socksteve 2024-10-06 23:28
There seems to be no death and no end to the game, at least on the windows version. Reminds me of some flash games^^
Foon → Ludum Dare Explorer → LD56 → Soulkeeper
By vitaslayer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 63 | 3.92 | 27 | |
| Fun | 62 | 3.84 | 27 | |
| Innovation | 118 | 3.58 | 27 | |
| Theme | 87 | 3.90 | 27 | |
| Graphics | 24 | 4.32 | 27 | |
| Audio | 26 | 4.04 | 27 | |
| Humor | 202 | 2.73 | 19 | |
| Mood | 10 | 4.30 | 27 |
There seems to be no death and no end to the game, at least on the windows version. Reminds me of some flash games^^
I really enjoyed the atmosphere. The soul mechanic is pretty cool, once I realized how it all worked.
@socksteve Thanks for the feedback! I’ve fixed the issue with the end screen and also uploaded a web build.
@coltonphillips Thank you! I appreciate it!
It's beautiful! Background music and art create quite an unique feeling. Thank you for that!
Short but very well done. I really love the art style and the animations!
I like the style of the game and its palette. The colors contrast well with each other. The game is enjoyable, but too simple; Perhaps it would be worth making several types of enemies with different projectile behavior. Perhaps there is not enough reward for killing an enemy.
Good game
This is really slick, though I think if someone used my soul for self-defense I'd be upset
kinda like playing IO from dota 2 with the atmosphere of hyper demon, quite liked it actually although I think the gameplay needs focusing a bit so I feel more in danger and theres actually a reason for me to expand the ring in and out.
Looks really good, really nice atmosphere to it. A little too simple perhaps but overall real nice :)
The looks and mechanics were pretty cool. The ring mechanic is really fun. But yeah, it was quite simple to just dodge or run away from the monsters. On my second replay it also seemed to take much longer for the ascending ritual to finish. I just thought it would have been nice to get a feedback for how long I actually have to wait.
One of the more fun gameplay loops I've tried so far! My main feedback would be more clarity around taking damage. I couldn't always tell if I got hurt or why.
The visual style and atmosphere is also very cool.
Thanks for sharing <3
Short and sweet entry, would have loved a few more enemy types to avoid and beware of or like a bonus more dumping lots of souls at once, but still very solid entry had a lot of fun
It's always nice to hear music and sound effects in a jam game, let alone a solo project. Definitely loved how chaotic things can get if you don't take out enough of the bad shadow dudes.
Симулятор ио из доты :) А так в целом мне понравилось. Коротенько, понятно, залипательно, не видно снарядов правда, когда врагов много на экране.
A cute bullet hell! I liked that you can defend yourself (though it maybe would be more fun if it was more risky), and audio really adds to the atmosphere. Dark enemies don't really stand out from the background (and their bullets too to a lesser degree), so they were hard too see. Indication of where the spawnpoint is would also be helpful, though it still wasn't hard to find.
Great atmosphere and beautiful visuals! The soul mechanic is fun and unique. Would love more enemy variety, but overall, an enjoyable experience!
Very fun little game! A bit on the easy side, and a bit more variety in enemies would be nice, but overall quite good.
Very atmospheric. Collected all the souls :)
Very enjoyable game with great music, color selection and gameplay. You guys are great!!! Thank you for a great experience.
Enjoyed the gameplay and challenging enemies. Failed a few times but was worth it. :ghost:
Here is my playtest:
https://youtu.be/3PHPObtJiys