Take this review with a grain of salt, I'm going to be pretty critical because there's a *very* good game in here, but also quite a few elements that nearly made me stop playing on several occasions out of frustration. All of the timings felt too tight. The whole first section creates this really great atmosphere, which makes you want to take your time to enjoy (and make sure you're not running headlong into danger), but you pretty much have to just hold right the whole time or you won't be fast enough. I nearly gave up from frustration in the first section until I realized that you have to stop at each lantern to "charge up", it would be nice to have that explained more clearly. The "searchlights" that flash on and off also have very punishing hitboxes, and I died many times to having just the tiniest bit of the character in the light. It's also frustrating to have charging enemies show up from behind you, there's no way to expect them, since you never passed them, they just appear behind you, and you're pretty much guaranteed to die the first time.
Again, I hope I don't come across as too negative, because I *really* like the core of this game, but it was more frustration than fun for me.