Nice calm and cozy game. But I have few points. For me the game had something around 1-2 fps which was annoying and made the game painfully slow. Maybe a Windows build would solve it but i played even more demanding games on WebGL without problems, so i don't know what the reason for the low framerate. The art of boiler room looks AI generated but i don't see any AI disclaimer. Also wasn't Leningrad on a bit different part that Kamchatka? The upgrades difference was very subtle and it felt like the only thing was i had to put less coal into the boiler. But other than that, Nice work!
What a cool concept, The game would really shine with some better graphics, or maybe something like a bigger custom campaign levels could be also cool. But i still really enjoyed the game!
Nice game concept, I enjoyed playing it. But as a mushroom collector myself it was funny when all the mushroom that would be poisonous in real life were okay in here. Good Job!
Very cool and nice implementation of AI into the game. Do I understand correctly that you trained your model and based on what the player writes it returns the correct sprites, stats and special abilities? Im just wondering, what is the running cost of it? The graphics are super neat as well, the glowy look is so nice. Haven't seen anything like this before. Great job!
Really nice relaxing puzzle game. I might be repeating what others have already said, but it would be nice if the pieces of certain artifact were closer to each other or as you said at least mention they are supposed to be on the same layer, because i did not know that, so I always uncovered the tile completely instead of going layer by layer. Also the digging could be a bit faster (In the end I started spam clicking because it was faster a bit). and the dirt particles were often covering the dug up artifacts so i didnt notice them.
Regarding the completion of the artifacts themselves it would be nice that if you correctly place two pieces together they would become one piece. Another thing what would be nice, at least for me, would be to change the background of the place where you assemble the artifacts as it was hard to see some of the edges of the artifact pieces and I had to get really close to screen to distinguish them. And one last thing could be that blindly trying to assemble the pieces is very difficult. What come to my mind was that you could put outlines/shadows of the artifacts on the piedestals in collection screen until they are assembled at which point they are placed in the place of their shadow.
All in all nice entry, had to try as we also did a switchboard operator type game. I like how simple the tickets are, only the reordering made a bit mess, it would be nice to know which are connected already. Good Job!
Crazy how much can one person achieve in such a short time. Did not expect anything even close to this. I did not go through the tutorial but the hints carried me well apart for some exceptions. Did not manage to finish the game because of the length. For a GameJam entry it too long for my liking. I love all the different interconnected systems and everything. Cant imagine how you managed to do it for just the Jam. The visuals and sounds are also very nice. One of the most complicated games I played this Jam but it was fun. Great Job!
Wow, it took you only 8 hours and also using your own engine? Great job! Only thing just as others said, it is quite difficult to read the puzzles, but it was very nice.
This is probably the game I will remember for longest. I do not normally play games like this one, but the mood was crazy good. I encountered some lagging but that was probably because of web player. Also the credits were really nice.
Really nice game! The idea with checking the posters is really nice. Also, it took me while to figure out who is the producer not Bom Bom xdd. I somehow managed to freeze the game at the end when I failed. When answering the phone I skipped all the text, as I have failed for second time, and when I skipped through everything the game froze instead of putting m into main menu.
Nice game, really had fun while playing it. My friends actually made very similar game in 2D for a different game jam before. Would be nice if you provided windows build too, on my machine the WebGL had like 3 frames so i died a lot of times but managed to finish after few tries. It would be really nice if the player able to upgrade the ship somehow or by having one cannon on each side and having to switch between them. Very nice entry, Good job! (PS. We would be grateful if you played our game, as it has really great reviews as well, but not enough of them to even qualify. TY)
Happy to see another person from FIT (who knows, know), but the straight up doxxing was inappropriate. The game looks really nice and I really would like to play it, as the game we created was also inspired by Papers Please, only in completely different fashion, but the downloads are disabled. Is it because of these allegations in comments or for some other reason? And will it become available again?
I really liked the visuals and the physics of the game objects. It is a pity that when you assemble the rocket it just puts you in the main menu. It would be nice to have something at the end. But apart from that, nice game!
