robert-li 2023-10-02 19:52
I love how the camera zooms out a little when my ship's speed is up! But I'm having a hard time finding the ship yard or the grocery store :(
Foon → Ludum Dare Explorer → LD54 → Solar Trucker
By peremily
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1115 | 2.55 | 29 | |
| Fun | 1114 | 2.35 | 29 | |
| Innovation | 983 | 2.75 | 28 | |
| Theme | 760 | 3.34 | 28 | |
| Graphics | 941 | 2.68 | 29 | |
| Mood | 922 | 2.98 | 29 |
I love how the camera zooms out a little when my ship's speed is up! But I'm having a hard time finding the ship yard or the grocery store :(
The controls feel good and the graphics are ok, but I think the UI can use a lot of more work. The concept itself is not that fun.
Very nice entry, I bet it was hard to program the missions system within this timeframe! Pointer to the stations would be nice tho'
Thank you! There is a pointer, unfortunately I think the LD embed cuts it off, you should be able to see it in fullscreen
Idea of being space trucker is very cool, would be cool to mine the asteroids/ice in space too
Cool controls and concept, but there should somehow be more urgency to completing the missions and the music didn't play sometimes.
Rated your game , good jam game. Love the ambiance with the music really relaxing.
It was super easy to softlock the game right at the beginning due to complicated controls. I bought items then accidentally hit space and lost my money and items right from the start. Think the concept is perfect for the theme. The mission system is a solid idea, just needs a little more friendly UI. Liked the ambient music!
The concept is neat, but I never got any missions. Also the music stops after a minute or so.
I like flying aimlessly through space, but there is a moment when the stars end and I'm in total black. As for the theme, it was the opposite of limited space.
The game got me very excited, I think there is potential! My main criticism is that is was hard to know what to press, when. I ended up not really knowing what to do.
I recommend working on a more intuitive UX that informs you about missions and showns things on screen. Good job on implementing all the UI so far though, I know it's not easy :)
I like the idea, but it needs more... convenience? I tried but failed to find any other station besides the starting one (and I lost that one too XD)
Also, I reached the limits of space! yay! (And, apparently, limits of the soundtrack)
once I get the itens, I couldn't sell/deliver it, am I missing some control? I can buy the item, then I fly to the object point, but once dock (R) the nav on the target, I can't sell or delivery anything (R)
Thank you all for your feedback! A lot of it didn't shock me but I ran out of time to fix :). I'll definitely take on board the need for better UX.
If you do softlock yourself you can press esc to go to the main menu and hit clear save - but obviously not the best solution!
@badunius while flying you can press m which will bring up a list of mission but also the stations and you set the station as active, this will show a target indicator to point you towards the station - I've adjusted the web build viewport size so it shouldn't cutoff the indicator but I probably should've made it bigger to begin with!
@thomas-volpato Sorry that happened! Did you move the bought item into the ship? If you leave a station any cargo not in the ship will be lost. If you have a mission it needs to be set to active in the mission menu (m) to deliver it, but you should've still been able to sell it - if you have the cargo move it to the orange section to deliver or the green section to sell
ok, I get it, but I think you need some UI on the screen explaining it, once I got, I had no clue I had to move it around. otherwise good game =)
@thomas-volpato Thanks for the feedback!
Nice little game, i first was lost but then i had read the description. The docking is a bit tricky as it mostly just works at the left pad if i perfectly fit the ship. Also if i press Escape i can cheat as i get the last items i had in my ship spawned again.
The game concept is pretty good, would love to see it further expanded. Biggest issues for me would be single pixel stars background, everything flickers when moving. The other issue would be lack of an in-game tutorial. E.g after buying an item, a small window pop up that tells you to control the cargo using WASD and Tab.
Really like the idea but the level design could be more polished. I have a hard time finding the three buildings as there are no directions guidance.
I liked the concept. Driving a ship and carrying cargo is an interesting game idea. I feel the controls and UI are a bit misleading. It took me a while to figure out what to do. Already starting the game with some objective and having it being tracked automatically by default would help guiding people to do it :)
The idea and theme was great! The music, graphics and ship controls worked well. Too bad that the game was kinda confusing with other controls and mechanics. I struggled so long with the delivery cause I didn't understand how it worked. Maybe if the game guided people more clearly, it would be easier to get into :)
I liked the game interesting gameplay