Foon → Ludum Dare Explorer → Users → Legulysse

Legulysse

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be madeDungeon Clickercompo763.783.634.074.152.703.632.453.59
201842Running out of spaceNHYRGLYOTRAGHNcompo3.723.613.334.283.334.063.633.61
201841Combine 2 Incompatible Genres👥Crazy Pizzajam3.443.133.313.753.253.073.502.93
201740The more you have, the worse it isGrowing Polytheismjam6303.403.353.033.053.293.753.293.59
201533You are the MonsterIce Screamjam10212.562.502.633.422.583.003.232.5942

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Legulysse

Legulysse leaves an average of 9.8 feedback comments each event.

LD47 — Stuck in a loop (1)

Loopy Particle Simulator by nusan 2020-10-06T23:10:39Z ♥ 1

Very nice prototype, visuals are extremely hypnotics and beautiful ! It definitely has a zachtronics kind of vibe, I love it.

It is very unstable when particles start to go extremely fast. I guess you rely on some kind of collision system that miss the walls between 2 frames ? I wonder if it could be handed through a more "gameplay" approach, like considering the pipes as splines and computing their way along the curves.

One thing I had fun with, was trying to sort out particles following a collision, depending on their speed. Maybe this could be a path to explore if you are looking to add more mechanics, by asking the player to generate a bunch of successive collisions to generate and filter various sub-particles, that could have specific speed, size and/or lifetime :D

As for feedbacks, it certainly would benefit from some more information on collisions results. Maybe adding some symbols next to exits, to represent the particles created ?

On a side note, music is very repetitive when the level is empty, but once every layer is active it's very nice, good job Lucien o/

Overall a very impressive work ! Congrats !

LD43 — Sacrifices must be made (20)

Rabbit/Wolf by Shweep 2018-12-23T17:47:21Z ♥ 0

Mood is incredible. I love the concept, but I think it would be better to introduce npcs and eat/absorb mechanics more slowly. I could absorb everyone before knowing what I would need to do, or how to fight, and was a bit lost until I ran outside the survivors room. Maybe having only one or two tutorial npcs, then introduce more of them as days go by ? (I died on second day). Excellent work anyway, congrats.

Pew! Pew! by sorlok 2018-12-23T17:35:03Z ♥ 0

Very well made ! Menu music is a bit boring, but as soon as the game starts its instantly addictive. I died a lot but would have gladly tried some more if I had the time o/ Good job !

Terrifying Rocket Zest by Hindbodes 2018-12-23T17:23:33Z ♥ 1

The falling planet at the beginning is a bit hostile :D Fun concept, but really hard to get through. I tried to sacrifice everyone right from the start to see what happens, was surprised by the speed boost o/

Spare Parts by Nanda 2018-12-22T21:14:44Z ♥ 1

Nice concept, very fitting for the theme. It was frustrating at first, until I understood I still could fight by ramming into other ships. On my first run, I had my thruster destroyed by the first enemy and couldn't do anything from this point. Second try I could find and loot three enemies, but was forced to sell some parts anyway, and was afraid to lose anything (weapon and thrusters are really too important). I sold them anyway to try, and had fun ramming into enemies to destroy them, repair myself and get my parts back. Unfortunately it got me killed^^

I believe the most important thing missing in the game would be a radar, or anything pointing towards enemies. Also, having a bigger radius for picking up stuff, maybe centered on the ship instead of in front of you could help. I had fun testing the game anyway, nice job o/

Berserk by Doey 2018-12-21T17:36:46Z ♥ 1

Nice concept ! As you said above, it lacks polishing time. Little things like pausing the game in menus or giving more feedback on your currencies when visiting shops, would greatly improve the experience. Balancing needs some adjustments too, archers would either one-shot every units, or walk towards me and let my men kill them without fighting back. ps: audio in the menu made me smile o/

Trolley Troubles by randomphantom 2018-12-21T17:19:28Z ♥ 1

Well that was fun ! Tried to kill everything on my first run, and was glad to be greeted by this deadly ending :D Nice job in your handling of the tutorial. Impressive result for a compo entry, well done o/

Cultist of sacrifices by falak 2018-12-10T12:37:44Z ♥ 1

I laughed out loud in my work space when I heard the characters talking, that's great voice acting ! Very fun concept, fighting is really hard and a bit messy, though. maybe having a greater range could have helped. I hope you had as much fun making this as I had testing it o/

Sacrificial Love by Lazertrax 2018-12-10T12:27:13Z ♥ 1

Very nice and polished. Graphics are good, sound effects + shakes make firing the weapons very satisfying. It seems to lack some balancing though. First two days were hard (died first try), but once I got the machinegun, I just stood next to the stair with both doors open and unleashed fire on both sides, no zombie could come close even though my baby was constantly at 100%. I commited suicide on day 7 to stop the game but could probably have gone way further with this tactic. Well done overall !

