FoonLudum Dare ExplorerUsers → Kirill Balak

Kirill Balak

Games

YearLDThemeGameDivisionRankOvFuInThMo
202659SignalšŸ‘„PING! ATTACK! RUN!jam1224.003.854.044.293.79

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Mood vs Overall

Comments by Kirill Balak

LD59 — Signal

Jim's Quest for Birthday present by Sobigdrasil 2026-05-08T23:03:58Z

The visuals are gorgeous!

High Rollers by HardyTryer 2026-04-26T09:14:47Z

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There wasn’t enough onboarding at the beginning. I didn’t immediately realize that you can spin, and that it requires a certain number of coins. At first I just tried pressing Q and nothing happened šŸ˜…

It also took me a while to figure out the gates — I didn’t notice right away that you’re supposed to look at the emoji above them. Around my fourth run I finally understood how the game works and managed to reach 68k meters.

It felt pretty exciting at the start, but it got a bit boring fairly quickly. For the most part, I could already ignore almost any obstacles thanks to the upgraded jump. When you can jump four times in a row and launch yourself into the air, nothing really feels dangerous. You can even recover from falling off a cliff by jumping mid-air. Gates appear less and less frequently the further you go, and you can just jump your way to the right ones anyway. I even tried to intentionally die, but ended up just misusing my jump a few times in a row and still didn’t make it to a gate. By that point, though, I was already getting a bit tired of it.

I expected enemies to be able to shoot at me too, but they don’t. That would make things more interesting, though it would definitely need balancing.

On the plus side, besides the strong initial sense of momentum, I’d also highlight the interesting use of the spin mechanic in this genre. And it’s great that you managed to implement a progression system during a game jam)

The Abyss by TureGrappa 2026-05-08T23:26:07Z

Funny enough, I was thinking about a similar idea myself šŸ™‚

Really nice take on it

Holy Light by Tvorojok 2026-05-08T22:26:00Z

So beautiful! 😯

Lagworld Relay 59 by alisher_fazilov 2026-04-26T10:44:35Z

The project looks very interesting. It’s clear that the mechanics were carefully thought through. However, this genre isn’t really my thing, so I can’t evaluate it objectively.

Thanks for the tutorials both in the game and on the page. I still had to figure things out through trial and error to understand how it works in practice, but it’s convenient that you can always go back to the description if needed.

As I understand it, there’s no way to attack the martians — you can only avoid them. I’m missing an attack option)

Winter Resort by Xarina777 2026-05-07T20:02:18Z

I like games that combine 2D characters with 3D environments šŸ‘

P.S. Cheers from the Game Punkz conference! šŸ™‚

Ray of Hope by Sceef 2026-05-08T23:08:48Z

Atmospheric!

Telepathy, Rhythms & Fingers by LesDremlet 2026-05-06T20:25:46Z

Very interesting concept with the music! The finger-cutting part surprised me :)

Soul Beat by semenov 2026-05-06T20:03:59Z

Interesting visuals and atmosphere.

I didn’t immediately understand how to get past the first enemy. At first, I ran into a wall when I followed the green signal, so I went back and tried to sneak around him whenever he looked away šŸ™‚

In the end, after several attempts, I tried following the green light again and finally understood how the game is supposed to be played. I finished it completely

Mech and Signals by rnk 2026-05-06T20:51:58Z

The explosions feel really powerful! Awesome!

I didn’t immediately realize that you’re supposed to click the arrows with the mouse buttons. Also, sometimes in the browser the control room screen shifts out of place, which makes the arrows impossible to click

Mating Call by Color and Form 2026-05-06T14:36:46Z

Interesting concept, and I liked the visuals. At first, though, I thought being able to go outside the boundaries of the field was a bug. Sometimes the round would also reset when that happened. I was also wondering why there were leftover cards. Only later did I realize that the note about zooming out was there for a reason šŸ™‚

It might work better if the whole game fit on a single screen.

And even with the tutorial, I’m still not sure I correctly understand how matches are determined.

MISSION 404 by KALABHERS 2026-05-08T22:03:29Z

Very interesting concept and beautiful design!

But I didn’t immediately realize that you’re supposed to follow the rhythm (yeah, I didn’t read the message on the wall).

