I really, really liked this one. When I started the game I felt like I'd probably not play it for long as it looked like something that would take a lot of time getting into, but it really sucked me in so much that I just had to finish it. :-)
Feedback-wise I think Ferellia pretty much emptied the bank already — and I just wish I'd read their feedback while playing the game, as I didn't realize RMB worked for camera control also, so I completely missed that. :-D Now I feel kinda stupid, but I must say the game must be special since I finished it even though I thought I couldn't move the camera around (which was really painful)...
I agree with the others in that the balance between the characters could be fine-tuned. Then again, I love to discover and then use cowardly tactics in single-player games, and clearing the level with the sharpshooter as a lone long-distance sniper while the others just carried stuff back to home base felt satisfying. :-D
I also spent a lot of my inventory carrying junk back as I wasn't sure if those would help somehow. It may actually be a nice strategic angle that they don't, as then one should consider their path more carefully to prevent inventories from filling up with useless stuff. Another option would be that it would be used for e.g. creating ammo for the archer or something... Anyway, I understand the time constraints and how such polishing would take more time.
The graphics, sounds effects and music were all great and fit the whole nicely. I had the music playing all the time and it didn't get on my nerves at all even though I played for a long time, so that's saying something already.
All in all, stellar job and a really strong entry! Thank you!