FoonLudum Dare ExplorerLD42 → Stack Master

Stack Master

By filipe-da-costa-lopes, hugo-damiao and Wellington Nascimento

View on ldjam.com

CategoryRankScoreCount
Overall11112.8427
Fun11712.5027
Innovation11052.5626
Theme7923.2627
Graphics8083.1027
Audio6952.5826
Humor8032.1226
Mood10942.2226

Comments

darkguardsman 2018-08-14 00:38

Game seems ok, movement is not visually or mechanically good. Animation looks like a zombie and you can't jump while moving. Boxes can get stuck in corners and can't be pushed out. Its not well explained how the mechanics work. As well the dropping doesn't feel random, sometimes speeding up and aiming for empty spaces making it hard to destory boxes.

zeta0134 2018-08-14 00:40

I very much appreciate that hardcore mode is just straight TNT. You got a good belly laugh out of me for that!

Not bad overall; it's definitely a game. I was sad that the TNT didn't seem to clear boxes in the main mode, which seems like it would have given the player a way to survive longer with skillful play. If there was a way to clear boxes I never figured out how to do it.

jlv 2018-08-14 01:14

Pretty great take on the Tetris formula ! The gameplay is intuitive, and the situations are varied enough to keep the game fun. However, to me, it almost feels like the hardcore mode is the intended way to play the game, being so much fun and all !

The graphics are nicely detailed, with some great shadows on the ceiling. The audio, too, is a nice addition. Overall, great work ! I would love to play extended modes of this, like hardcore mode variations, with maybe a longer jump and some stacking madness.

lukel 2018-08-14 18:14

No way to quit to menu while playing :(

A good take on tetris.

Scored 1000 on 3rd attempt

Hardcore mode is a lot of fun, not sure if it sticks to theme though :D . Scored 8500

gettingrekt 2018-08-14 18:16

Good music and animations. The gameplay was solid as well, even if getting unlucky with boxes in the corner was an issue. The slow sliding into the grid pattern was a welcome touch as well. Good job!

merdeboi 2018-08-14 18:21

Nice simple game. Didn't get that full rows get deleted until it happened, adds a nice extra element to the game. Sounds were pretty basic, sometimes you get stuck on the sides of boxes also while jumping. Graphics were nice! Good job!

wasd 2018-08-14 18:29

The physics are kinda off or dont behave as expectet. somehow i found myself often stuck in mid-air on the side of a chest. Musik and Art are pretty solid. The jumpheight of 1 "cell" might be to low cause i got stuck in two different try where i never got out of a gap.

derek-volker 2018-08-14 19:25

Fun graphics and sounds. Didnt expect a 2.5 entry, was quite refreshing to see it.

Was able to make 2600 points on it before the stack got too high.

Liked the game, its was well done.

wellington-nascimento 2018-08-14 19:33

Hello guys! Thank you so much for playing our game! Was pretty hard to participate in this LD Jam because our jobs, was a little difficult reconcile the time. So, we have updated the game with some corrections, the most important of them is that the animations wasn't working when were used the arrows to control (although it's working when use WASD).

wellington-nascimento 2018-08-14 19:37

In the first version we cannot put the help title, so I'll post here. I hope it can help you to have fun with our game.

Instructions: - In normal mode align the boxs to clear them. - Beware of the TNT boxs, they'll explode when hit the ground. - If a box hit your head the game is over. - You can push boxs, but only one per time.

Controls: The right and left arrows (or "A" and "D" buttons) move to the sides. The space button will jump.

Have fun!

robowarrior1982 2018-08-15 06:29

A simple and effective idea! It could have been nice to be able to carry the boxes to better tidy up one undergoes the physics of Unity to tidy up all that! The possibility of dropping bonus boxes like TNT but that we could bring to the place we want, and also drop boxes of different size to bring variety!

mza 2018-08-15 14:21

Simple idea that works. I found a possible bug where I could not move a wodden box on top a metal box. I feel the boxes should be animated when the hit the ground. Nice game!

chronicbite 2018-09-02 10:49

I like the visual style and simple but entertaining premisse. Good job with the game!

michael-feldman 2018-09-02 14:38

The tune shaded character is cool. This is pretty robust for a weekend game jam. The concept itself is interesting. Makes you think what would tetris be like if there were little dudes on the bottom setting up the pieces just right. Game progression is nice, how you aren't overwhelmed with TNT at the start but this picks up as you get further into it. Nice game!

andrei9 2018-09-03 14:30

I really liked this game. It is simple, it is fun and overall plays nice :thumbsup:

gustavo-christino 2018-09-04 19:46

Playing and rating... I will evaluate (in writing) later because the time is running out. :)

gustavo-christino 2018-09-04 22:43

Evaluation ...

0 - Main Mechanics: Form a complete row of boxes (so they disappear and guarantee points). This mechanic is interesting and challenging.

1 - Secondary Mechanics: Physical limitation of the character (unfortunately some physical issues seem to be in need of polishing, as would be the question of the force necessary to drag objects). Dynamite box (normal mode), this dangerous box is useful (unfortunately not having to decide where the boxes fall out is very difficult to use this box better, but it is a main part of the mechanics).

2 - Learning Curve: The tutorial is small and visual, this helps a lot to have an interesting experience, however only after playing once it is possible to understand exactly what it means when the dynamite falls on the side of the character. I would suggest animating the death scenes involving dropping box on top and exploding dynamite (as if it were a gif, still in the tutorial screen). Learning to play is quite simple, however, some things will only become clear after a few games.

3 - Flow: As the fall of the boxes is random, often the level collaborates, but often the victory is very difficult to achieve with medium and low levels of game skill. Then the game ends up leading to anguish to desistance in these cases. I suppose adding powerups (specific invulnerability (maybe a special helmet, with thorn etc), touching a box's disintegrator (or a glove with thorns or boxing), select the moment of TNT boxes drop for a few moments, temporary superforce etc.) can be elements that favor the continuity in the game on the part of intermediaries and beginners. Starting with cleaner lines allows the player to have a more satisfactory experience as to the fittings; all this leads me to believe that for the more experienced the experience is fun for a reasonable time, to only then become something boring.

4 - Love Points: The challenging mechanics itself. The design of the main character.

5 - Presentation of the Narrative: I did not notice much narrative, perhaps with the development of the narrative the game can open space for novelties in the sense of powerups and diversified levels.

6 - Art Polishment: Very good for Ludum Dare time. There is always room for polishing (in case of continuity of the project).

7 - Monetization Attractiveness: I believe that with many levels and more mechanical, the game can be sold as casual to smartphones (perhaps with monetization based on advertisements); if the game really grows, I think it might sell to consoles or Steam (but it depends on a lot of growth and development). On the other hand, if the game changes to another format, it could become a serious game for companies that want to teach their employees something.

8 - Community Generation: With the narrative development and in case of continuity of the project, I believe that character design also; you could create a Facebook page to house the players (if you create, invite me).

9 - Cultural Dialogue: It needs more narrative for me to assess in this way (how culture influences the game, and brings players, and how the game influences culture (directly or through community generation).