It’s also frustrating when you clearly hit the rhythm, but the game doesn’t register it. Maybe there’s some kind of synchronization issue. I played the downloaded version.

SIGNUM by fkjaha 2026-05-08T21:25:20Z

Днимок ŃŠŗŃ€Š°Š½Š° 2026-05-08 235014.png

Looks like I’m the only one who got stuck right at the beginning šŸ˜…

At first, I couldn’t understand what I was supposed to do. I interacted with the terminals, but everywhere I didn’t have enough resources. Then I started trying to use items. I managed to place a satellite dish, and resources started coming in. But I incorrectly remembered that unlocking the fields in both cases required several thousand resources. So I went to explore the ship, crawled through it, and ended up outside. At first I thought it was a bug, then I started doubting myself, because it seemed like there was nowhere else to go. I was even looking at the later areas through the gaps šŸ˜…

I reached the giant snail and then fell down. Since I had spent so long trying to figure out what to do, I went back there again and fell down a second time. After that, I tried searching for resources by attacking the walls with the starting weapon. I thought maybe some script hadn’t triggered properly. Then I started trying older versions of the game. In one of them, I discovered that one of the fields could actually be unlocked with a very small amount of resources. Finally, I managed to progress a bit and gather some resources =)

The game looks good and surprisingly large-scale for a jam project. I might come back to it later

SIGNUM by fkjaha 2026-05-09T11:37:32Z

@fkjaha

By "stuck" I meant that I didn’t understand what I was supposed to do. I did notice the "I’m stuck" button in the menu, though, and used it when I fell through the textures :)

LD: Lighthouse Defence by Melomaner 2026-04-26T15:01:24Z

Днимок ŃŠŗŃ€Š°Š½Š° 2026-04-26 172942.png

When I launched the game for the first time, the build menu wouldn’t open for some reason — neither with B nor with 2. I ended up clicking the icon instead. After the first loss, it started working.

The first time, I got confused with the upgrade — I pressed the icon with "U" and upgraded the tower itself. Only later did I realize that turret upgrades are in the build menu. I had to earn more money in the following waves just to get through the tutorial šŸ˜…

I still don’t quite understand how "Income" works. Also, it’s a bit odd that the character can walk on water šŸ™‚

It would also be more convenient if, when a code needs to be entered in a tower, there were some kind of sound cue and the message above it was highlighted more clearly — I didn’t notice it right away. Maybe it would be better to show this kind of warning in the center of the screen so it’s more obvious.

Overall, it’s surprisingly fun to play šŸ‘

I played a few times but haven’t finished it yet. Might come back to it later

NASA signal by Fi7Games 2026-04-27T18:21:45Z

At first, I didn’t understand the rules at all. I read some comments, tried a few things, and eventually got it šŸ™‚

But I didn’t get past the first word I guessed.

The main issue for me is the onboarding — having to spend a long time figuring things out is off-putting.

I agree with the comment @el-chivo-vivo about adding a line break after "rule:". That might make it clearer what relates to what.

And the "5" in the font is indeed confusing šŸ™‚

Signal of Honor by Cahard 2026-04-26T09:59:08Z

The web version took a long time to load at first, so I decided to download it on PC. I launched it, didn’t even have time to figure out what was going on, and I was already getting shot at.

At first, I died almost immediately. Then I tried running along the right edge. I managed to reach the entrance with the tower, but by that point I had run out of ammo. Another time I did pick some up, but I still got killed.

There’s an issue with feedback due to the animations and enemy behavior. And most importantly, the lack of sound makes it hard to understand what’s happening — at first I even checked whether my PC audio had stopped working.

Overall, making a shooter for a game jam is already an interesting choice šŸ‘

Through the Dark Forest by tweekus 2026-05-08T22:47:13Z

I like this minimalist style!

Wavelatro by ForsakenAginor 2026-04-27T16:34:16Z

This isn’t my genre, so I can’t really evaluate the gameplay, but it feels very well made. The visuals in particular stand out. I liked how the screen is rendered, the effects on it, and the items at the bottom.

