@daria-toni Thank you for the feedback! We spent a lot of time trying to optimize for webgl which didn't work out, and then the checkpoints were not functional by the submission :sweat: . Thank you for playing despite that issue :)
@chusmimax Thank you for saying so, the plan was to provide players with a wider beam, or higher movespeed each time they lit up a beacon, but we were worried about the game getting too easy and losing that tension of managing the striders. If we had more time we woulda tried stuff out to see what worked.