FoonLudum Dare ExplorerLD56 → Shrink & Slime

Shrink & Slime

By xwilarg, UnholyCathar, Gensuta, Jadith, WordedPuppet, ZhaoYin and CookieH

View on ldjam.com

CategoryRankScoreCount
Overall6953.3829
Fun8153.0530
Innovation4243.4429
Theme1504.1630
Graphics7463.3129
Audio6252.7628
Humor2483.5728
Mood5933.4630

Comments

tori 2024-10-07 22:32

This is a very cool entry, i love the graphism and the view on the theme, remind me of others game but i still like it. I think overall it work very well, great job to all the team !

rodgems 2024-10-07 22:35

Love the setting of this. Big PS1 Toy Story vibes

sted 2024-10-07 22:37

Setting is so creative, great job! I really like the mechanic that you did. Goes so well with the theme of the Game Jam.

frostbeak 2024-10-07 22:39

This was a dope gameplay concept that suits the theme really well. Nicely done.

gametrodon 2024-10-07 23:03

Neat idea!

One small thing, I had an issue where I my controller was constantly drifting left. Not sure if anyone else had something similar, this was while playing in a web browser.

imberny 2024-10-07 23:29

That's cool! It's hard to tell what's going on without sound effects, but there's a lot of charm! I didn't know I wanted Rick Sanchez cross Toy Story!

pomidor-carry 2024-10-08 12:23

That's such an interesting idea! Cool mechanics, even though audio and art are simple enough. Was kind of hard to make slime follow me. I got it that it can teleport but it's still not perfect. Great game! I'd like to see it grow and blushing rats are a nice touch!

game-dynasty 2024-10-08 12:27

3.PNG The goal of the game is to find a mouse? I guess I had to make the slime eat all the sheep, but he couldn't get up on the bed :( Anyway, this is a very interesting idea and a great interpretation of the theme. By the way, how did you even think of making a mouse that shoots rockets?

surfa 2024-10-08 13:35

Interesting gameplay and design but I felt like it suffered from the time limit of the Jam as a few things felt a little under-cooked. I also had an issue with the embed whereby the intro panel was not scaled correctly and could only just press the play button. I am running an ultra-wide monitor so when fullscreen it was even worse in this regard.

Things I liked: * Novel gameplay idea with shrinking enemies so the slime can gobble them up * Design of the animals * Design of the setting with everything being large

Things I wish were improved / different: * I felt like if I shrink enemies enough I should be able to stomp them without taking damage. * Not sure if it bugged but were the rockets suppose to do damage or push you back or something? They felt under utilized. * Slime got stuck and the recall sometimes did not seem to work. * Difficulty - it felt a little too simple/easy * Mouse aiming felt too sensitive with no options to change. * Also wished there was volume slider for the music it was a little too loud initially and had to use the windows volume slide to adjust.

Overall a solid entry and I really like the gameplay ideas that were put out. As well as the general feel of the world in which you play.

kirass 2024-10-08 18:25

Cool game idea! I liked it! Good job!

xwilarg 2024-10-08 18:46

Thanks everyone for your amazing comments!

@game-dynasty The goal is to make your slime eat the mouse, it's quite glitchy but if you try to get as close as you can eventually it'll work

For the mouse itself, I think it was the idea of our game designer so I can't say too much on my side, but when I saw the model I was like "wow I need to make so this thing is shooting missiles like crazy"

@surfa You have a lot of great points that we sure would have loved to improved! For the missiles themselves, they should damage you if you collide with them

cisco 2024-10-08 20:36

I really like the concept and scale of the game. Also, the surprise of the rat launching the missiles made me laugh. Good job!

plasmapuffs 2024-10-09 01:10

Cool story and art! The only problem I had was that it took me a long time to figure out how to proceed in the "cutscene" since the button that says "next" can't be seen unless you went into fullscreen mode. But still, good job!

larryv 2024-10-09 21:04

I think you depicted the scale of things really well, not just by making everything big, but by adding a lot of small details you can only notice while being small. Great work!

chronicpain 2024-10-10 13:38

Awesome entry ! The shrinking mechanic is a ton of fun right away, the art is top notch and the map exploration is really enjoyable. I immediately felt the urge to chase and minimize the hell out of whatever was throwing those missiles above the pile of books at the beginning. Wasn't disappointed :D Good job team.

lelulagames 2024-10-13 00:09

I like the idea. Graphics are kind of cute. At first I lost the slime because I didn't realize it wasn't following me, but I quickly found it, then realized it was growing when I fed it. Interesting way of doing it.

andriana-mantidfly 2024-10-13 06:03

Very nice, but too short game

gamayun-games 2024-10-14 18:48

Such a nice idea! Reminded me of "Honey, I shrunk the kids" movie :)

I enjoyed the shrinking gun and the way you proceed through the levels. The design of the enemis was also very cool! I probably wish to have some sound effects as you interact with the objects though!

I was also not sure if you needed the slime to accompany you, maybe you could do all that just by yourself, both shrinking and defeating enemies :) And those huge rockets launching from the small launchbad after you shrank it looked a bit weird :D maybe the rockets could also become smaller?

Great job!

ninjavitis 2024-10-15 07:03

Good take on the theme! The interplay between shrinking enemies and then consuming them with the slime was interesting. Couple of comments:

- I found the slime frustrating to deal with, in particular trying to get it up the ramp leading to the book before the rat missile launcher. I was able to eventually to get it to clip under the small opening beneath, but then it got stuck. - I missed the HUD elements the first time I played - they're too far apart from each other, and not where the player would naturally look. - Running out of energy for the shrink ray was frustrating, since the only way I could figure out to replenish it was to wait as it very slowly recharged. Felt like it either needed to recharge faster or another mechanism replenish ammo, like the slime eating something. - Given its importance, I think a little time should be spent improving the graphics of the shrink ray so it is more than just a flat blue beam. - For the transitions in the intro, I'd recommend registering a click anywhere rather than requiring the player to click on the buttons. Simpler to implement and more intuitive. - I was confused by the flow of the intro graphic - it doesn't seem to read top to bottom, left to right, like I would expect.

ibluebirdi 2024-10-15 11:35

The theme was played out well, i liked that! My slime got stucked though few times, but recall helped i guess. He didn't want to jump out of bed. I don't blame him though =D

xwilarg 2024-10-16 15:11

Thanks for all your feedback!

@ninjavitis For the energy part, your energy does indeed increase when the slime consume enemies