Energy Collector by peremily 2017-07-31T16:22:10Z
Thank you for the feedback, I'll update the description regarding zoom, and I'll probably work on a post LD version at some point so the feedback is valuable!
Foon → Ludum Dare Explorer → Users → peremily
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Solar Trucker | jam | 1115 | 2.55 | 2.35 | 2.75 | 3.34 | 2.68 | 2.98 | |
| 2017 | 39 | Running out of Power | Energy Collector | compo | 330 | 3.32 | 3.33 | 3.44 | 3.57 | 2.88 | 2.68 | |
| 2017 | 38 | A Small World | Planet Bowl | jam |
Thank you for the feedback, I'll update the description regarding zoom, and I'll probably work on a post LD version at some point so the feedback is valuable!
No no no, $3 is if you want to experience the extra work, the LD version is still available for free
Really impressive project.. but I'm not sure it works in Ludum dare as a game jam entry.
I hate parkour challenges because i'm terrible at them, however I really like the humour! One problem is perhaps the camera, it was a little hard to judge distance, a solution may be allow the player to position the camera?
The game doesn't seem to work, just getting a screen with a white box and some text that says title and another that says text block and another that says month
I loved it! Only played the tutorial because I haven't set up my room scale correctly but I love it! I got climbey vibes, but with some research it seems that's your game so that makes sense! Will definitely play more once I've fixed my setup.
EDIT: when I setup room scale I found a couple of issues. Firstly I went in through the roof vent on the tutorial but then ran out of power and was stranded and secondly the vent to the intel room was a bit too high, although it was fine on the first run...
I liked the concept, although I thought it could've felt a little snappier
I really liked it, however I found that as long as you kept powering the middle tower you couldn't loose? but overall very enjoyable, it's a shame you didn't have more time because I'd love to see what else you could do with this!
I like the graphics and the setting, however I found the gameplay really difficult to get to grip with, and I stopped because it just felt to hard, maybe I was missing something?
@gonutz Yeah, I personally found it a little too hard, bbut then I'm not the best at games anyway
I found it quite difficult, but then I'm not great at games anyway. I love the graphics and it felt very good
I really like the graphics and it felt really polished, but I didn't really enjoy the gameplay. Maybe it'd be better on a mobile device? It seemed like it was designed for a mobile.
I'm terrible at it, but i liked it, it felt really polished. Well done!
I really liked to scene transitions, they really helped to make the game feel polished. The game control did feel a tad sluggish but that might just be because I'm not that great at it. Really goo job!
You. Had. To. Go. For. Flappy. Bird. Arrghhh... :joy:
In all seriousness I really like the concept and it was enjoyable, although the mechanics minig game was annoying as heck
Seemed pretty fun, as a mac trackpad user I can't do right and left click at the same time but using the tractor beam was fun and I'm sure the gun helped
I found it quite difficult but well polished and enjoyable
I like it, but it could really use some ui work, it was difficult to figure out where to place the towers and whether they could shoot. But the core game play is fun!
Struggled at first to figure out what to do, but it was enjoyable
While not very challenging the game was very enjoyable, I ran into some bugs/issues but others have mentioned them and they're not big
I liked the concept but as others have said the laser seems very weak and i personally found them pushing you very annoying, but with some re balancing it could be really fun! good job!
Really nice game, an interesting take on tower defence, I liked it!
Very nice, enjoyed it a lot and love the graphics!
I love the old-TV look, however I found the aiming too difficult and the waves seemed to spawn even if the previous wave hadn't finished, however you did a good job
Well put together, I enjoyed it. Might've liked an end screen with high score but that's not much of issue
I suck at it, but it's nice and well made, I might've liked more resolution options but considering it's your own engine I can understadn why not. Well done!
A tad difficult but it has a really nice feel to it
I liked it! Found it quite challenging and I would've like to specify the resolution myself but still really good, especially for a first game jam! Well Done!
