2025-04-06 19:29
Very interesting ! I tried to wait until after 8:00 to see what would happen and... well, I leave the surprise for future players ;)
Foon → Ludum Dare Explorer → LD57 → Clock In
By leparlon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 56 | 3.79 | 34 | |
| Fun | 159 | 3.25 | 32 | |
| Innovation | 24 | 4.05 | 32 | |
| Theme | 134 | 3.64 | 33 | |
| Graphics | 82 | 3.82 | 33 | |
| Audio | 43 | 3.86 | 32 | |
| Humor | 60 | 3.41 | 31 | |
| Mood | 3 | 4.45 | 34 |
Very interesting ! I tried to wait until after 8:00 to see what would happen and... well, I leave the surprise for future players ;)
Papers Please but more more depressing? But at the same time humorous. Well done. It's hard to make dystopia fun and funny but you managed to do it. Hope you keep making games.
Great game. Never hated going to work so much. The alarm clock will haunt my dreams. Very realistic.
clocked in at 8:01... yeah, I'm kinda a rebel
I like the approach to the theme and this bus transport animation is so cool, well done
Nicely done, I feel you with the challenge of adding story to a game in a game jam timeframe. I thought that your game did a fun job of telling the dystopian world story you were going for, I liked the way that it progressed.
I think the gameplay variations as the game progressed told a pretty compelling story. Repetition is a pretty interesting element that you used in a great way.
Well done. I loved the mechanism of slowly taking away player agency over time. I think the trouble with making a game exploring a "bleak" or "boring" situation is that if your work succeeds (and I think this does) then it just feels bleak and depressing. Need to find a way to separate the player and the character they are playing, so that the player is challenged or entertained or made to think, even if the in-game character is numbed or depressed. Lots of nice subtle touches in this, like the draining color in the commute.
this feels like a work of art more than a game (this is meant as a compliment). the seeming lack of choice is a really interesting mechanic I'd never thought of before really. I think the graphics played into it super well too. I found myself wishing for any explanation on what I was doing, why I was doing it, the differences in the buttons, and found that no explanation actually played into the theme better, so I can appreciate it more (even if that was unintentional). I think you could have leaned even more into the monotonous atmosphere, maybe adding the train ride back home too, having to click to turn off the alarm every morning, just more small "meaningless" and repetitive tasks.
Very cool game ! Really has the papers please vibe with the emotion / thought police of 1984 well done!
Wow, very cool ! Love the story (:
Very cool game, it makes you quickly dive into this universe thanks to the graphics and sound.
man this was groovy - nothing made me feel like the background office worker in dystopian nightmare as watching all the colours leave my world would be plunged into emotional dread again 10/10
wow, awesome atmosphere!
I left this game feeling bleak and empty inside... I think you did an AMAZING job setting up the mood of a dystopia and of the loss of control, from the straightforward muted art to the robotic sounds and the streamlined gameplay where gradually you have nothing to do, you being there just doesn't make any difference and the game keeps going... Very interesting game.
Wow this is dark when you think about it. Left me with some strange feeling in my stomach, well done! The dinner sequence in particular. *Why get the fancy meal when "standard" will suffice?* I agree with some people here: this can be considered art
like Papers, Please as directed by David Firth. Really cool, yet distressing idea. Great effort!
This remind me of my days
Great, I like the Orwellian atmosphere. I desperately tried to get fired by being unstable but got replaced with an AI answering for me, just like in real life! Great job and nice message, keep on going !
Amazing dystopian game! Love the atmosphere. The office experience feels so real it's scary. Can't wait to see what you create next!
This one makes me feel things. How can i describe it, Papers, please with a dose of Severance perhaps? It also reminds me of a game Will die alone in some regard.
It's very atmospheric and i love the use of gameplay (taking away a player choice) as a storytelling method. Very innovative!
Papers please mixed with ORWELL. Love it.
Especially the fact, that the train slowly turns to gray / loses color.
Wow, this was depressing.. Amazing how you've built up that dark atmosphere visually and gameplay wise. Especially when the game starts clicking the buttons for you. Definitely very deep!