maksim-terskov 2026-04-21 15:21
Good music, good art
Foon → Ludum Dare Explorer → LD59 → SIGNAL: Abyss
By fourapril
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 398 | 3.60 | 22 | |
| Fun | 212 | 3.70 | 22 | |
| Innovation | 539 | 3.20 | 22 | |
| Theme | 531 | 3.52 | 22 | |
| Graphics | 378 | 3.82 | 22 | |
| Audio | 252 | 3.70 | 22 | |
| Humor | 386 | 2.85 | 19 | |
| Mood | 270 | 3.90 | 22 |
Good music, good art
Very interesting idea, and I like the sound and art too.
Does signal have any real purpose? I can see around even without it. Also, allowing jumping also with D would be convenient.
Yes, its stop red fish o_o
I love the sound design that you got going in this - the radar search sound combined with the ambient noise background makes for a very Pink Floydy Echoes sound :D I agree the difficulty is maybe a bit lenient with maybe too generous lighting outside of the radal signal, but in game jams it's maybe best to err on the easier side :) Art reminding me somewhat of Binding of Isaac. Well done!
Sound design was great! The controls felt snappy and good variance of obstacles. I think it was great it had checkpoints, hard to balance stuff perfectly on a jam ^^ I wish there was more reason to fire the radar more often, it felt nice to press it (sound and visuals where really nice), but I stopped after a while. Nice game!
end.png Easy!
Pretty nice, especially for a solo dev. Really liked the art, the palette and style are really consistent. For me a light atmospheric track would have been nice, something really muted to stay within the watery vibes. The echo sound was cool, but the sfxr-style sounds were a bit harsh to my ears, maybe just a bit of reverb + less gain would have been enough. Same as the others, I didn't get at all that the signal repelled the red fishes, but it was useful to see the blue bubbles on the right side of the screen. Not the best game out there of course (actually, one of the best I tried today!), but for a solo work it's really impressive. Bravo!
I like the mood, well done! Pressing R refreshed my browser so i just didn't use it, but I managed to finish it anyway!
Very interesting concept, and it was a lot of fun to play, but I found a glitch in my first run. If you keep pressing the jump button while getting hit, you can get stuck in the far right wall, where you're basically invincible. This got me down to about 8000 meters then I got stuck and couldn't go down any further.
Screenshot 2026-05-04 at 12.47.48 PM.png
Didn’t expect that ending,thanks for making me sad!
Overall, a really nice game with a simple game loop and a moody atmosphere. The balancing could have been a little more... balanced, since it was pretty easy to beat, but under the time constraints, this is a really solid entry. Music was simple yet great and loved the art!
Excellent art and mechanics. I managed to finish the game on my first try using only W/S. Perhaps you could include some mechanics that require the use of R.
If you could rate my game, I would appreciate it.
Nice game! I had a bug where I was stuck in the right side. I especially like the mood of the game. Well done!
Thanks for this game. I beat it on my first try. I liked the variety of obstacles. The sound was atmospheric.
Actually more fun if you don't use the signal ability, liking the dark mood lol
I liked the game a lot! Simple, effective, short, but still enough to show the potential it has. The overall aesthetic works really well too.
Honestly, I think it’s incredible that one person managed to make all of this in barely three days.
My sincere congratulations, great work! :fish: