FoonLudum Dare ExplorerLD56 → Lil' Guys, Big Adventure

Lil' Guys, Big Adventure

By schsam

View on ldjam.com

CategoryRankScoreCount
Overall2972.8621
Fun2852.6821
Innovation2562.8621
Theme1533.6521
Graphics3052.3722
Audio2032.9421
Humor1972.7720
Mood2522.9720

Comments

fernando-tonon-de-rossi 2024-10-07 03:42

Oh No! they died! haha very funny concept!

I hijacked your explanation about the use of AI, very well said... haha I believe it completes your game with nice graphics, but the main thing here is your concept and the game mechanics itself.

I enjoyed playing it! Reminds me of Physarum fungus :sweat_smile:

IDK if it exists on further levels, but it would be nice to have some traps, or other challenges.

sheepolution 2024-10-07 14:06

I don't mind the use of AI necessarily, but I'm not a fan when it's obvious like this. Also the mixed styles (the icons at the bottom and upper right) isn't great either. Sometimes ugly MS paint drawings can look more beautiful than a mix of whatever AI generates. Anyway, the game itself is quite boring. I don't really care for the medals, so after 15 creatures have been saved, I'm just there waiting. There's not a whole lot I can do. So yeah, the pacing is a bit too slow for my taste.

martonel 2024-10-07 15:29

Nice little game! I really enjoy the whole mechanism of the game

dgspitzer 2024-10-09 00:46

Simple but pretty cute game👍

frostbeak 2024-10-11 18:29

The little guys have an interesting behavior model, pretty fun and simple. The use of the bomb wasn't super clear to me.

surfa 2024-10-25 19:21

AI art doesn't bother me in its usage but it does lead to a bit of a mismatch in the icons in the ui of your game and the level end screens. The little creatures do not match too well.