Carton Carrier by dimlight 2022-10-14T11:41:21Z ♥ 1
Just wonderful! It’s even somehow a pity that only 10 seconds are given for the construction. Soundtrack that changes intensity depending on the phase of the game is a wonderful touch! Good job woth this one
LD60 — Old Tech (26)
Haunted Score by EOShadows 2026-10-24T09:57:24Z ♥ 0
A funny game, at some point I even caught the rhythm and the mouse clicks felt like the game's rhythm, so I think the mechanics turned out quite well. Leveling up the ghost (or should I say zombie?) was very unexpected and really delighted me. Thank you for your game!
Light Seeker by ingi 2026-10-24T09:51:05Z ♥ 1
Great job! For some reason I caught vibes from Machinarium and Bad Piggies lol. Really pleasant mechanics, the way you developed the wire idea - that's just awesome! I also want to point out the hints that naturally fit into the level - that's top-notch. Personally I felt like it was missing a narrative component, like why we're doing all this, but overall it's strange to expect that from a game jam entry. In general, I really enjoyed this little adventure.
Rail Mania by darkshadow 2026-10-24T08:49:13Z ♥ 1
A funny puzzle game, but it seems to me it has several problems:
- the controls feel weird, the ability to do the same thing in several ways is confusing, it's hard to understand how many cars the train is pulling, when I want to "attach cars" it highlights what will be attached, but when I want to "detach cars" it highlights the ones I'm detaching, this is confusing.
- I feel too constrained, perhaps as a game developer the game seems clear to you, but I would like a bit more freedom and room for error. Right now I feel like the levels literally have only a couple (if not the only) correct solution. It seems to me that computer puzzles should still give more freedom (this is my opinion).
Otherwise great, the audio and graphics are pleasant and quite sufficient for such a game. The style reminded me of Turmoil, maybe you know it. By the way, you also made Daily Yard - that's very cool!
In general, I think you made a good game and you should continue developing it for release, besides, basically it's almost ready.
Road Rage by FunnyPumpkin 2026-10-24T08:08:42Z ♥ 2
Cool game, really liked how you played the theme. Also liked the graphics and especially the KITTY! Overall everything is great, I played through the game a couple of times and had a lot of fun. The only thing that annoys me is fixing the cord to the screen (A), as I understood it just ruins the controls while everything else can be worked around with skill. It seems to me this is not the best idea. Everything else is super, thanks for your submission.
photo_2026-10-24_11-08-19.jpg
FINGERTRICK by alex-lumi 2026-10-23T20:29:31Z ♥ 2
OK, Nice, Great, Amazing, Crazy. A cool finger skateboarding game simulator. It was very difficult to get into the controls, like what to do etc. By the end, I kind of figured it out, but it was really annoying that the FH combinations (get on the board) and F-H (backflip + get on = die) kept triggering inconsistently, which is why I died often. Maybe it's worth moving the backflip to G, or something like that. But the game is addictive, I think if you move it from a runner to an "open world" it would turn out just great. But I'm not really into skateboarding games, maybe such a solution already exists. Thanks for your game!
The Last Route by T4RAN 2026-10-23T19:52:31Z ♥ 0
Excellent game about a train. At the beginning it's hard to understand what to do to get your first food (the kitchen doesn't have enough right away), which is a bit confusing. Also, it's unclear why there are coal stations in the demo (there's already plenty of it anyway). I lost because I didn't figure out that I needed to run from the fog. Other than that, just super! The graphics are top-notch - I really liked them, the map and expeditions look very interesting, I think I would happily play the release version, so it would be cool if you finished it.
B-K1ND by RenD 2026-10-23T19:33:13Z ♥ 1
A cute little platformer-puzzle game. For a long time I didn't know that you could rewind time, which is why I was getting the golden cassettes on my own. At some point this stopped working out, and I just gave up on them, but level 14 still forced me to learn the mechanic. After that the game really opened up! Excellent work!123.png
Descent by LogovoStudio 2026-10-22T18:11:28Z ♥ 1
I like programming in general and in games in particular, so I really enjoyed this!
It was lacking a bit in ambient sounds and music which would have fit perfectly here, but time was limited, I understand that. I don't know if it's planned, but when I tried to open the phone in the 'back rooms' game, it just crashed, lol.
Dial_Up. by Revetoon 2026-10-22T17:38:54Z ♥ 1
A really fun incremental game actually! I spent a long time trying to understand what the upgrades do, but when I figured it out it became really great! I really like the system you came up with and how you tied it to the jam theme, bravo!
Overall the game looks good, although the feel (animation, controls, sounds and music) of course needs some polish.
