I really like the cozy vibe and the simple artstyle. It is sad though that the sprites are AI modified even if only slightly :(. In my opinion, some artefacts and mistakes in the art are more welcome than AI modified art. Good entry though!
Very interesting gameplay loop. It was super engaging and I suppose it fits the theme too (and as others pointed out, it would fit the last theme as well lol). Good work!
Very cool entry! I love your implementation of the theme. Would love to see perhaps bigger entities (like 3x3 or 4x4) to represent boss fights or whatever. This has a lot of potential! Good job.
I like the game idea and it is fun to play. But some locations aren't marked but calls for that location still come? With more polish, more places and more possible calls, it can definitely be a great game.
Currently, burning the vines feels somewhat inconsistent. I feel the game could maybe lean into more movement based gameplay and add obstacles and timers maybe? Definitely has potential to have a funner game loop. I like the environment and graphics!
Super relaxing playing this. I liked the futuristic setting and I feel that could definitely be expanded on (maybe have futuristic elements in the shop as well?). If the shop were to be made to be more "full" and have a greater variety of shapes for the different parts, I can imagine myself sinking hours at a time playing the game!
This is one of the best games I have played in this ludum dare. I really like the time rewind mechanic and the movement is smooth. If I really had to nit-pick, I'd say the keyboard controls were a little frustrating but the game felt very good to play with a controller. The jumping across the gap using a copy of yourself is a great idea for a level but I feel it was a little painful to execute (as someone who doesn't play platformers, so could just be a skill issue on my part). Maybe, making the copy float for just a little longer at its last position before it vanishes would help? I love the crisp pixel art and the variety in levels is also great. Really enjoyed playing this!
I like the art style but I think adding a simple scoring system (maybe something based on the number of pipes used) could motivate the player to find better solutions instead of settling on a solution that works. Cool implementation of the theme!
It was super fun solving the puzzles! As someone else said, it would be nice to be able to explore the bunker aside from the puzzles. I like the atmosphere in both the puzzle and walking sections. I also like how despite the fact that 3D and pixel art look so different, the 3D sections do not feel out of place here.
I really like the monster designs and the 2.5D look you went for. Controls also feel smooth. From a gameplay point of view, I guess there could be more ways for the player or otters to interact with each other and the environment. Would be fun to see how the game could be scaled up for a bigger world (yes I want to have an army of otters).
LD60 — Old Tech (22)
LOKOMOTIV by Tort1lla 2026-10-25T11:43:25Z ♥ 0
I really like the art style and the interior of the train. You have also represented the train speeding up and slowing down really well!
The Lamplighter by NickoGino 2026-10-25T11:25:11Z ♥ 1
I really like the cozy vibe and the simple artstyle. It is sad though that the sprites are AI modified even if only slightly :(. In my opinion, some artefacts and mistakes in the art are more welcome than AI modified art. Good entry though!
Semaphore by Helagos 2026-10-25T11:08:53Z ♥ 0
Very interesting gameplay loop. It was super engaging and I suppose it fits the theme too (and as others pointed out, it would fit the last theme as well lol). Good work!
CrossbowThing by Nnnnneeeedddd 2026-10-25T10:58:33Z ♥ 0
This was very fun to play. I love the pathfinding of the enemies as they hide behind trees before creeping up to you.
Slam Duck by Lucky Racoon 2026-10-25T10:40:11Z ♥ 0
Nice game for your first jam! The gameplay loop did get repetitive quickly though. I really like the elephant (I think?) character.
MiniRPG by Zathnic 2026-10-24T17:41:36Z ♥ 1
Very cool entry! I love your implementation of the theme. Would love to see perhaps bigger entities (like 3x3 or 4x4) to represent boss fights or whatever. This has a lot of potential! Good job.
FACEPAGE: Old Internet by Darkwing00Duck 2026-10-23T19:47:00Z ♥ 0
Very interesting take on the theme. I like the different ways the player has to interact with the game. Would have loved to see some old memes though!
Hold, Please! by artemco 2026-10-23T19:29:50Z ♥ 1
I like the game idea and it is fun to play. But some locations aren't marked but calls for that location still come? With more polish, more places and more possible calls, it can definitely be a great game.
Tomb of green cup by CoolPurpleRat 2026-10-23T19:09:39Z ♥ 1
Currently, burning the vines feels somewhat inconsistent. I feel the game could maybe lean into more movement based gameplay and add obstacles and timers maybe? Definitely has potential to have a funner game loop. I like the environment and graphics!
The Old Techmongery by designernap 2026-10-23T18:23:27Z ♥ 1
Super relaxing playing this. I liked the futuristic setting and I feel that could definitely be expanded on (maybe have futuristic elements in the shop as well?). If the shop were to be made to be more "full" and have a greater variety of shapes for the different parts, I can imagine myself sinking hours at a time playing the game!
27MHz by jordantanner 2026-10-23T18:10:24Z ♥ 0
very fun driving the cars but i dont have friends to share my tape with 😰
The Last Rewinder by danwhiffing 2026-10-23T17:57:51Z ♥ 1
Love the atmosphere and the movie references!
Robobobo by Danigabe 2026-10-23T10:40:44Z ♥ 3
I really like the sprites (especially the boss). The controls took some time to get used to but overall fun game.
B-K1ND by RenD 2026-10-23T10:19:31Z ♥ 1
This is one of the best games I have played in this ludum dare. I really like the time rewind mechanic and the movement is smooth. If I really had to nit-pick, I'd say the keyboard controls were a little frustrating but the game felt very good to play with a controller. The jumping across the gap using a copy of yourself is a great idea for a level but I feel it was a little painful to execute (as someone who doesn't play platformers, so could just be a skill issue on my part). Maybe, making the copy float for just a little longer at its last position before it vanishes would help? I love the crisp pixel art and the variety in levels is also great. Really enjoyed playing this!
Jam Boy by Juutis 2026-10-22T20:16:00Z ♥ 0
Funny boombox man fight i like. Kick alien asses. But could have more music during fight :(.
Booji by AidnaMode 2026-10-22T19:54:28Z ♥ 1
Really cozy vibe! I had fun taking pictures.
Rogue Cove by mechanicallife 2026-10-22T19:35:54Z ♥ 1
Super cool vibe! Love the dithering and the whole atmosphere of the game.
Pneumopolis by j3m 2026-10-22T19:15:40Z ♥ 1
I like the art style but I think adding a simple scoring system (maybe something based on the number of pipes used) could motivate the player to find better solutions instead of settling on a solution that works. Cool implementation of the theme!
The Abacus: Hellraiser by Maksim Terskov 2026-10-20T06:34:03Z ♥ 4
Very fun game. I love how the skeleton is vibing all the the time. Great visuals too!
Bunker-88 by CyanRoke 2026-10-20T06:06:59Z ♥ 2
It was super fun solving the puzzles! As someone else said, it would be nice to be able to explore the bunker aside from the puzzles. I like the atmosphere in both the puzzle and walking sections. I also like how despite the fact that 3D and pixel art look so different, the 3D sections do not feel out of place here.
Mystry Tample by Vladimir_Rybakov 2026-10-20T05:17:40Z ♥ 0
I am personally not a huge fan of point and click games. However, the artwork is pretty!
Clam Hunters by Maakole 2026-10-20T04:49:31Z ♥ 2
I really like the monster designs and the 2.5D look you went for. Controls also feel smooth. From a gameplay point of view, I guess there could be more ways for the player or otters to interact with each other and the environment. Would be fun to see how the game could be scaled up for a bigger world (yes I want to have an army of otters).