Echoes of the deep by BadPinkChicken 2025-04-08T20:08:44Z
I love the use of the theme and the atmosphere is cool!
Foon → Ludum Dare Explorer → Users → protzz
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | . | unfinished |
I love the use of the theme and the atmosphere is cool!
Really relaxing music and graphics are really good!
Very nice graphics, bro!
I LOVE IT
This was really fun to play!
I like the concept of the game!
WOW, I love it, good job!
I LOVE IT
I like an idea of this game!
one of the best game here, good job!
Love the visual, good job!
I love this cozy game!<3
This game is super cool!!!
I LOVE THIS GAME!
I like this mix of cozy and puzzle genre!
не ожидал увидеть игру на русском языке) хорошая работа, молодец!
I like the idea of this puzzle!!
GOOD JOB MY BROTHER,YOU ARE COOKED!!!<3
Interesting game!
really cool concept, I like it, and really cute graphics, but game feels little bit unfair, but this is cool game anyway
ps. I already add a new ratings section for my game, so if its no problem can you rate them as well please!
sometimes you just fall on a large number of crabs and you can't do anything(
OMG WHAT A GAME, GOOD JOB!
Good job👍
Great job, I love this game!
I like it, good job!!!
I LOVE THE ATMOSPHERE!!!
I am really like the art style!!!
SUCH A COOL IDEA, GOOD JOB!
@thisyc Thank you so much for the kind words, I really appreciate it. Most likely, the issue in the shop was caused by not having enough coins I tested it recently, and everything seemed to be working fine. I’ll be releasing a patch soon to fix all the bugs. I’d love to keep working on the game, but for that, I need more ratings on Itch. So if it’s not too much trouble, I’d be very grateful if you could rate my game there as well it really helps boost its visibility.
@andriybyelikov Thank you so much for your feedback it’s really helpful. The coins were displayed next to the combo table, but no worries. I’d also like to apologize for the number of bugs there just wasn’t enough time to do so much in just two days. Everything will be fixed very soon, and I’m planning to release the game on Steam as well. Thanks again for your feedback! And if it’s not too much to ask, I’d really appreciate it if you could rate my game on Itch it helps a lot with promoting the project.
@lllarso First of all, you can drag the cards using the right mouse button it’s mentioned in the guide :) The button system was made specifically for mobile devices. Thank you so much for your kind words, I really, really appreciate it! And if it’s not too much trouble, please consider rating the game on Itch as well it really helps with promotion.
@andrewkennedy Hello Andrew, I’ll be happy to do that, but there are two main problems: 1. I don’t use Git/GitHub at all (I know it’s strange, but still), and 2. This game is going to be released on Steam soon, and there are a lot of things I’d prefer not to share.
I’m really sorry I didn’t mean to disappoint you. But I promise, for my next Ludum Dare, I’ll be more organized.
@dhim Hello, as you say I will post the scripts in google disk, because I do not use git, as I said above. And I made the game in 2 days, so I will not move to another category. And LD did not help me with the promotion of the game, so there is no need to write this here, it makes me sad.
@clink you yourself decided that the graphics were made with the help of AI, but this is not so, if the problem is in the scripts, I will send them today. And you are very aggressive towards me for no reason, it bothers me and makes me think that you are just jealous, I hope this is not so.
Hello, Ludum Dare community. I’d like to clarify the situation around my project right now.
Many people in the comments have criticized me for promoting my game too much, even though it already gained some attention on Itch.io. I get it and I agree. I won’t continue this on the Ludum Dare platform. That said, I don’t think there’s anything wrong with wanting more people to see your work I believe every developer here hopes for the same. But yes, I understand that this platform is also a place where lesser-known projects deserve the spotlight, and I respect that.
The second issue is the claim that I used AI-generated art. Let me be clear: that’s not true. People who say otherwise are simply wrong. I understand where the confusion comes from, and here’s what actually happened: I did use AI in some capacity either as a reference or for certain small elements but never for creating full images. I’m not an artist; I’m a programmer. The core visuals were created using MagicaVoxel, and all the artwork was refined, edited, and polished by hand. You can’t just plug something into an AI and get the result I got. I worked on it manually, making sure it looked right, had quality, and felt consistent with the style. These images are mine and AI alone wouldn't be able to produce them the way they are now.
Now, about the source code. That’s on me. I will uploaded it Google Drive, the same way Daniel Mullins did, because I plan to release the game on Steam and didn’t want any licensing issues with the publisher due to public exposure. I’m sorry I didn’t handle this earlier this is my first Ludum Dare, and I underestimated how important that part would be. I’ll upload everything tonight. That’s a promise.
@voidsrc Hey guys. Look, I totally get why you're annoyed with me, although some of you are exaggerating things, like saying I generated the rabbit and the hands with AI. That isn't true. My real mistake was forgetting to upload the source files—I admit that's entirely my fault. The thing is, I don't really use GitHub or Git at all, so it completely slipped my mind. I'm owning up to this error, 100%.
But I won’t switch to Jam or Extra categories because that would invalidate the whole point of the challenge. I created my game solo in just two days, so moving me to a category where others had more time, pre-existing graphics, or larger teams would immediately put me at an unfair disadvantage. I’d essentially lose right from the start.