Good luck!
photo_2026-10-22_20-35-44.jpg
Play In Case Of Death by thristhart 2026-10-22T17:18:37Z ♥ 2
A very cute game, pleasantly plays on the jam theme! You feel like a real biscuit. 10/10 stupid iphones. photo_2026-10-22_20-17-31.jpg
Snake Age by HexStart 2026-10-22T16:57:46Z ♥ 2
Fun game, really liked such development of gameplay ideas for 'Snake', honestly it seems to me that something could actually come out of this, sorry for such a crude suggestion, but add mechanics from Vampire Survivors or any other progression system and this will be a full-fledged game in this genre.
As for what I didn't like - there's no indication of your houses, because of which you have to either remember them or bump into them and die. The AI of allies is a bit annoying, I really would have wanted to be able to give them orders, since we're already using the mouse for building.
But this is all just rambling, I bought all the upgrades and spent about 45 minutes in the game, in my opinion just an excellent result for you! Good Job!
Old Tech, Dead Tech by crotonyl_alcohol 2026-10-22T12:57:36Z ♥ 1
It's a cool strategy, I like the feeling of the game - a bunch of little men running around and doing different things - it's great. Well, I was able to complete the game because I caught a softlock from corpses (lol) and did not find in the help how to fix it. But it's been a lot of fun up to this point!
photo_2026-10-22_15-57-14.jpg
Mr. Radio by IDos 2026-10-22T12:20:03Z ♥ 1
Hi! I was hooked by the visual style of your game and it looks great overall! You also have a written story and even its VOICE ACTING, but it seems to me that the game itself has a number of problems.
1. There are very few hints on the interface. A pop-up window about changing the goal, for example, could tell you that there is a list where it says what to do (I couldn't find it for a long time)
2. Some things don't do anything at all (or look like they do), such as adding a task to favorites.
3. motion blur
4. But the most important thing is that I just soft lock in the moment with the cart, maybe I didn't find a button or something, but I couldn't remove the items from my hands to take what needed to be put in the cart.
I started playing the game with great enthusiasm, and it was interesting to listen to the dialogues, but after 15 minutes of trying to beat the cart, I gave up. Can you explain to me what needs to be done?
The Abacus: Hellraiser by Maksim Terskov 2026-10-22T10:37:37Z ♥ 3
A very high-quality game!
In general, the use of the score and the style of the enemies can probably be considered a hit on the theme (at least it suits me perfectly). There were a few buttons missing for the A-D counter (well, or I caught some kind of bug), so I went on the mouse.
In the end, I really caught the rhythm and filled the kombucha - it's very nice! There's not much else to say, the visual is just fire. photo_2026-10-22_13-37-11.jpg
Bumper Cars Guy by notnasiul 2026-10-22T10:18:21Z ♥ 1
It's funny! I love pico-8 games.
The first time, I didn't understand the mechanics and just poked around. In the second wound, I decided to read the description of the game and then it opened! I really liked what we have here as the "behavioral mechanics" of interaction between entities (at least that's how it feels). But how these kids love to go to the center, lol! It's just a nightmare!
I didn't have enough mechanics to develop during the game, so I decided to stop at two wounds.
Here's my result (and there were still a bunch of coins that I didn't have time to pick up, so add 50 more points :D)photo_2026-10-22_13-13-43.jpg
ScrapBoys by Nikiroz 2026-10-22T10:03:14Z ♥ 4
It's cool! Excellent pixelart, the theme is interestingly played. Everyone here is flexing their champions here are mine:
photo_2026-10-22_12-55-46.jpg
At the very beginning, I didn't immediately realize that I had to dress all three of them, but even so, I almost defeated the boss on the first attempt (it was this guy). I didn't really understand how the boss hits, to be honest, there's some kind of indicator from below, but it's not very clear.
photo_2026-10-22_12-47-08.jpg
I also didn't have enough hints when pointing at an object. I had to memorize and put on/take off endlessly.
And finally, I would like to speed up the time in the battle (my first time 1 on 1 lasted a few minutes lol), as well as some kind of endgame (for example, cool parts fall from the boss and it scales (you can have previous versions)), then I would spend a lot more time in the game!
Otherwise, it's great, I really liked it!
Switchboard Operator by marudziik 2026-10-22T09:44:18Z ♥ 0
It's a great mechanic, elementary to learn, but on top of it, I've already figured out how to optimize my work.
I really liked that the interface was well thought out, several times I caught myself thinking "I wish I could X here" (such as an indicator of which wire is used, etc.) and suddenly realized "damn, so it is here." The only thing I lacked was the indicator on the card itself - it has a long opening, and without it, I did not find a way to quickly understand which ones I am already doing right now (especially considering that they are being rearranged, I am not sure if this is a good mechanic at all).