Quite simple but enjoyable!
I loved the feel and the atmosphere, it felt very odd but enjoyable
Really nice game, felt well polished and I enjoyed it, but the water pit after the first checkpoint is basically unavoidable first time around as you don't know to jump
Really nice, although I do echo @maybelaterx 's thought as it was a little tricky to figure what to do, but once I did it was fun!
I found it a bit difficult but it was quite fun! maybe if you sped up the gameplay (the turning felt a little slow) and added powerups etc. It could be better, but still this is nice. I liked it!
Thank you! There is a pointer, unfortunately I think the LD embed cuts it off, you should be able to see it in fullscreen
Thank you all for your feedback! A lot of it didn't shock me but I ran out of time to fix :). I'll definitely take on board the need for better UX.
If you do softlock yourself you can press esc to go to the main menu and hit clear save - but obviously not the best solution!
@badunius while flying you can press m which will bring up a list of mission but also the stations and you set the station as active, this will show a target indicator to point you towards the station - I've adjusted the web build viewport size so it shouldn't cutoff the indicator but I probably should've made it bigger to begin with!
@thomas-volpato Sorry that happened! Did you move the bought item into the ship? If you leave a station any cargo not in the ship will be lost. If you have a mission it needs to be set to active in the mission menu (m) to deliver it, but you should've still been able to sell it - if you have the cargo move it to the orange section to deliver or the green section to sell
@thomas-volpato Thanks for the feedback!
This was a nice fun little game, would've liked to see more but what was there was of a high quality! I did find the mouse sensitivty was a bit low for me but I just increased my mouse dpi.
Really enjoyed this. Love how polished it felt. I did find that it was a bit easy - I put most of the enemy tiles far away and then put a large area of walking tiles but I got bored and then put the spawn behind me - I wonder if forcing tiles to be an enemy spawn that might force more startegy into the tile placement. If you wanted to expand it then maybe to you let the player buy fire rate or dmg+ for extra enemy tiles
I liked this, was a fun little game and I love the graphics. I can't seem to rate it, did you opt out? I'll happily rate it if you tag me when the ratings are enabled
This was fun, took me a moment to figure it out but I had a great time
Tried to play but it's mising dependencies - you only uploaded the zip so maybe your engine produces some more build files that you need to zip up with it?
Works now, I liked it! I found some levels a little frustrating as it seemed the only way to know where they'd look was trial and error, but i still had fun :)
I had fun playing this - I sometimes lost track of where something needed to be delivered and i wasn't always sure which slots in the inventory were going to be taken. Iliked being able to buy multiple ships and build a fleet
Like others I found it a bit tricky at first but once I understood I really enjoyed it!
I enjoyed this but I havea couple of thoughts - I got a bit lost in the larger level and with the static background it didn't feel like I was mocing. Also the i felt like the harder enemies should;ve dropped something extra
I tried this on my ipad and it worked really well - if you made it into an app i'd buy it :)
This was good! I kept tripping up with reverse but it added an extra challenge. I would've liked to see controller mappings. I liked the smoothing on camera movement
I had fun! I do have a widescreen monitor so I couldn't see any ammo display and I didn't realise there were multiple weapons until i read the description
I liked this! It was difficult and took me a few goes but I eventually got 14. I would've liked it to be clearer on why something failed e.g. you smashed glass or lit the case on fire rather than just made a mess, but overall good and I liked how polished it felt.
This was fun, I got a bit stuck but I'm not the best with puzzle games - I can understand why it's not there but I could've used an undo button :laughing:. I liked the art style and the fun facts about turtles
Fun & Well polished, I would've like the controller controls to make use of the triggers and I wasn't a hugeeee fan of when you had to push the car to get to the spot - I guess I got a bit obsessed with the accuracy which maybe isn't the spirit. I wonder if instead of percentages a grade might take that focus away? I once had all cars covering green and it came back with 99%