Also, uploading my code late hasn't actually impacted your or anyone else's results. It didn't give me any kind of advantage. Again, it’s my mistake, and I’m not denying it.
I understand why this became a bigger deal—my game got pretty popular on itch.io and received many ratings here on Ludum Dare. Naturally, it attracts more scrutiny, and I get why you'd want to remove a strong competitor. But I doubt you've thoroughly checked all smaller projects—many of them also have missing or private GitHub links, and no one seems to care about that. Probably because they're not seen as serious competition.
I won’t change anything about my submission for these reasons. Just like you, I created this game entirely within the two-day limit. If I move categories, I’m immediately competing with people who had more time and resources—something I simply couldn't afford.
I genuinely hope you can understand my perspective and consider this logically. Yes, it’s completely my fault for being late with the files. But it’s my first jam, and I noticed others also hadn't included their sources initially, so I didn’t think it was a big deal at the time.
Lastly, the late upload had zero effect on your outcome or anyone else’s, so I honestly don’t see any reason why I should change categories.
I really do hope you understand. I'm genuinely sorry—I messed up, and I feel pretty bad about it.
@voidsrc I’m still playing fair.
I’ve already admitted that not sharing the source code on time was my mistake — and I truly regret it. But as I’ve said above, the delay didn’t prevent anyone from launching my game or enjoying it like every other entry. I understand that some people insist this is a serious issue, and I accept that. But let’s be honest — the real reason behind the backlash is not the missing code. You’re just trying to knock down a strong competitor. And I doubt most of you even plan to look at the code itself. You simply want to increase your own chances of winning.
Which, in a way, is understandable — but let’s not pretend it’s something more noble. Trying to bring someone down just to get ahead is not a good look. Maybe you’re already giving my game low scores — I wouldn’t know. If so, that’s your decision. But it’s a shame to see it come to that.
I never tried to promote my game on Ludum Dare. I did that on Itch.io — and the moment someone asked me to stop here, I stopped. I respected the request, because I know others need space too. But let’s be real — when someone with a game about a sheep posts their update, no one complains. That feels like a double standard to me.
And once again, the fact that I uploaded the code a bit later had absolutely zero effect on the visibility or reception of your game. This isn’t about fairness — this is about trying to take away something I earned. I made this game in two days. I created the art myself. I followed the same rules you did. I deserve to be here as much as anyone else.
Yes, I made a mistake. It won’t happen again. But I’m not pulling my game from the compo — and if you want to downvote it, that’s on you. I can’t stop you. I just want to say: I didn’t expect this to become such a big deal. But I own up to it — and I stand by what I’ve created.
I still believe in fair play, even if I don’t see much of it right now.
@ntmalichi Hey man,
First of all, thanks for saying so many good things about my game — but let’s be real here. What you’re actually doing is trying to push me out of the compo to give your own game a better shot at winning.
As I’ve already said — and will say again — you’re not asking for my source code because you’re genuinely curious. You just want an excuse. You don’t need my artwork. You don’t need my animations — they don’t even work outside my project. What exactly were you expecting to get from them? My card models? Again — why? What would you even do with them?
Let’s not pretend this is about transparency or curiosity. The rules said source code — and I provided the source code. That’s what was required, and I delivered.
Now, about your suggestion that I should move my game to Jam or Extra — that’s just unfair. Those categories allow for longer development time, bigger teams, and use of third-party assets. I did everything myself in two days, followed the rules, and made something I’m proud of. It wouldn’t make any sense to lump my game in with entries that had more time, more resources, and more people. That wouldn’t be fair — to me or to the other devs in those categories.
So honestly, I think you should focus on your own game instead of trying to tear mine down. The fact that I uploaded my code a little later didn’t give me any advantage. It didn’t hurt your game. You just found a reason to latch onto so you could push me out of the way.
And I’ll say this again: the first person who asked for my code was respectful and genuine. But once some people realized they could use it against me, they started applying pressure. I see through that — and I won’t be switching categories.
If you want to downvote my game, that’s your choice. It’s on your conscience. I know I probably won’t win at this point — too many 1s coming in for no good reason. But that’s life. I’m still playing fair. I shared the code even though I initially didn’t want to, mainly because of the Steam release — and, honestly, because I forgot.
What happens next is up to you. I just hope we can keep the spirit of this event intact — where games are made out of passion, not politics.
@ntmalichi Hey man,
First of all, thanks for saying so many good things about my game — but let’s be real here. What you’re actually doing is trying to push me out of the compo to give your own game a better shot at winning.
As I’ve already said — and will say again — you’re not asking for my source code because you’re genuinely curious. You just want an excuse. You don’t need my artwork. You don’t need my animations — they don’t even work outside my project. What exactly were you expecting to get from them? My card models? Again — why? What would you even do with them?
Let’s not pretend this is about transparency or curiosity. The rules said source code — and I provided the source code. That’s what was required, and I delivered.
