Operation Alien Translation by Sheepolution 2026-04-21T18:24:51Z
Cool implementation of the idea! Awesome!
Foon → Ludum Dare Explorer → Users → Maksim Terskov
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | š„ | Radio Head | jam | 31 | 4.25 | 3.89 | 3.95 | 4.39 | 4.55 | 4.14 | 3.83 | 4.52 |
Cool implementation of the idea! Awesome!
Great interpretation of the theme, and the sound effects are really good.
Itās quite difficult, though, to aim, keep the target in sight, and look up in the table how to produce the letter you needāall at the same time.
PS Special thanks for the audio settingsāthis is something many games really lack.
To be honest, Iām not a big fan of horror games. The puzzles are not very difficult. But the monster design is really cool, and the rhythm-based clicking mechanic is a neat idea. The characterās capsule probably should be a bit bigger. The hands go through walls quite easilyāI initially thought Iād run into a wall with no collision at all, but then realized the arms are just too long or the capsule is too small :)
Hahhaa it was really funny :) Cool art and sound design EEYEEEYEEEYEEEY
The sounds are great. The enemies feel a bit too tankyāit takes a long time to kill them. The shockwave mechanic is interesting.
Got stuck on the Unity loading screen :(
A very creative approach. But because of that creativity, the controls feel a bit awkward.
Really cool game! I just wish the tutorial were a bit clearerāmaybe with step-by-step examples. As it is, it feels more difficult than it actually is. But once you figure it out, itās not that bad :)
In any case, itās one of the most memorable games I played during this game jam.
OMG dude 8 languages! That's really cool
Not sure what the issue is, but I couldnāt get the game to run :( It just doesnāt loadāboth on Ludum Dare and on itch.io. After loading, itās just a black screen and thatās it :(
The character feels very heavy and slow. You see an interactable object and it takes a long time to get to it. But interacting with the terminal feels really greatāthe typing sound is very satisfying. It actually made me want to set up a similar theme on my Mac terminal :)
A really cool idea and a solid implementation.
It did feel like you have to hold the mouse button a bit too long for a dash in Morse code. At first, I often ended up sending something completely different from what I intended :)
I had a similar ideaānice concept :)
I immediately recognize the interface style from Claude/Cursur; without specific UI instructions, it often generates something like this. Itās better to provide clear UI guidelines so it doesnāt feel so āfamiliar.ā
The slider for adjusting the wave feels too stepped, in my opinion, which makes it feel unresponsive. A smoother, continuous value change would feel much better.
That said, itās really great that thereās some gameplay progression and a sense of increasing difficulty (we actually forgot about that in our own game for this game jam, and itās a big downside for us).
Overall, it turned out well!
Cool visual style, really
I ran into a bug right at the start :D It seems that if you press movement during the cutscene, all controls stop working afterward. Maybe thatās how the bug gets triggered.
The car physics are really well done! I missed having a volume control or maybe making the ambient sound louder. The atmosphere is great!
PS: For some reason, it immediately reminded me of the secret cow level from Diablo II :D
Good music, good art