natahan 2025-04-07 21:48
At first I thought it was going to be a bit horrific as I immediately fell for the hooded character, but in the end it's rather cute. :blush: good game :smiley:
Foon → Ludum Dare Explorer → LD57 → Hellevator
By mrmanguy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 833 | 2.76 | 25 | |
| Fun | 832 | 2.47 | 25 | |
| Innovation | 818 | 2.45 | 25 | |
| Theme | 726 | 3.00 | 25 | |
| Graphics | 706 | 2.93 | 25 | |
| Audio | 550 | 2.36 | 24 | |
| Humor | 483 | 2.68 | 24 | |
| Mood | 708 | 3.06 | 24 |
At first I thought it was going to be a bit horrific as I immediately fell for the hooded character, but in the end it's rather cute. :blush: good game :smiley:
I like the idea :)
Сute little game. Good entry! 👍
cute idea. It looks like you can lock yourself out of anything else if you say no to both the hooded figure and the lady after returning from the lower floor with the wallet and eggs
@jver422 At this point that's a feature :laughing:. I appreciate your feedback, and I agree. Maybe a change as simple as tweaking the game over screen to read "You declined all the patrons requests, there is no one else to help"
Nice game. I can't imagine how you can refuse such a nice old lady.
Pretty cute game where you make different decisions, I liked that there are different decision options, it adds depth to the game.
Cool idea to add some depth with choices. I wouldn't personally have used a dropdown for the choices, but definitely the idea of making choices here works well. A very cute entry!
@ryrumeli I appreciate your feedback! The method of choice could definitely be more engaging. You might not have any ideas, but I figure why not ask, how would you manage player choice?
i like the idea, a cute game!
Super cute little game! I really liked the concept. Can see a whole big game revolving around this idea of getting up and down on an elevator. I really liked the experience so far and the art is super super cute! :) Good entry, very nice game! Keep up the good work! o\
I like the premise. This is the first game I've seen where dialogue choices are done with a dropdown menu, lol. Also it is very easy to hard lock yourself if you say no.
Really simple yet fun game. I like the art style and sound/music of the game. I somehow found it kinda funny how you can just randomly lock yourself on a floor with nothing to do, almost like I'm trapped in one place for eternity as a result of the consequences of my own actions
The cake is a lie! Why no eat cake with lady? Why no stab bad guy with knife? Why stuck on top floor with nothing to do? Jokes aside it's a good start, agree with others above about perhaps just having clickable text or something rather than a drop down to select choices. Ideally also selectable with keyboard since mouse isn't used for anything else in the game. Getting stuck was kind of annoying for me, would have preferred there to be multiple routes that end in different ways rather than soft locking. But I also realize this would have been hard to do in a 3 day jam.
A cute take on the VN experience, even though it was shockingly easy to softlock yourself. The depths idea applied to the many floors of a hotel is a clever one, I just wish it wasn't so linear, some random elements would go a long way
Oh, a fellow elevator connoisseur! A cute game, but I agree with above authors, would be good to have some sort of ending if you decline both requests at some point. But a good start.