Now, about your suggestion that I should move my game to Jam or Extra — that’s just unfair. Those categories allow for longer development time, bigger teams, and use of third-party assets. I did everything myself in two days, followed the rules, and made something I’m proud of. It wouldn’t make any sense to lump my game in with entries that had more time, more resources, and more people. That wouldn’t be fair — to me or to the other devs in those categories.
So honestly, I think you should focus on your own game instead of trying to tear mine down. The fact that I uploaded my code a little later didn’t give me any advantage. It didn’t hurt your game. You just found a reason to latch onto so you could push me out of the way.
And I’ll say this again: the first person who asked for my code was respectful and genuine. But once some people realized they could use it against me, they started applying pressure. I see through that — and I won’t be switching categories.
If you want to downvote my game, that’s your choice. It’s on your conscience. I know I probably won’t win at this point — too many 1s coming in for no good reason. But that’s life. I’m still playing fair. I shared the code even though I initially didn’t want to, mainly because of the Steam release — and, honestly, because I forgot.
What happens next is up to you. I just hope we can keep the spirit of this event intact — where games are made out of passion, not politics.
i would like to apologize to everyone i might have offended. this is my first jam and i made a mistake, i dont want to leave ludum dare, i like the vibe here but it feels like i am not welcome here anymore which makes me really sad, i just want you to know that i am not a bad person in life, at least i try to be. my position is that i dont want to leave compo because i made the game in 2 days and it would hurt me mentally to realize that i have to give up compo because i screwed up with the source code. i am really sorry, honestly.
@busisen Honestly, I don’t understand how people can sink even lower — accusing someone of things that simply aren’t true. You think I bought assets in advance or started working on the game before the jam? That’s a complete lie. I’m not going to insult anyone — that’s not who I am. But everything being said about me is absolute nonsense.
Yes, I used references. Yes, I drew from them. But everything you see in my game was created by me, manually, in Magical Voxel. Every card is a 3D model I made and refined myself. I didn’t just cut out images from the internet or throw in premade assets. I built them from scratch. And now you’re devaluing all that work — why? What are you trying to achieve?
I already withdrew my game from the jam to stop the wave of negativity. Yet you keep pushing. Why? Because you can’t accept the idea that I was a participant? Someone even posted a tiny cropped screenshot from one of my test models — just a single queen card — and tried to make it look like I had everything done in advance. That was never a final asset — it was just a sizing test. Taking it out of context like that is blatant manipulation.
And yes — I’ve said before that I used AI in small parts of the process. But everything was heavily edited, redrawn, and reworked by hand. AI was a tool, not a crutch. If you think you can generate what I did with a single prompt — go ahead, try. But the truth is: I made this myself.
You ignore the facts. You ignore that I submitted my full source code, my graphics, everything required. I didn’t knowingly break any rules. If I misunderstood something, I admit that. But the way you attacked me — with personal insults and bad faith assumptions — that says more about you than it does about me.
I’m no longer a participant in Ludum Dare 57. But the accusations haven’t stopped. Why? Is it really about the rules — or just envy? Fear of competition? Or the need to tear someone down for your own satisfaction?
It hurts. It genuinely hurts. I poured time, energy, and heart into this project. And all I got in return was harassment and false accusations. I hope you remember this — because you didn’t just criticize my game. You erased all the effort I put into it, just to feel like you won something.image_2025-04-14_12-44-02.png
@ntmalichi Hey man. I’m not here to argue or throw accusations — I just want to tell you my story, because I think it speaks louder than any kind of response.
I’ve been programming since I was 11 years old. It’s something deeply personal to me. I grew up with games — they were both my teachers and my entertainment. My dad is a programmer. My brother is a programmer. Even my sister became one. So naturally, I followed that same path.
I love games more than anything else in my life. They’re not just a hobby — they’re how I rest, how I recharge, how I live. For the first time in six years, I decided to take part in a big competition — Ludum Dare. I saw someone else participating, and I got inspired by the spirit of the event. So I joined in.
I prepared for it for a long time. This was, honestly, my first major jam. I’d heard of Ludum Dare before, and I wanted to make something that would stand out. I spent days coming up with the idea. I made Excel sheets to balance the game. I gathered reference images for the cards — which you can see above. And yes, even for that, I was attacked and accused, even though I openly shared my sources — and honestly, that felt humiliating. Because if a debate turns into a courtroom, it’s not really a debate anymore.
When I finally released my game, I loved it. That’s why I shared it a lot. That’s why I posted about it. That’s why I promoted it — because I cared. I really love making games.
I was so happy when I saw it appear on Itch.io and saw people actually liking it. So when someone messaged me asking for the source code, I immediately said, “No problem. I’ll upload it today.” And I did.
But that still wasn’t enough. People started accusing me of everything — using AI, making things in advance, cheating. Things I never did. You have no idea how deeply disappointed and hurt I was. It hit me personally — because this is something I genuinely love. I didn’t want to switch categories, or go to the jam section, because it felt unfair. I spent so much time and heart on this. I prepared properly.
I don’t think you’ll ever truly understand how painful this was for me.
Love the art, well done!<3
Really interesting idea, good job!
Love the art, well done!
I like this atmosphere and graphics!
Atmosphere is crazy!
okay it was funny:)
fun idea! good job!
Just amazing job!