sherl0ck 2022-10-04 09:36
This game very fun for to play in the night for myself
Foon → Ludum Dare Explorer → LD51 → Kairos Station Evac
By tosmaster, PQuiskamp, parkuhrmd and A.D.Chaos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 65 | 4.14 | 23 | |
| Fun | 90 | 4.06 | 24 | |
| Innovation | 27 | 4.25 | 24 | |
| Theme | 8 | 4.56 | 24 | |
| Graphics | 658 | 3.52 | 24 | |
| Audio | 191 | 3.84 | 24 | |
| Humor | 335 | 3.29 | 24 | |
| Mood | 105 | 4.07 | 23 |
This game very fun for to play in the night for myself
At first I couldn't understand the goal of this game, but later I found it fun to play. If you develop further, it seems that the tutorial should be one of the top priorities.
What an amazing time loop concept! I loved the art, the music and it fits the theme too :) It reminded me of an old youtube video called Clock Blockers :)
very interesting concept, the graphic style is well sustained. Good job
This is excellent :) I've got no critique that couldn't be fixed with some more time/polish outside of a jam. You've got something that I could easily see working for a full commercial game here.
Great application of game mechanics every 10 seconds. I also liked the retention of art style. Wish you success!
Amazing game, fun to play, easy to understand, keep you interested and even the lore is good. Sincere congratulations to the team
This is the most interesting game I have ever played in the LD 51
Neat concept, and each new game element is introduced at a quick enough pace to keep the game fresh without being overwhelming. Definitely appreciate being able to see what each button is connected to in the planning stage.
In a couple of missions it felt like one or two crew members could just walk to an escape pod and leave on their own without really being involved in the larger puzzle. Overall the level design is pretty solid though, the last couple are reasonably challenging.
I like this game. 10s to make meaningful decisions to save every one. I really liked the mechanic where once you played one crewmember and moved to another one, the previous crewmember remembered how to move. Really good game.
A really fun concept worth exploring further. It was a bit clunky at times and lacked pure determinism (characters not doing the exact same path sometimes despite not being affected by other characters, flames occasionally killing characters before the end of their path) but that's understandable given the time constraint.
What a great game ! The idea is fantastic and the execution is nicely done ! The levels are well designed with growing difficulty, the interface is easily understandable which makes we are never lost in a level. The music suits well with the global ambiance and the sounds fit perfectly with the actions. The only "bad" thing i have to say is that i felt a little frustrated when sometimes a crew member did not exactly reproduce what he was doing on previous try for no reason but that's the only little thing. Great job guys !
Thank you everyone for your comments! All of us are really happy reading your replies :)
@gibss @kyobi we noticed that happening a lot more often in the web build than in the editor, I suspect that the game loop works ever so slightly different in WebGL. Since we are collecting inputs and replaying them in FixedUpdate(), small changes can mess up the path of a crew member. Maybe a hybrid approach of recording input and position could help. Thank you for the input!
It took me 1 ou 2 loops to understand what is going on but then it was very fun and challenging. This gameplay is (I think) very novative and the retro graphics and music are so cool ! As said before, sometimes one crew member start doing weird stuff and you have to restart its action recording but that's a minor bug. Very good job, one of the best games I tested so far !
I absolutely love the concept here! It took me a minute to grasp the logic but after that I just had to complete the game in one session. (And I only noticed how you can see which terminal affects which doors etc. on level 7 by hovering on top of those... :-D)
The graphics and sounds are a bit crude but they fit the game well and make up a nice whole together. The controls worked, and it was nice using the terminals etc. was quite forgiving when it comes to positioning the character and didn't require you to stand in one particular pixel to use the machines.
I also witnessed the not-always-exact paths of the characters on replays but only occasionally and it didn't harm the experience much. The difficulty increased in just the right amount per level, making the last two or so levels challenging already. It's quite a feat you managed to make eight nicely-working levels in such a short time! A really good job overall!
Wow it was hard at first when I had two people to move but idea that they path saves and they do the same thing again when you restart is awesome :D love it :)
Interesting and clever concept - challenging but satisfying. I had a lot of fun playing and trying to figure out the puzzles. Great work!
Cool game! I very much liked the idea of recording a characters action to open two doors with one person. You also had a creative idea of how to implement the 10 seconds topic. Good job!
Really cool concept, didn't understand at first, but as soon as I saw the other crew member moving after I selected a different one, it was a big "oh that's really awesome actually" moment, and each level was pretty challenging and fun, got stuck on the crew quarters level for a bit with the 6 crew members, due to characters not always moving in the same paths, but you already addressed that above anyway! Great job
Awesome game. Recording inputs was a nice idea to get around the 10 seconds limitation. The audio was great at coverying the urgency of the situation. Good job !
This was great, really nice short beatable game :smile: Great take on the theme and the puzzles were varied enough and interesting. Top notch visuals, music loop, story and setting. Well done.
Really good idea! I didn't quite get that I can "retry" the other characters at first, but once I understood that, the game got even better! Nice choice to go with the really simple graphics too, they did the job very well.