounds) :( Let me know if that get fixed! (tested on Google Chrome from Mac)
@jeremyfa I have to see why that happens, thank you (I see the same if I try to run it on my phone so I will definitely debug when I can / suppose it's a small thing Maybe :D). Thank you!
I really want to play this, but cannot get the game to render. I am using Firefox on my MacBook Pro currently. I did start to hear sounds when I clicked onto the black screen once, but no visuals. No errors in the console.
Ping me if it gets fixed. I love philosophical games.
Screenshot 2025-04-10 at 5.31.48 AM.png
@jeremyfa , @silas-reinagel Thank you very much guys! **I fixed it, please try again** and I hope you enjoy!
Without you I wouldn't know this is not a mobile-only issue (now it renders on mobile too - and hopefully on your Macs): the fix? I HAD to change the `zoom` of the game because on VERY high DPI devices this basically turned the game to a 0x0 canvas - thus black. That's bad on my part :D People with more modest screens were running OK XD ... (this fixed mobile too, though the game is way too small there). **BTW you can zoom in just as any web page :)) **
Fix: one liner magic as always ... https://github.com/AweSkyBear/ld57-The-7-Questions/commit/3af5b6a2cde1abd91f095124834a14547dc322b1#diff-4fab5baaca5c14d2de62d8d2fceef376ddddcc8e9509d86cfa5643f51b89ce3dR15-R27
Next week I am going to do more (meaningful updates) in a post-jam hopefully : )))
I finally played it! It's a nice little game about self introspection. The idea could probably be digged deeper (no pun intended) to add more depth (no pun again!) to the choices. Like, what if each answer the player makes was leading to a different question, so it makes the series of questions act like actual tree branching? Sure that would require more work as it's a lot more combinations to manage, but that's just random thoughts here. Good job overall anyway :D
@jeremyfa Yep, I totally agree : )) - digging deeper was my original plan but I had to descope 3 times hahaha and this was the final thing. I had many many ideas but "branching" off of questions was a very tough one to do right in the time frame.
@aweskybear Thanks for fixing this. I love the general design! Some very good questions in here, and I did feel that the final summation was an accurate reflection. Nice job!
My only wish was that it went a little DEEPER, either in the types of things it asked... or in the depth of the prediction/fortune-telling it made about the player.
@silas-reinagel me too, me too : )) Was planning at least 2-3 times more questions (so that replayability brings more value). Initial ideas also included "branching", "personas", maybe even more game-like related choices but life happens. So yeah.. maybe for a post-jam (next week with me also playing your games, guys : ))) )
Glad you enjoyed the atmosphere. : )
Very interesting concept. I clicked on ask again to see how it creates different answers, it is very interesting.
Interesting concept and interpretation of the theme.
It would be cool, if you could choose "branches", for example giving an answer to a question leads to a certain path of other questions. But I guess it would be too time consuming for a Game Jam. :D
I like that you added bird sound effects, that was fitting.
@mibi88 yep, different answers and different questions (a pool of ~20 questions currently in the post-jam one)
@lllarso Branches was my initial idea, yes. Thus.. the tree. However, only *natural intelligence* was used during the creation of this project ;) .. and that takes a bit more time to come up with, implement and test :D haha ^^
An interesting take on a quiz! Quiet, thoughtful, with philosophical questions. I was genuinely immersed, and I found myself sitting and pondering a few of them for quite a while.
That said, the ending felt a little lacking to me. It kind of felt like the game just repeated what I’d already answered, when I was hoping for some kind of... consequence? Reflection? Impact?
Still, I think the concept has a lot of potential. Thank you very much!
@missfire Thank *you* for checking the game! And also thanks for the honest feedback on the *ending*. I do share the same feeling (still was happy with the final form in those < 10 hours of coding in total). One idea was to *profile* the player (e.g. assign final qualities or personas to them) with the final story - maybe have a shorter *verdict* / *reflection* in some form. Another was to gamify the experience with goals, but that was even more out of scope. x} A third was to go *deeper* with questions that have sub questions and that leads to actual *consequences* and *reflection* but that quickly gets out of hand even on paper :D, let alone me hurrying to code it all in (while coming up with meaningful-enough reflections).
