FoonLudum Dare ExplorerLD51 → GHST-PRTCL

GHST-PRTCL

By lohii, omi, ULTINEET and wadoral

View on ldjam.com

CategoryRankScoreCount
Overall8343.2625
Fun8443.0825
Innovation7973.0825
Theme6983.5425
Graphics7413.3925
Audio2623.6824
Humor2.504
Mood7183.3025

Comments

kankje 2022-10-04 00:34

Really fun one! Simple but effective.

I think it would be nice if the difficulty scaled up a bit harder once you get into double digits, but regardless I had a lot of fun with this one. I even almost got the high score at the time of writing this. 😁

I had the game freeze a few times on startup. I'm not quite sure how to reproduce it, but I think it was related to the fact that I hadn't focused the game window when it was starting up. 🤷‍♂️

lohii 2022-10-04 11:06

@kankje Thanks! Glad to hear you had fun.

Difficulty is an aspect we usually have trouble nailing down. Usually we make our jam games too hard, so this time I think we consciously erred on the other side of the spectrum.

Thanks for the heads up about the freezing. I think it might not actually be freezing, but the name screen is actually an input field that shouldn't be able to be deselected. Not focusing might do the trick. So if it happens for anyone else, try clicking the text with your mouse to see if that does the trick.

savolae 2022-10-04 21:37

Nice and simple, easy to understand yet challenging enough to make you want to play again. Really liked the clean look and smooth, responsive controls.

msplanlos 2022-10-04 22:08

So easy to pick up on! The graphics are simple but lovely and the leaderboard is a nice thing to have in a game like this! Was kind of difficult not to jump into the wrong ghosts tho! :D

nottahipster98 2022-10-04 22:13

Nice use of colors. Gave the game a vibrant look, but still felt pretty retro.

cal 2022-10-04 22:25

Really fun game, with a good level of challenging. Played a bunch of times and it was easy to get without needing to read tutorial. Great job!

mikropiru 2022-10-05 09:20

Pretty nice. It was really challenging for me, though, most probably because I'm not used to the control scheme. Once I started to do a bit better I got a flush of red ghosts assigned to me and there were only 2 on the screen, so that kind of pulled the rug from under me. :-D

I especially liked the soundscape with the effect in the beginning and the fitting music.

Btw, I tried playing the game once in full-screen mode on an ultra-wide monitor and that hid the combo line from the bottom, making things even more challenging to say the least...

lohii 2022-10-05 16:46

@mikropiru There is some mercy system in the spawning, but having more than one color in a combo and having more than zero but less than required is definitely the tightest spot. Also, thanks for the heads up about the ultra wide screen! I did do some stuff to support every aspect ratio in an atleast playable way, but the system that helped to show everything on screen for less wide aspect ratios than 16:9 hurted the wider ones. That should be fixed now!

sohei 2022-10-06 08:39

Good challange. Flexibility of actions gives control over the game. I feel satisfaction when I snipe the correct ghost out of the group. Good job!

shaolin-dave 2022-10-07 19:09

My impressions on seeing the screenshots and reading the description (before I noticed there was a web build): - WASD, spacebar, and mouse: good simple controls. Lots of games here require a wall of text to explain their mechanics, it's better that you kept yours simple. - Bright characters and obstacles on a flat black background is actually very appealing. It reminds me of classic arcade games. - ... but it looks like the main character deviates from that? I think the player should also be monochromatic, or maybe with two solid colors, but should at least have a design sytle consistent with the rest of the game

Impressions from playing the game: - Well, it said "Write your name", and didn't allow me to. I had to restart. - The left-stick broom attack is a bit weird. It took me a moment to notice that it goes the direction of the mouse. having your attack change direction because you ran past your cursor (which happens a lot in a game requiring you to run quickly around the whole screen) isn't very intuitive. - Seems the attack isn't even really needed because you can just touch the ghosts? I abandoned it entirely on my third play. - Never got a chance to use the right-click attack, I'm not even sure it's real. - The randomly spawning ghosts makes it seem more like luck than skill. Sometimes they spawn in a place that makes it literally impossible to win, A few times I had the wrong ghost spawn directly in my path as I was falling and there was nothing I could do about it. - A little more player bias would make it fun. I say you should grid-arrange spawn-points on the level, never spawn an ghost close to the player, unless it's the next ghost they need, and increase the chances as the time is lower - The controls are actually a bit too loose. Immediate acceleration/deceleration (like you see in classic MegaMan) would be much better suited for a game that requires such speedy precision. - Some of the mechanics seemed accidental, like the wall-climbing. I was also able to ceiling-climb.

yellowkamel 2022-10-08 11:52

Neat entry, even though I felt the jump n run controls felt "floaty" if you know what I mean. But nice concept and good incoporation of a leaderboard. Thank you for submitting to my stream! :smirk:

leorid 2022-10-09 01:51

Constructive Criticism as requested:

- ghosts you need for the combo should spawn at the beginning to enhance fairness - maybe there souldn't be a respawn of ghosts mid-trun, because it shrinks player time to about 5 seconds instead of 10 sec - particle effects when jumping/landing would probably improve game feel

I'm not really into highscore games at all, nor anything competitive but I had quite some fun with it as visuals and "rules of the game" were easy to understand and allowed for a quick entry.

jesusonwheels 2022-10-10 20:36

Simple concept but executed very well. I liked developing a strategy of clearing out the hard to reach ghosts when I had the chance so that I could save the easy ones for a hard combo. The music was very fitting. I ended up mostly using the melee attack and bumping into ghosts. One thing which felt a bit hard to get used to is that the weapon only is active when you first click, so if you click and then move into the enemy with the weapon, it does not count. Had a lot of fun, got to 30 combo :)

fgamer99 2022-10-10 20:39

Short little, jet effective game.

barna 2022-10-10 20:39

Nice job on this entry! I think the movement could use a little more work, it's a little weird to maneuver, but the vibe is on point. Keep it up!

animawish 2022-10-11 02:53

Cool amount of mobility options, and I love the cute ghosts. You can get into a real flow, which is quite an accomplishment of design. Nice work!

asfdfdfd 2022-10-11 20:05

It took me some time to get grasp of controls but then it was really fun!

ryan-dotsikas 2022-10-12 17:50

Wow really interesting idea! I love the idea of trying to do things in a very particular order to stay alive and keep the game going. I also have to say, outstanding audio work! I love the SFX when you complete a "level", especially along with the change of color etc, really cool effect. I definitely found it really difficult to control the character though, very sensitive and it was tough to try to get a grasp on it and accomplish the specific task in a short period of time. But overall, really great job I had a lot of fun!

guildo 2022-10-12 21:34

OMG, this is so cute! I love the colors and how the game is kinda "hyperpop"!

gildar76 2022-10-13 19:44

Great game, loved the classic arcade feeling

postfrog 2022-10-15 19:22

Was nice soundwise, and I like the neon visuals direction. However movement didn't feel the best here, which is a shame for game where its the main mechanic in. Nice idea though.

cedric86 2022-10-19 20:30

Whoa that's difficult but really nice concept. Enjoyed playing very much even though i sucked bad. :D Movement feels good and bgm fits well. Good job. Nice entry.