Natural Luck by Alexandr Gerya 2026-05-06T19:50:43Z

Not my genre, and I didn’t really understand how to play, but it looks interesting šŸ˜…

Inattentive cashier by YugiMuto 2026-05-06T15:31:26Z

It actually turned out really funny 😁

I finished it completely. Despite the simple mechanics — or maybe because of them — it makes you want to reach the end

Link the Shrink by TOSHIY 2026-05-06T20:13:00Z

Looks great! But I haven’t figured out how to play yet :)

Signal Rush by Pavel.Cherepanov 2026-05-06T20:32:23Z

There’s potential to make the gameplay really addictive :)

Last Frequency by Catanus 2026-05-08T22:37:27Z

Very good minimalist visuals and gameplay!

Lost In Translation by Cornex 2026-05-08T21:50:56Z

A very interesting use of the jam theme!

Dungeon Signal by Guntsler 2026-05-06T12:50:29Z

Good design. I didn’t immediately realize that you’re supposed to react to the flashes of light and their sound. At first, I imagined the monster’s approach sounds differently šŸ™‚

The game is tense at first, and the ambient audio and footsteps really help with that, but you can walk for a very long time without anything happening, and it starts to get boring.

P.S. The game only launches on itch.io — the LD page gives an error. The Google Drive link is private and requires access permission

Днимок ŃŠŗŃ€Š°Š½Š° 2026-05-06 154841.png

TWILIGHTHOUSE by bobanko 2026-05-08T21:43:58Z

Very good design — not just in the game itself, but in the menus as well.

Thanks for the tutorial and the translation. Finally, proper onboarding! šŸ™‚

The gameplay is conceptually interesting, but the arrows at the bottom of the screen confuse me. When the beam is pointing downward, pressing A moves it to the right, while D moves it to the left, but the arrows seem to indicate the opposite

Ping to Survive by Mekuire 2026-05-08T23:21:06Z

Oh, I had a similar idea! Interesting implementation

Bash and Gash by Rezervold 2026-05-08T22:23:51Z

Finally, a dynamic game! 🤘

The way enemies fly apart is really fun. But I do have some issues with the camera placement — most of the action tends to happen somewhere far in the distance.

There are also occasional dead zone issues. When there are few enemies left, it becomes hard to hit them. The car just spins around them, and the wheels seem to get stuck

Radio of the Last Day by Yury Vetur 2026-05-06T19:38:21Z

Looks ambitious for a game jam. The atmosphere is great, and I liked the visuals. But on the second day, I can’t catch the signal.

I also noticed that the kHz display has been shifted downward from the very beginning — you can see it in the screenshot

Днимок ŃŠŗŃ€Š°Š½Š° 2026-05-06 172125.png

Make Way for the Supreme Leader by starr 2026-05-07T20:12:18Z

The tutorial at the beginning feels overloaded, but the game looks like a genuinely complex system

Blind Signal by Ilya Kr 2026-04-27T16:10:55Z

The mechanics and onboarding are very well done, but the levels themselves are too easy. Some can be cleared in a straight line even after the basic tutorial. In the end, I only died once.

This could already be turned into a full game — the main question is level design.

I noticed a minor issue: sometimes after using the signal, objects get highlighted that weren’t visible within the circle when the signal was used.

Signature Zero by red-horde-games 2026-04-27T19:31:57Z

An interesting concept — I haven’t played anything like this before. The waves reminded me of my own game, but in mine you direct them, while here you defend against them šŸ™‚

Great visuals!

But the game is missing sound and music.

Once I fully understood the rules, it actually became too easy. I didn’t need to use flares at all. Even the level where this mechanic is introduced can be completed without them. I only tried them once during one of my runs on that level, just to see how they work.

It felt odd to me that enemies pass through the ship. At first, I thought it was a problem when an enemy was moving toward the ship. When I started, I even tried to move it.

It would be nice to add some animation to the ship in the future

Hack my Signal by Acid Infinitely 2026-04-27T15:50:15Z

I couldn’t figure out how to play. I read the description, but it still doesn’t make sense to me. It seems like a lot of effort went into the mechanics, but the game lacks proper onboarding.

I tried to plan my route, but my eyes just got lost in all those squares šŸ˜…

Laser Beat by Gotlib 2026-05-07T20:23:45Z

Interesting concept and beautiful visuals, but I only figured out how to play after reading the comments. For some reason, the tutorial screen at the beginning doesn’t show up for me. I played on itch.io