I do take the feedback with a thoughtfull *hmmmm* really : ))
Sincerely thanks a lot! ^^
Props on the writing. It's a very simple concept, but it's well-executed.
You gave me some good advice back in LD55, so I'll try to return the favor here. :)
I think there was a good opportunity to have more of the interface react to your answers. Perhaps having the tree blossom in complexity with each answer, or shifting layers of the audio to reflect the green/red/gray balance of the answers.
Having the colors of the tree in the background animate as you did is a nice start, but I think you could have made a more meditative experience with some sort of slow, gentle animation that fills more of the user's field of vision -- maybe even just a background gradient that very slowly cycles through soft, dark colors.
@coda-highland : ))) Thanks a lot, Adam! I am very happy to have given some valuable feedback in the past, glad to be of help!! And I am grateful for that long discussion even before that (on classical inheritance, functional programming and so on) that we had on the site / it was fun!
Your points with feedback, I fully agree! I was imagining many many things on the visual part, they are actually quite easy to achieve (with Phaser) and I have the base; so, very well transitions from question to question, maybe question scaling/fading effecta, "recoloring" of the tree, (nice!!) the gradient effect for the bg you mention is a very good idea - I was thinking of some shader too. All of that - is on the list! Shifting layers of audio?? Cool cool! That didn't cross my mind.
But this sweetest visual part takes time to experiment with - and currently I try to not miss others' games, so a bit later.
Thank you a lot once more! And hope you enjoy LD ^^ ! Your game very flowy!
There is something deep in the fact that we all know what the cubes mean.
love a personality test like experience. this was fun, thank you!
Cute game and I really enjoyed the tree artwork! It's on theme and you took it in a direction that most other entries didn't - which I like. Thanks!
What could you expect from an Orthodox player? :D Nice QA game~ Screenshot_13.png
@a-bond , @slow-chaz , @t-pirozzini , @yanato thanks, guys! Glad you liked it!
@a-bond colors :heart:
@t-pirozzini Thank Paint.NET - I love [using] it (btw the artwork is freely available through the source).
@yanato Glad it's relatable :p
And *Happy Easter*! :sunny:
After answering all questions, the text appears momentarily and then my entire browser crashes. D: Using FF on Linux.
That's the jam version. Post-jam version crashed after answering 3 questions.
@holyblackcat Thank you for mentioning this here! Is there any chance you try a different browser? I'am sorry for the crashing part, I will try to take look (I mostly use and test in **Chrome**).
Yup, works in chrome!
An interesting idea, never seen anything like that on LD before. Also nice to see people openly entertaining something other than strict physicalism, this is rare in the technical community. :P
I also couldn't shake off the feeling that the final screen was an identity function of my answers, it just expanded on them a bit.
It would be really interesting to have the game argue with the player, and dynamically ask them difficult questions about their answers.
~~(LD site posted my comment twice)~~
@holyblackcat Mmmm, interesting point! *Arguing* with the player (confronting them?) sounds like a juicy continuation... that didn't cross my mind, taking a note of the idea, thanks!
NB: branching-off questions was an initial idea that I didn't have time to really implement and it stayed that way, but *confronting* actually might be better ; )
I love this take on the theme. I played the original submission version. The mood is perfect. Solemn reflection and (this is my favourite part) a reverence for all three responses to each question. The optimism and acceptance matches the overall meditative, calming and reflective tone well. The visuals and audio could do more to further enhance the aesthetic presentation of that mood, and a greater number of questions and responses would allow a 'player' to enjoy the 'game' for longer. Thanks for sharing.
@samuel-hollywood-summers , I am very happy you enjoyed it!
After checking, you could also check the PostJam too if you like - it has about 10 more questions added in + slight visual updates. Unfortunately never had the time to actually extend upon it the entire concept.
Thank you! : )
Very interesting little toy you've built. Good work.