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R1tz

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesPerdita Creaturaejam2413.873.793.543.753.953.102.643.83

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by R1tz

R1tz leaves an average of 5.0 feedback comments each event.

LD56 — Tiny Creatures (5)

Tiny Soul by DurkaGames 2024-10-11T21:35:57Z ♥ 2

First of all let me say this game is beautiful to play. The graphics and the audio are just stunning. I really loved just walking around in the forest listening to the soft piano. To echo some of the other reviews some of the hitboxes were strange. There were times I couldn't pick up some of the attributes unless my character was positioned perfectly. I also had problems controlling the camera since my mouse cursor was not disable my mouse it would sometime be hard to make the character look where I wanted them to. But overall incredible game.

Swamp Axe by Erik Tate 2024-10-08T01:11:06Z ♥ 2

This is a very good game. I did feel like it was sometime unnecessarily hard. However, whether it was just my inner gamer coming out or production of a very good game it was hard for me to put it down. I will say I did try and pause the game by pressing ESC and it closed the game wiping my progress which was really unfortunate. However this is a really well put together game. Great Job

Parasite Revolution by Hakusai 2024-10-08T00:53:27Z ♥ 1

I couldn't get it to start

Burn EM‘ All by Lzic 2024-10-08T00:47:21Z ♥ 2

I didn't quite understand what I was supposed to do. I tried to burn the people but they moved to fast and the cursor was very precise making it difficult to focus on them. The sound effects got repetitive. The art style is nice but very plain. However, for only programing this in three days, great work. Keep making games and keep working hard.

Cheddalier by outstar 2024-10-08T00:39:03Z ♥ 1

For a game jam this is absolutely amazing. The sound design the art is all fabulous. I would love to see this game developed into a full on rouge like. My one issue is that it can be very swingy. Some fights where no challenge at all because the dice just decided to go my way. Other times it felt like I couldn't win at all because I could never win initiative or I had to commit to many dice to do it that I never delt damage. So a way to make fights more reliable and based on skill rather than luck would be awesome. Even still this is an incredible game and everyone deserves accolades for this project.