Very nice game. I like the reference to Amiga. The planets were looking very nice and I really enjoyed the riddles, but starting from the beginning after wrong guess is really annoying. Other than that, very good job!
The game looks very nice, I love the art. I got lost few time in the beginning struggling to understand what I am supposed to do, but i managed to finish it. I really liked the game, good job!
I love the incremental take on the game. It would be really nice if the letters that light up on the machine would actually correspond with the ones you press on keyboard, or other thing could be that when you type, the text doesnt reset every time, but you would continue with lets say a new paragraph and in the end you would actually write a book. The sounds are very nice as well. All in all very nice and polished game!
For authors first game (based on the itchio account) I would say a very nice game. Alhough the WebGL wasn't getting any mouse inputs for some reason. I liked the low poly models
LD60 — Old Tech (22)
Forgotten Pignology by sami822 2026-10-27T20:42:04Z ♥ 1
What a funny small game. Although it took me a while to figure out the paint, it was really funny. Very unusual game, I like it. Good Job!
Kamchatka by Kirill Balak 2026-10-27T13:43:22Z ♥ 0
Nice calm and cozy game. But I have few points. For me the game had something around 1-2 fps which was annoying and made the game painfully slow. Maybe a Windows build would solve it but i played even more demanding games on WebGL without problems, so i don't know what the reason for the low framerate. The art of boiler room looks AI generated but i don't see any AI disclaimer. Also wasn't Leningrad on a bit different part that Kamchatka? The upgrades difference was very subtle and it felt like the only thing was i had to put less coal into the boiler. But other than that, Nice work!
The Time Lost Legionnaire by BushFire 2026-10-27T13:17:51Z ♥ 0
What a cool concept, The game would really shine with some better graphics, or maybe something like a bigger custom campaign levels could be also cool. But i still really enjoyed the game!
One Bad Mushroom by Playrea 2026-10-27T13:09:17Z ♥ 1
Nice game concept, I enjoyed playing it. But as a mushroom collector myself it was funny when all the mushroom that would be poisonous in real life were okay in here. Good Job!
Phantasma by yowdie 2026-10-27T12:43:39Z ♥ 0
Very cool and nice implementation of AI into the game. Do I understand correctly that you trained your model and based on what the player writes it returns the correct sprites, stats and special abilities? Im just wondering, what is the running cost of it? The graphics are super neat as well, the glowy look is so nice. Haven't seen anything like this before. Great job!
ARCHAEC by MateusBoga 2026-10-27T11:49:47Z ♥ 1
Really nice relaxing puzzle game. I might be repeating what others have already said, but it would be nice if the pieces of certain artifact were closer to each other or as you said at least mention they are supposed to be on the same layer, because i did not know that, so I always uncovered the tile completely instead of going layer by layer. Also the digging could be a bit faster (In the end I started spam clicking because it was faster a bit). and the dirt particles were often covering the dug up artifacts so i didnt notice them.
Regarding the completion of the artifacts themselves it would be nice that if you correctly place two pieces together they would become one piece. Another thing what would be nice, at least for me, would be to change the background of the place where you assemble the artifacts as it was hard to see some of the edges of the artifact pieces and I had to get really close to screen to distinguish them. And one last thing could be that blindly trying to assemble the pieces is very difficult. What come to my mind was that you could put outlines/shadows of the artifacts on the piedestals in collection screen until they are assembled at which point they are placed in the place of their shadow.
Broken Arcade by koala585 2026-10-26T20:21:39Z ♥ 0
One of the most unique games I have played this Jam. Loved all of the games. Really nice experience and nice match for the theme. Great job guys!
Switchboard Operator by marudziik 2026-10-26T20:09:19Z ♥ 0
All in all nice entry, had to try as we also did a switchboard operator type game. I like how simple the tickets are, only the reordering made a bit mess, it would be nice to know which are connected already. Good Job!