Dungeon Runer by Andrea 2018-12-08T16:56:26Z ♥ 0

Very nice concept and execution ! I have no idea of what I did, but it seems like I managed to see a boss and die :D The graphic design is very beautiful. The notion of sacrifice is a bit obscure though, except that I sacrificed my sanity trying to figure all the meanings of the interface o/

Cut Your Game by Something Something Games 2018-12-08T16:38:33Z ♥ 0

I like the concept, and the look&feel. It lacks some notion of result though, like knowing if the game you managed to budget is successful with the public. As it is, it looks like you can remove any node without consequences.

Sacrifices Must Be Made by danman9914 2018-12-08T15:32:06Z ♥ 1

Excellent atmosphere. Very nice tutorial, minimalist but efficient. I'm a bit ashamed that I had to use the warren bug to get through the last level, after 30 minutes trying to beat it. Very nice ending o/

Tower of Sacrifice by notime4games 2018-12-05T23:55:31Z ♥ 1

Very solid entry, the concept fits the theme. Sprites are nice, but it really lacks a bit of music.

Only confusing thing is the "bosses" attack. I used hit & run tactics on most of them without getting hit, got more and more greedy (landing up to three attacks before stepping back) and the only time I got hit it killed me, since I had no idea of how much damage they can deal (I kept approx 40% of my HP, on the fight with two of them on a roof). They would greatly benefit from at least one frame of animation to warn about their attack.

Also, jumping is a bit hard to handle precisely, I couldn't really understand where my body collision is. Lastly, it really needs an instruction on the loading screens. It seems that only space works (I tried z/x/mouse without success and thought the game was frozen, or finished, until I finally tried space).

Aside from those details the game is very well made o/

Sacrifices in the Cat Yard by Lex 2018-12-05T23:31:15Z ♥ 1

Very nice game ! Loved the sprites, the audio ("purrrr"), and the music made me laugh out loud o/ Controls are very smooth. I managed to please my owner, I guess I'm a real hunter now.

Blood, Sweat and Taxes by FalseIncarnate 2018-12-05T22:49:25Z ♥ 0

The game is honestly a bit overwhelming as it is, with a lot of things available from the start and no clear idea of what you should be doing. It feels very obscure gameplay-wise. I also have a bug when I interact with what seems to be the shop cells, where the game opens the last menu I used instead of the cell menu.

The ideas you describe seem fine, but I believe you tried to put too much stuff without the time to polish it. If I may, I would suggest to try to have less mechanics and try to improve and polish them, before adding more variety if you have the time. Being able to finalize your game is more important than the raw volume of content ;)

Anyway, It's a very ambitious game, congrats on being able to publish it in time for compo !

Sachristmas ! by Kerdelos 2018-12-05T21:51:39Z ♥ 1

Love the art, it was fun giving despair to all those kids. I tried to be nice but could only make 2 of them happy, timer is extremely short, and not knowing what presents are available when choosing kids makes it very hard. Very nice entry.

Rainbow Cats by Niarkou 2018-12-05T12:48:33Z ♥ 2

Excellent on every aspect, good music, cute sprites and animations, challenging levels, well done. I loved the use of older themes ;) The only missing stuff would be a key to reset the current level, and have some jumps more forgiving (I had to retry 15 times a jump through a hole above my character, to get the exact spot where I could fit through the floor).

Blót by Imphenzia 2018-12-05T01:26:09Z ♥ 1

Looks great and music/audio is very good, however I can't get past the very first screen :/ Once I chop a tree that is either closer or farther on the depth axis, the character seems to not come back on its original depth position and cannot chop trees on the other side (if I cut a tree that is closer to the camera, I can never chop trees farther from the camera, and vice versa). Maybe you should force back the character on its original position, or never move him on this axis ? I would love to test again if you manage to fix this, it looks like a nice game ;)

Void Light by nusan 2018-12-04T12:37:28Z ♥ 2

Stunning visuals and good music, perfect for an ambiance game. Last level is very intimidating o/

Tama Gone Wrong by Lucien Catonnet 2018-12-04T12:28:10Z ♥ 3

Very cute graphics and music o/ Maybe too short and lacking some narration though, the tama goes wrong before you have the time to grasp the area and the situation.

