The 2D art in your game is ABSOLUTLY fantastic. I also really like the idea, but the game is difficult to play because the camera moves a lot. Is it tied to the cursor? I think you could make a fixed camera, like in hacking from Nier: Automata.
I really like the idea of making a city builder. In the context of this jam, it is a very unusual combination. I spent a lot of time in this game. The process itself is addictive. Others already written to you. But FTUE feels a little uneven. You want to build something right away and then upgrade it. Personally, I missed the tooltip with descriptions of building icons. As for me, quartz has been mined for a long time :)
Art looks amazing, and the environment is very diverse. I really like the overall style. I got the impression that the camera was moving more slowly than the dwarf, so it seemed like we were just running away from him.
It's a great idea. I really liked the artwork and the forging process. Tell me, did it take a lot of time and effort to create the multiplayer architecture during the jam? Was the effort worth it?
This is the best game I have played! The idea and execution are simply amazing, I am thrilled.
The only suggestion I have is to perhaps slow down a bit so that I have more time to react. It seems that going too fast is not very beneficial. Alternatively, moving the camera back a little could help us see more?
LD57 — Depths (9)
Leap of Faith by Kyrios 2025-04-15T21:05:17Z ♥ 3
Beautiful art and music. I especially like the design of the main character. Great job!
MS Drowning by Anton Florey 2025-04-15T19:41:00Z ♥ 3
It's a very cool concept. The idea that you can cling to surfaces with your hand is unusual, and overall, it feels very fan!
Mine Goblin by maximevincent 2025-04-14T20:13:59Z ♥ 4
The idea fits perfectly with the jam and the mechanics are very fan-driven. I want more control over the character, but overall, it's a great job!!!
Amigasa by Nakadashi 2025-04-10T19:16:07Z ♥ 1
The 2D art in your game is ABSOLUTLY fantastic. I also really like the idea, but the game is difficult to play because the camera moves a lot. Is it tied to the cursor? I think you could make a fixed camera, like in hacking from Nier: Automata.
Moose Diver by Maskrosen 2025-04-10T19:01:00Z ♥ 1
I really like the design of the main character, it's brilliant!!! :)
Deep City by MilkiWay 2025-04-10T18:47:01Z ♥ 2
I really like the idea of making a city builder. In the context of this jam, it is a very unusual combination. I spent a lot of time in this game. The process itself is addictive. Others already written to you. But FTUE feels a little uneven. You want to build something right away and then upgrade it. Personally, I missed the tooltip with descriptions of building icons. As for me, quartz has been mined for a long time :)
Dwarven Depth Runner by Ausstein 2025-04-10T18:38:43Z ♥ 1
Art looks amazing, and the environment is very diverse. I really like the overall style. I got the impression that the camera was moving more slowly than the dwarf, so it seemed like we were just running away from him.
Forge Rush by Laurynas 2025-04-10T18:36:32Z ♥ 1
It's a great idea. I really liked the artwork and the forging process. Tell me, did it take a lot of time and effort to create the multiplayer architecture during the jam? Was the effort worth it?
Crust Busters by ectucker1 2025-04-10T18:33:33Z ♥ 3
This is the best game I have played! The idea and execution are simply amazing, I am thrilled.
The only suggestion I have is to perhaps slow down a bit so that I have more time to react. It seems that going too fast is not very beneficial. Alternatively, moving the camera back a little could help us see more?