Trashquest by icxon 2019-10-08T08:24:08Z
Fun theme, coherent aesthetic, and intriguing concept. I loved the music, and then it picked up when I approached my first opponent and somehow got even better. Well Done.
Foon → Ludum Dare Explorer → Users → matso
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Plug n Play: Mixed Signals | jam | 301 | 3.75 | 3.31 | 3.50 | 3.60 | 3.54 | 3.50 | 3.83 | 3.43 |
| 2025 | 58 | Collector | 👥 | Goomba Simulator 2025 | jam | 383 | 3.52 | 3.25 | 3.07 | 2.92 | 3.23 | 3.65 | 4.00 | 3.47 |
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Rampage | jam | 774 | 3.32 | 3.12 | 3.06 | 3.88 | 2.97 | 4.00 | 4.00 | 3.36 |
| 2024 | 55 | Summoning | 👥 | Board to Death | jam | 246 | 3.87 | 3.77 | 3.93 | 4.06 | 3.80 | 3.79 | 3.68 | 3.75 |
| 2023 | 54 | Limited Space | 👥 | Start Wreck: The Finite Frontier | jam | 274 | 3.86 | 3.88 | 3.75 | 3.78 | 3.94 | 4.03 | 4.00 | 3.94 |
| 2023 | 53 | Delivery | 👥 | Game Genie: Crunch Time | jam | 376 | 3.76 | 3.71 | 3.92 | 3.59 | 3.91 | 3.96 | 4.14 | 4.05 |
| 2023 | 52 | Harvest | 👥 | Reapo Man: Death Who? | jam | 380 | 3.53 | 3.58 | 3.96 | 3.91 | 3.46 | 3.85 | 3.78 | 3.71 |
| 2022 | 51 | Every 10 seconds | 👥 | Chromo Trigger | jam | 114 | 4.02 | 4.09 | 3.47 | 3.96 | 3.63 | 3.91 | 3.90 | 3.94 |
| 2022 | 50 | Delay the inevitable | 👥 | Ava-launch! | jam | 394 | 3.75 | 3.35 | 3.92 | 4.14 | 3.35 | 3.89 | 4.06 | 3.67 |
| 2021 | 49 | Unstable | 👥 | Banana Republic: Nuclear Power Plantain | jam | 144 | 4.03 | 3.80 | 3.81 | 4.36 | 3.87 | 4.15 | 4.52 | 4.04 |
| 2021 | 48 | Deeper and deeper | 👥 | Deeper State: Elon Flux | jam | 477 | 3.78 | 3.63 | 3.30 | 3.73 | 3.65 | 3.74 | 4.13 | 3.67 |
| 2020 | 47 | Stuck in a loop | 👥 | Block Runner 2049 | jam | 1186 | 3.22 | 3.11 | 2.00 | 2.06 | 3.54 | 3.69 | 2.83 | 3.31 |
| 2020 | 46 | Keep it alive | 👥 | In The Flesh | jam | 411 | 3.85 | 3.76 | 3.56 | 3.70 | 3.93 | 3.77 | 3.89 | 3.59 |
| 2019 | 45 | Start with nothing | 👥 | Ball of Duty: Special Drops | jam | 37 | 4.20 | 4.23 | 3.95 | 4.23 | 4.13 | 3.95 | 3.58 | 3.64 |
| 2019 | 44 | Your life is currency | 👥 | Sofa Kingdom: Change of Thrones | jam | 178 | 3.81 | 3.65 | 3.35 | 4.02 | 4.09 | 4.16 | 4.04 | 4.00 |
Fun theme, coherent aesthetic, and intriguing concept. I loved the music, and then it picked up when I approached my first opponent and somehow got even better. Well Done.
The clean, crisp, and well-executed audio/graphic presentation provided a direct route to the straightforward yet engaging gameplay. Before trying your game I fancied myself pretty agile with my trackball mouse...now I'm second-guessing. Good Job!? Fun Game tho.
A welcoming little world you have created. Transition between walking and riding was well executed, that first hornet ride, feels good man. Sweet Tunes, mixes well with aesthetic. Ain't nothin' broken bout 'dem PS1 styles.
Clever aesthetic and fun gameplay hook. Would like to try it with jump as w and shop/pause as space. Lovin' that neo-Viking helmet.
Fun little banger once you get the hook of having to maintain your own intake, aesthetic and music pair perfectly towards a cohesive feel, as soon that earworm gets ya...good times!
Successful audio/visual dynamic...when good timing was hit it felt natural, followed by the audience approval...very satisfying. A novel simulacra of an implied experience. Well played!
Music hits just right! Nice cohesion of aesthetics, audio, and overall assemblage.
Nice mechanic which could easily be fleshed out with more enemy/element types and/or pickups with more development time than a single weekend. A-/B+ on graphics and sound design, love that bass swell that kicks in after a few waves. Good stuff, glad I got to try it!
Good ole Ds vibe...found myself reaching for an imaginary stylus with which to tap in my answers. Agree with what @minjutin said about the text skipping. Overall nice execution, and sticks a solid landing with the "plot twist".
Very solid entry!. Could easily imagine this on the ole Nintendo DS. Art and music worked well and felt cohesive. gameplay concept interesting enough to keep me engaged and trying to maximize my total runes per summon. Good stuff.
Enjoyed my playthrough. Art style and mechanics work well together. I don't have seizure/epilepsy issues but hot damn that lightning/flashing effect needs to be turned down/off, actually stopped me from playing more to avoid a headache. Overall, solid entry, rewarding gameplay loop.
Proof of concept, if paired with funneling mechanic or a match color system one can imagine a unique puzzler being grown out of this. Nice entry!
Very solid little game! Graphics were cohesive and well made! Nice use of art assets and gameplay variety to keep things interesting.
Perfectly executed for what it is. If I had this on an Atari 2600 cartridge 40 years ago it would have seen a lot of use! *Whoops gave away my age!* Very satisfying scooting away from enemy torpedoes in the nick of time. Great Entry that is exactly tied to the Jam's Theme!
Nice little Asterouge-like. I enjoyed my 10-15 min playthrough. Sense of progression with the max bombs by the end was satisfying! Good Stuff!
Love the find-the-signal-while-hordes-of-enemies-approach hook! Felt the panic as i tried to find the correct position to receive the message. Well executed! Cohesive aesthetic throughout. Awesome music - gave me some Miles Davis vibes! Great entry!