caerul 2022-10-04 04:45
Holy cow that's some in-depth gameplay, love those trade routes. I definitely spent way too long playing it!
Foon → Ludum Dare Explorer → LD51 → Train Trader
By fadrikalexander, Ahmad M and KatreenAshy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 589 | 3.50 | 29 | |
| Fun | 900 | 3.01 | 29 | |
| Innovation | 444 | 3.48 | 29 | |
| Theme | 617 | 3.61 | 29 | |
| Graphics | 424 | 3.85 | 29 | |
| Mood | 760 | 3.25 | 28 |
Holy cow that's some in-depth gameplay, love those trade routes. I definitely spent way too long playing it!
Really had fun playing this, love the graphics
The idea is really interesting. Please, continue developing a game. A better graphics and a better ui could pull more out of the concept. The road map made this game deep and put a scope for a long play.
Amazing game! Impressed how you managed to make it in just 3 days. Although some kind of tutorial would have really helped me out, as I was really confused at the start. But when I got the idea it got really fun! Well done
Really neat idea for a game, really liked the visuals and the core gameloop. Was a bit confused all of the time though so I think it would be good with some kind of tutorial, more clear UI or making the game start simple and gradually increasing the complexity as the time progresses. Overall great entry !
Hey you have a new game concept in our hands you have to work on!! I spent many time on it. Work on the UI and it will be gorgeous. Well done
I really like the concept of this game. Well done!
Really Cool Game! A lot of information to take in at first and was a bit difficult figuring out what to do, but once I got it I felt like it really came together. A Help menu might be in order just to know what you are looking at on the world map. I actually think the 10 second limit is a bit too restrictive for this game, but 10 seconds was the theme and I think it came out well! Over all, pretty fun! Can see the potential for a larger/longer game!
The artstyle is amazing and I also really like the gameplay, it doesn't even feel like a Jam project (in the best way possible). I think it would benefit from some music.
Overall, it's a really nice concept. Congrats!
A little too fast and I didn't have any possibility to figure out what I have and what I don't at the very beginning. Tho I feel like this game was interesting trade simulator!
@ayxs @hori @tomga @sohei @caerul @urggann @theheheo @helzinko @otaviobia @thedude3600 @theheheo Thanks so much for your feedback and playing the game <3
It's pretty cool! It drew me enough to make me determined to win :grin: I like this concept very much and the graphics are nice. The game works fine and feels polished. But it also moves somewhat too fast to work well with this idea (I know, it's all the fault of the 10 seconds... if it only was "Every 20 seconds" ;)).
As a result of this fast moving, it's very confusing at the beginning. It leaves you no time to just look around, get your bearings and figure out what you have. Probably some tutorial popup, which stops time and shows you around, would help the player familiarize himself with the environment. Or just give the player a semi-active pause (pause that will not obstruct the game screen, I mean) when inside the train - where you can pause the passage of time just to look around your inventory.
Because the same buttons are used for item insert/pickup, for choosing track and for trading, and the game moves fast, it often happens that you perform an action unintentionally. You just wanted to pick up this gun, but you find yourself unintentionally making a trade deal that you'll regret :laughing:
But overall, I really had fun with the game! Managed to get rich on my third try.
Screenshot_13.jpg
By the way, I found a description bug :wink: - in the description here on the page you say you need to gather 150 gold, and it's actually 120 (in the game it's stated correctly).
Wow, there's a lot to this game! Great concept and nice artwork!
I think it would really benefit from a tutorial or maybe even an intro section? It took me a little while to realise that I could process some of the materials on the train into different ones. Perhaps starting with fewer resources and single track for the first 2 or 3 stops to allow the player time to process what's happening, then opening up to the larger map and the rest of the resources after that?
I also found a few times that I would accidentally select my next route because I was trying to get one last trade in, but was too slow, so my up/down input was then actioned on the map screen, confirming the route choice immediately. Maybe different controls between the screens, a confirm route selection prompt, or a transition between them would help avoid that occurring?
There was also one route (from one of the bottom left stops) which went off the top of my screen, so I couldn't see the end point's happiness / resources to select. Perhaps some option to zoom in/out of the map screen could assist there.
Overall a great idea and was fun to play!
cool game, maybe it has way too much mechanics and they are not very clear, also using the same key to accept the trade and the route leads to some troubles, but is really cool none the less
I love the art and animation for this game. Post apocalyptic setting didn't really get represented with the art though. You did a great job with the sound effects although I do wish there was music too. Fun concept of trading things. I didn't really have a good grasp on what I was supposed to use them for. I guess trading with other cities but there wasn't a lot of time to plan stuff out. I would really like to see this expanded post jam not relying on the 10 seconds. Great job.
Ooooo I was so close on my second try! 117 gold and ONE bean away from victory... and then I ran outta fuel! The difficulty is nicely balanced. Thanks for giving us a little sidekick dog, the Pomeranian was great!
I had the same problem as a lot of other posters with the controls in the map, but overall I enjoyed it. Good application of the theme and made getting ready for each trade stressful and interesting.
Wow, this is a big range of systems to make in 3 days! Great job! I wish it started with maybe 4-5 commodities, and somehow expanded with time. I was a little overwhelmed with the range of items and the numbers not highlighting what I had and didn't have. Add in the timer, and I had no time to learn how to play!
Really cool concept this, I'd love to see more. My only issue was that it's super easy to select a city or reject a trade because the scene changes between me starting and ending a button press. Having different controls for each scene, or not allowing inputs as a scene is changing would probably fix that.
This is a very very cool game here, the ambient sounds really tie this together. I really wanted to get into this, but I felt like too much was thrown in my face all at once. There's a lot of visual clutter on the first glance and it can be off-putting to anyone trying to start a fresh game. When I first booted up the game I felt there were so many icons and numbers, so many options, that I had no idea what I had to do. It might be a good idea to peel away some game mechanics during the beginning to allow a gentle introduction into the game. Nevertheless, it looks amazing, and job well done! Thank you for the game!
Nice game! It felt bit overwhelming at start when you are thrown all of the things at once but once you get things rolling it's very enjoyable. Graphically the game looks good and each resource is distinguishable from one another. The train ambience gives a boost to the atmosphere.
I encountered this issue where you are transitioned to the map while pressing either pickup or order button and ended up back into the train instantly. The choice for next station is critical after all so I would implement some sort of mechanism to either ignore the up/down or have a buffer until they are registered.
As an extra, you could implement petting the dog.
Good job!
There's definitely a lot of stuff in the game! In the beginning it felt like perhaps too much stuff, i.e. a short tutorial could've been nice — but I understand that adding that in also would've been a big additional thing for the jam.
I think the graphics, sounds and simple controls all make a nice, complete piece of work where all parts fit in nicely. Good job!
Neat little trading simulator. A short tutorial might've helped but started to get a hang of it after a few stops.
Pretty game. Nice idea. The gameplay is rather complex so some more instructions or even a tutorial would be nice.