Sputnik-1 by KITmani 2026-10-26T20:01:11Z ♥ 1
Crazy how much can one person achieve in such a short time. Did not expect anything even close to this. I did not go through the tutorial but the hints carried me well apart for some exceptions. Did not manage to finish the game because of the length. For a GameJam entry it too long for my liking. I love all the different interconnected systems and everything. Cant imagine how you managed to do it for just the Jam. The visuals and sounds are also very nice. One of the most complicated games I played this Jam but it was fun. Great Job!
Temple by someone 2026-10-26T18:42:24Z ♥ 1
Wow, it took you only 8 hours and also using your own engine? Great job! Only thing just as others said, it is quite difficult to read the puzzles, but it was very nice.
Orpheus 0600 by AXLplosion 2026-10-26T15:28:50Z ♥ 0
This is probably the game I will remember for longest. I do not normally play games like this one, but the mood was crazy good. I encountered some lagging but that was probably because of web player. Also the credits were really nice.
Totally Accurate Data Center Simulator by jstech 2026-10-26T15:17:24Z ♥ 0
Nice job guys, had a laugh playing the game. It is quite broken in some areas but it still was fun
Boo'x Office by Noah MAZARD 2026-10-26T14:24:45Z ♥ 3
Really nice game! The idea with checking the posters is really nice. Also, it took me while to figure out who is the producer not Bom Bom xdd. I somehow managed to freeze the game at the end when I failed. When answering the phone I skipped all the text, as I have failed for second time, and when I skipped through everything the game froze instead of putting m into main menu.
Blackwater by Avi 2026-10-25T08:02:59Z ♥ 0
Nice game, really had fun while playing it. My friends actually made very similar game in 2D for a different game jam before. Would be nice if you provided windows build too, on my machine the WebGL had like 3 frames so i died a lot of times but managed to finish after few tries. It would be really nice if the player able to upgrade the ship somehow or by having one cannon on each side and having to switch between them. Very nice entry, Good job! (PS. We would be grateful if you played our game, as it has really great reviews as well, but not enough of them to even qualify. TY)
Apteka by Eugenik 2026-10-23T22:10:34Z ♥ 0
Happy to see another person from FIT (who knows, know), but the straight up doxxing was inappropriate. The game looks really nice and I really would like to play it, as the game we created was also inspired by Papers Please, only in completely different fashion, but the downloads are disabled. Is it because of these allegations in comments or for some other reason? And will it become available again?
Old Man Playing Old Game by NTMalichi 2026-10-23T21:23:25Z ♥ 1
I love this game, it is very nice. Although getting stuck on the walls was quite annoying. The end got me though :D Very nice entry!
Meow Bomb! by qook1e 2026-10-23T21:08:57Z ♥ 2
I really liked the visuals and the physics of the game objects. It is a pity that when you assemble the rocket it just puts you in the main menu. It would be nice to have something at the end. But apart from that, nice game!
Amiga 12000 by randomhuman 2026-10-21T22:22:14Z ♥ 1
Very nice game. I like the reference to Amiga. The planets were looking very nice and I really enjoyed the riddles, but starting from the beginning after wrong guess is really annoying. Other than that, very good job!
Withheld by NonDev 2026-10-21T17:42:47Z ♥ 1
The game looks very nice, I love the art. I got lost few time in the beginning struggling to understand what I am supposed to do, but i managed to finish it. I really liked the game, good job!
Typing writer by Nikorych 2026-10-21T14:02:07Z ♥ 1
I love the incremental take on the game. It would be really nice if the letters that light up on the machine would actually correspond with the ones you press on keyboard, or other thing could be that when you type, the text doesnt reset every time, but you would continue with lets say a new paragraph and in the end you would actually write a book. The sounds are very nice as well. All in all very nice and polished game!
Virus Killer by alex2521999 2026-10-20T13:23:18Z ♥ 0
Very nice game. The Windows 95 graphic is really cool. The Tab was a life saver, could not have done it without it Great job!
Steam Locomotive by LastyW 2026-10-20T12:55:21Z ♥ 1
For authors first game (based on the itchio account) I would say a very nice game. Alhough the WebGL wasn't getting any mouse inputs for some reason. I liked the low poly models