ilya-kr 2026-04-21 06:33
Cool. The minimalism made the game so enjoyable. Thanks for the description; I understood how to play right away.
Foon → Ludum Dare Explorer → LD59 → PING! ATTACK! RUN!
By kirill-balak and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 122 | 4.00 | 27 | |
| Fun | 131 | 3.85 | 27 | |
| Innovation | 60 | 4.04 | 26 | |
| Theme | 96 | 4.29 | 27 | |
| Mood | 325 | 3.79 | 27 |
Cool. The minimalism made the game so enjoyable. Thanks for the description; I understood how to play right away.
90-style, great time, great game!
Hard to play, hard to understand. Buy awesome style and theme match.
This was my first time playing a game made in PICO-8. Lately, I’ve been hearing a lot that developing games on this platform is a great way to improve your design skills, because its minimalism makes you stop thinking about unnecessary bells and whistles and focus on the core experience.
I liked the minimalism in both the visuals and the audio. I also liked how, during movement, it feels like the environment is moving instead of the player - it gives off a certain retro vibe. As for the progression system, I’m not sure I fully understood how it works. It felt like the game wasn’t really challenging even without upgrades.
Great game with NES vibes.
The game runs even on mobile phone and works pretty good, which is a big plus, that wasn't even mention. The atmosphere and stilisation is on point.
Very cool! I enjoyed the graphics and sound, simple controls.
At first I didnt understand that I was flying with up arrow, but when I got it, I have completed the game. The pico-8 aesthetic fit's well with the game. Great submission! :)
Perfectly executed for what it is. If I had this on an Atari 2600 cartridge 40 years ago it would have seen a lot of use! *Whoops gave away my age!* Very satisfying scooting away from enemy torpedoes in the nick of time. Great Entry that is exactly tied to the Jam's Theme!
Cool game. I like the style and design decision to mark where enemies was spawned.
Very nice vibe. Gives me the feel of xenonauts, when you try to intercept the ufo. Cool idea.
I love Pico8 games and you did an excellent job. I'm a programming novice and I was wondering how you made the sonar code work.
I liked the game but I found one thing unfair: sometimes the available aiming reticle doesn't allow us to hit the target (especially the boss) and he's stuck in a blind spot shooting. :( I don't know if Pico8's limitations allow this to be fixed.
Otherwise, a good game.
Congratulations!
Interesting concept and presentation. If polished, it could become a quite interesting game.
runs super smooth on mobile too which is a massive plus great job on that
This felt like the old classics like Silent Service on crack. The battles may have been too quick for my taste but overall the game was great with plenty of feel. Good job!