It also seems that things are not always good with colliders, a couple of times I grabbed the wrong thing when two connectors were lying next to each other. And there is a moment with the generator, I tried to keep 5 working calls constantly requery, but at some point I got this: [image] It was a little sad :D. photo_2026-10-22_12-33-44.jpg
And finally, I demand a leaderboard!
Otherwise, it's just great!photo_2026-10-22_12-33-48.jpg
OUTRAIL by TOSHIY 2026-10-21T16:48:21Z ♥ 0
I really like the visual style of your game, the animations, and the overall feel—it's just wonderful! I think there are some issues with the tutorial (I only understood on the third attempt what I actually needed to do to get iron for the first upgrade), but overall the idea is excellent, and I think this will make a great full-fledged game.
THREAT* by Jacky San 2026-10-20T19:07:02Z ♥ 1
What I liked: - PICO-8 - Khidr from Rogue Legacy (lol) - Dynamic gameplay - Pixel graphics and music
A cool little game, feels nice. Passed on the second try, right as soon as I understood what needed to be done)
PIONEER 60 by haohao0407 2026-10-20T18:58:15Z ♥ 3
What I liked: - Graphics (models and effects) - Sounds and the feeling of takeoff
What I would improve: - It's a shame there's only one type of puzzle, and once you understand what's required of you (though it's not simple), it becomes too easy and obvious afterward - There's a lot of text for the beginning, and for such a small game
Overall, it's cool. Good luck with further development.
GO AWAY by imod 2026-10-20T18:37:15Z ♥ 3
What I liked: - DLLS5 - Chinook - Apache
What I'd like improved: - indication of arrival from the other side (although maybe it's intentional so I suddenly discover I have a disco in my backyard) - more modifiers or some kind of progression for the number of arrows per shot/firing speed
Joking aside, the game is relaxing, and the ending is absolutely great!
Fix The Dead by muhyrla 2026-10-20T18:19:58Z ♥ 3
What I liked: - Very atmospheric, in particular the sounds are just excellent! - scareeeeecrows - не бойся ночи-и-и-и-и... - ВЫ! НАШИ АРТИСТЫ! ЗНАМЕНИТЫЕ...
Yes, excellent game! Very vibe-y, although I'm not a fan of these your "some scary moments", but I played through to the end with pleasure. Overall the concept is excellent.
Levallois tech by TingLight 2026-10-20T17:57:33Z ♥ 1
What I liked: - very unusual gameplay, perhaps it's been done somewhere before, but I'm trying something like this for the first time - pleasant medieval music - REFERENCES - graphics and the combination of 3D and 2D
What could be improved: - sorely lacking fixed views, rotating the object is not always convenient - would like to have an open shop so you could buy whatever you want - the game lags in the browser (which is probably not surprising)
Turned out very chill and awesome, had a nice time playing this game for almost an hour.
The Last Signal by Sneha 2026-10-20T08:53:32Z ♥ 0
What I liked: - Coyote Time is a platformer database, it's nice that you added it.
What I didn’t like: - a huge amount of text, which is pushed to read by the game through the requirement of codes. But in fact, after the first code, I realized what they looked like and then I just skipped everything.
It's clear that this is your first game, it's normal that you couldn't do everything you wanted to do. Delete it in future projects!
Old Ship Crane by kontest53 2026-10-20T08:26:21Z ♥ 1
You've got a great game! Here are my thoughts:
What I liked: - The game itself, a mix of Easy Delivery Co. and Dredge sounds great! - the schedule is very juicy and exciting - WAVES! and everything related to water (funnels, etc.) - the music is pleasant and meditative
What I didn't like: And suddenly there is no such thing!
What I think should be improved?: - during the passage, I hit a boom once... nothing happened (almost), I was waiting for a big explosion! - the map may be superfluous, but the radar would not be bad, I felt that it was only a miracle that I collected as much as I needed. - It seems (?) Funnels don't suck in - I would like to deliver goods somewhere!
But it's all the little things, the game is really cool! Old Ship Crane.png
Bit Clash by Varun Singh 2026-10-20T08:01:52Z ♥ 1
What I liked: - the mechanics of discs bouncing off walls (when I realized that it even exists) - sounds, they are pleasant - the graphics are nice - different blocks
What I didn't like: - movement system, honestly it was fun for me to race around the map with normal controls, but when it changed it turned into torture. - disks stopped being selected (there was probably a maximum, but it is not written anywhere) - I would like to have some kind of goal, for example, to bring something to the center or earn points.
Overall, very good for the first game. Good luck in future projects!