Foon → Ludum Dare Explorer → Users → lolhopen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | On a Good Bee Hive-or | jam | 1017 | 2.84 | 2.38 | 2.45 | 3.38 | 3.50 | 2.52 | 2.86 |
Loved art and audio!
Reminds of thatgamecompany's games with relaxing atmosphere and design, and I mean this as a compliment. I liked gameplay, but controls felt a but too hard I think? Maybe would be better with a controller
Cool game! Using these meat boys to solve obstacles is fun, and there sure are a lot of levels for such a short jam.
Damn that's awesome. Guns variety is fun, and sound usage is good. The little fellas are also distinct thanks to their bright color in comparison to unsaturated background. I think this may be my favourite game from this jam at this moment!
A fun tower defense! Though level 3 was a bit too hard and took a lot of retries to succeed even with the sole setup that can make it through.
This game is simple, but feels really polished! I liked the idea and these two levels were fun (though I don't know if it would hold up with more levels). Usage of vertical space (like trampolines and hills) was fun. Also, audio and art really suit this game.
I liked your game! I got the impression that player's units are overall more powerful than enemy's, because it was hard for them to even get to my towers. Art and music are cute, though SFX was balanced to the right channel and I had to turn it off
Multiplayer tamagochi is a really interesting idea! But I kinda didn't get what to do, do I need to think what action to take next or I can just spam everything? Actions also have cooldown, and there is not much else to do :(
Good idea, and fun to play too!
Okay, so I guess the death IS the ending. I liked that your game was a horror, didn't see this on this LD yet. Graphics looked fairly decent for a web game made in 2 days by 3 people, though I felt mice had kinda different style to them. Death screen looked a bit out of style too, the button specifically.
Audio and atmosphere are nice, and I liked how the cultist mice went after you when you saw their idol. Movement felt too slow (maybe a bigger location and faster movement?), while mouse sensitivity was too high though this did not interfere with the gameplay in this case.
While this review may sound all picky (because it is) and maybe negative, I liked the game in context of this jam.
A cute bullet hell! I liked that you can defend yourself (though it maybe would be more fun if it was more risky), and audio really adds to the atmosphere. Dark enemies don't really stand out from the background (and their bullets too to a lesser degree), so they were hard too see. Indication of where the spawnpoint is would also be helpful, though it still wasn't hard to find.
Great idea and realization! As a person with a bad perception of perspective and there being 16 all at once, the game was a bit too hard for me (I'd really use some kind of top-down map there, but this may be detriment to your idea). Still loved this!
Great game! Visuals were a bit messy at times and I found the BFG mostly useless, but it was fun, and the cutsceners are really remarkable
I didn't see exactly how my actions affect the skeleton and pinpointing a part to plant new life on was a bit too hard. But concept is awesome and graphics are pretty
@anson-rutherford Yep, there are three of them! We wanted to have two more (the best and the worst ending), but took too much time so we had to cut them
Didn't understand what I had to do with all the people I gathered. Thought it would be more like... a talking simulator, kinda like visual novels? Also, when multiple students get into detention at once the sound effect can kill your ears lol. But your idea still sounds very fun on paper.