jk5000 2023-10-02 17:01
I liked the visuals and the music. I tried to understand the puzzle idea, but I sadly don't get it.
Foon → Ludum Dare Explorer → LD54 → Space Way
By mrsamafu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 136 | 3.69 | 25 | |
| Fun | 217 | 3.32 | 25 | |
| Innovation | 210 | 3.29 | 24 | |
| Theme | 159 | 3.77 | 24 | |
| Graphics | 61 | 4.06 | 26 | |
| Audio | 97 | 3.58 | 25 | |
| Humor | 142 | 2.89 | 21 | |
| Mood | 125 | 3.52 | 24 |
I liked the visuals and the music. I tried to understand the puzzle idea, but I sadly don't get it.
Beautiful graphics. I'd like more levels. This game has a lot of potential for improvement and bonuses. :thumbsup:
The puzzle idea is straightforward but well executed. I wish there were more mechanics and levels, but for a compo game this is already great. I also liked the audio, it felt very moody and a bit scary!
@jk5000 Thx you ! You need to light on every white tiles and go to red tiles , but if you come back again, the tile light off. My bad, i haven't time to create tutorial, sorry :/
@fifut @jebouin Thank you a lot, after Ludum i want to export my game to Android en applestore and create lot of levels with new mechanics like teleport or jump :D
Well done, although there will be times when I won't be able to move, but overall it has a lot of potential
Nice compo game!
The mood is nice, the controls work and there is a little bit of extra polish here and there. I had a bug at level 10, I could not go to the red tile even if everything was yellow! Too bad, this was the level where it started to get interesting.
Great job and thanks for the game ✨
@linwenhao @doot I'm sorry for the bugs, it happens to some players, the problem is that I can't reproduce this problem at home even by changing PCs. Thank you for your feedback, I will eventually find and correct this bug.
Nice take on the theme! The game itself was pretty easy, since you could always go back in steps to color the paths, but the idea is still pretty good. Fine-tuning the mechanics could make this a fun game. :)
@manabreak Thank you, with more work, i think i can create a lot of mechanics for more dfiiculty :P
Cool game, I especially like the 3D text, however as the person above me has already mentioned, you can always go back in steps and turn all tiles yellow anyways which kind of defeats the whole purpose of the puzzle, but apart from that this was a great game.
Great graphics, I like the perspective. A good amount of levels. Easy to clear, but challenging when you consider how to clear them optimally. A hardcore mode would be great, where you have a limited number of moves.
I like it! Straightforward puzzling. I did get caught on a few levels where the red tile would be blocked off despite everything being lit, but overall this is great! Love the graphics and sound, good work!
A simple and fun game! Unfortunately I also have the can't move to the red or green square bug, but I read the comments here and as my game crashes for some people with a bug I can't reproduce I feel you... Visuals and sounds design are top notch however!
Similar issue that some other have mentioned. I can't go to some tiles from certain directions. It happened to me on two levels: - level 5: I'm completing the level by going up and down creating 5 columns, and I can't go on the red tile coming from above. I can go on the red tile when I do rows instead of columns and going on the red tile from the left. - level 10: I can't go to the red tile even if every tile is yellow and since there is only 1 way to go on the red tile, I can't progress further in the game.
After moving a lot in random direction, I can get stuck on any tile (it seems).
Until that, the puzzles seemed very easy and straight forward. An undo move option would be nice to have.
Loved the graphics and the soothing music for this. I did find myself starting to cheese it a little after the "a new thing" stage and realsing I could just go back/forth a lot in order to fill up the tiles, but it still felt pretty slick!
It plays great and the graphics are a nice touch. I felt like the difficulty curve was pretty gentle and I was able to complete all the stages. I think if you had more time you could make a lot more stages and explore new puzzle layouts. I think experimenting more with the green tile placement would be an interesting way to add variety since you can go over it multiple times. Also one small suggestion would be to decrease the angle of the text, making it a little more horizontal. Overall great job though.
It's a lot of fun to say the name "Space Way" so props for that :smile:
It's a pretty familiar puzzle concept, which I enjoyed. There came a point where you introduce the doubling back mechanic which was initially kind of an "aha" but then I realized it trivializes all the puzzles -- you can just go back and make all of the squares yellow with no repercussion.
I liked the graphics and atmosphere. The intro animation was cute. I had fun with this, great work :clap:
GG this game remind me that I have to mow the lawn :) Good level design the level progression introduce new mechanics, so a tutorial is not necessary from my point of view. It take me some time to figure out I have to click on 1 to start level 1. I didn't figure out how to go on the red square at level 20.
Very interesting gameplay! The harder level in the future may become solving math problems XD
The map drawn with blocks is very interesting ("LD" LOL)
If the number of steps is limited (such as adding the story background of "limited fuel for airplanes"), the game may become more challenging (of course, level design may also become difficult)
Add some visual effects and the game will become even cooler!
I'm always amazed at people who manage to make puzzle mechanics and then on top of it design a non-trivial number of levels using said mechanic during the compo. That is a real skill, and you did a great job. The ramp up in difficulty was just perfect to introduce a few new 'types' of movement that I didn't think of until you made me figure it out (going over the same tile twice, going onto and off a tile to not get stuck in a dead-end, etc.) The music was a perfect match for the low-stress chill gameplay too. Nice job!
Had fun playing this! Took a while to figure out you must click on tile 1 to start the first level. On level 13 I couldn't acces the red tile despite all other tiles being lit. The music fits the relaxed gameplay very well!
Good game :D Progression is really well balanced ;)
Would recommend a Linux build!