ardakrkz 2026-10-19 23:05 ♥ 0
absolute cinema
Foon → Ludum Dare Explorer → LD60 → Orpheus 0600
By axlplosion, ardakrkz, reaktori, digasnamai, kirschkuchensahne and septonks
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 16 | |||||
| Fun | 16 | |||||
| Innovation | 16 | |||||
| Theme | 16 | |||||
| Graphics | 16 | |||||
| Audio | 16 | |||||
| Humor | 13 | |||||
| Mood | 16 | |||||
absolute cinema
When he said "my brain is doomed" I felt that.
The game is linear and simple but the mood is crazy good. It has no reason to that oppressing, reminds me of Scorn.
Incredible job !
Awesome, but I can't figure out what to do after the three injections though I seached everywhere.
such awesome mood!
The mood is on point and the 3D-environments along with sound-design are well made.
In a pure game-play and technical sense it was very janky and confusing, but I enjoyed the experience regardless.
Keep on jamming!
The game is made to convey a special mood and it does it perfectly! The web version doesn't work for me (crushing my browser) and the standalone one was freezing sometime. The instructions were a bit unclear, but I finished the game. The ending is awesome!
Saw post on the main page, and i have to say, it didn't mislead me. One of the most atmospheric games of the jam for me
Managed to get the web build working in my browser after it stuttered for a while; must be something to do with Godot's 3d stuff on the lowest settings. Loved the style though; whatever shader you used worked brilliantly. The game itself was pretty creepy; not knowing what was going on until the reveal at the end was a really good plot device. The tasks could have done with a bit more signposting; I wasn't sure how the recycler worked until I noticed an arm was suddenly missing.
Absolutely stunning visual style! The game creates a genuinely creepy atmosphere through its gameplay mechanics, sound design, and sense of mystery. I absolutely loved it! Please let me know if you ever decide to expand on this idea in the future — I’ll definitely be following your work!
Great atmosphere and the ending scene is brutal, I loved that part the most ❤️. Took me a moment to figure out what to do with the interaction, but it was amazing. Would love to play a longer version of it :))
cinema
I don't usually expect much from the gameplay itself for games like these (the horror is usually the engaging part), but I will say that the instructions were a bit hard to follow. The syringe made sense, but I couldn't find the recycling machine at first, and it took me a bit to realize I was consuming limbs with it. Additionally, when he said to "take command" at the end of the game, I didn't realize right away that I was supposed to take his place... I kept trying to get back into the pod (it turns out you can lock yourself in the pod if you deposit the recycling machine from inside, haha). I blame that on myself because it seems pretty obvious in hindsight that the person we operate on is the one "in command". But the recycling machine segment was still pretty tricky.
The game looks and sounds amazing, which is of course very important for a good psych horror. I'm amazed at the level of sound design your team was able to achieve in 3 days! I could easily see it being in a full released, no changes needed. The graphics are great as well, but I'm more of a music and sound guy, so that stuck out to me in particular.
Overall, this was great. Incredible mood and atmosphere, especially for a jam.
The graphics and sound design are awesome! Needs to be optimized a bit better for browser.
I pretty much agree with everything said here. The mood is really something! I was playing the game in a browser, and it was a bit jaggy at first, especially in full screen mode but then worked ok. I also had some trouble understanding what to do after the injections, but managed to get a bit further.
This is probably the game I will remember for longest. I do not normally play games like this one, but the mood was crazy good. I encountered some lagging but that was probably because of web player. Also the credits were really nice.
The game looks absolutely beautiful, although the dithering might be a bit too harsh. One thing worth mentioning is the optimization - the game stutters for me both in the browser and in the downloaded version.
The sound design is absolutely fantastic!
The game also has a really interesting visual composition with that person chained to the mechanism. Honestly, that shot alone made me want to play the game!
Love the dithered graphics, felt like an old-school FPS. Great audio, very atmospheric. Quite a bit of lag, but I suspect that's the web browser -- it doesn't seem to like 3D games. A bit unclear what I was supposed to down, but figured out some of it eventually. Great effort -- well done!
I want to give a shoutout to the sound design. In 48/72 hours, it is really hard to give that aspect of development the love it needs, and yet you've done a really great job making sure that the atmospheric tone is established with the sounds.