DEMON HELL by Valden 2018-12-04T12:18:46Z ♥ 1

Excellent entry, only thing I would have needed would be a better tutorial (it lacks an info about the r key, and since the game plays with esdf my fingers were lost when trying to pickup stuff while fighting). Also maybe give some more time to pickup stuff on the floor between stages. Loved the sprites, the look&feel and the music o/

LD42 — Running out of space (4)

Edge Of Space by Valden 2018-08-20T20:10:01Z ♥ 1

Very nicely made o/ I keep dying though ;_;

Cat Lady Simulator by samh 2018-08-19T19:55:51Z ♥ 2

This was both cute and stressful :D Nice graphics and music, the only thing that bothered me was finding the right spot to fill the bowls, there seems to be an exact position + orientation required, that could be a bit more generous. Nice little game overall, 100% fit with the theme o/

SANDSTORM by Lucien Catonnet 2018-08-19T19:23:36Z ♥ 3

good controls feeling and very nice music o/ a lot of things could be improved gameplay-wise, but overall its a solid entry for a jam game, gg all !

Human Tangram by nusan 2018-08-19T19:08:38Z ♥ 0

even better with the blood :D

LD40 — The more you have, the worse it is (9)

SpaceBallz by The Triumvirate 2017-12-10T18:31:27Z ♥ 1

Very nice idea and execution ! Unfortunately the game suddenly stopped when I was around 120 points ;_; Loved the constellation menu o/

ViKing of Norway by NamInUz 2017-12-10T18:13:10Z ♥ 1

A bug made me move down during a dialogue so I couldnt click on the replies, and got stuck ;_; Not sure if it was me going down or my crew pushing me.

Anyway, excellent idea, once I understood I was about to hire a crew I got hooked. Aside from bugs, hard controls and annoying talking popups when walking near npcs, the only thing truly missing would be some kind of minimap, to know in wich screen I am, and wich ones I still need to visit. Good job overall o/

Headstuck by fullmontis 2017-12-10T17:31:48Z ♥ 0

Im not crying ;_;

ClickerVillage by Chao 2017-12-10T16:06:32Z ♥ 2

This is a truly excellent execution. I love how the music gets darker and darker at every step, and I really enjoyed following the stories of those poor lumberjacks blackmailed by bankers and sacrificed to the Outer God of Money :D I gave you 5/5 on everything, I cant find anything that is not polished, and I got hooked until I reached 138374322470 coins... Nice job to all five of you o/

ps: if you wish to spend a few minutes in a more peaceful village, please have a look at my own ;) https://ldjam.com/events/ludum-dare/40/growing-polytheism

Level Onslaught by OrciFried 2017-12-10T14:47:22Z ♥ 1

Animations are excellent ! The physic is a bit confusing though. The high inertia when you stop moving got me hit many times ;_; Very good concept anyway o/

For Better or For Worse by valandre 2017-12-09T18:17:22Z ♥ 1

A beautiful entry, very polished, nice job to all of you !

The only negative thing I can find, is the misleading "attend his daughter’s wedding" that kinda feels like a lie, a little more blurry description could be better I guess.

Askipaouf by frnknstn 2017-12-09T17:42:20Z ♥ 1

Space reggae + infinite horizontal freedom are extremely refreshing :D Congrats on shipping a game for your first LD ;)

Juggle Jam by nusan 2017-12-09T17:18:38Z ♥ 0

Very hypnotic ! Controls are confusing though, but maybe its a pico-8 restriction ? I spent most of the time just admiring patterns :D

Infectious Void by Odrez 2017-12-09T17:09:14Z ♥ 1

The art, audio, and overall mood are very nice. The particles effect in particular got me hooked. Congrats for that !

However, the gameplay is very confusing : - I often get hit by enemies without seeing them swing, I guess they die the same frame they attack ? - Its very unclear at which point the spikes stop being deadly, it seems like it's a few frames before they finish moving down. Depending on the slopes, its very hard to know where to stop moving to not step on them, and its frustrating. - The blue potion teleporting you is a bit confusing the first time (maybe use a scroll or something different ?). - I guess using the switch hurts you by 2 points, but there is no feedback for that, the death screen still shows my 2 red potions.

If you manage to get all this more clear and fair to the player, it would be a solid base for an adventure game o/

LD33 — You are the Monster (15)

Trump Presents America® by uvwar 2015-08-25T22:41:00

wtf !

Fat Kevin by Elisée and friends 2015-08-25T22:37:00

Really nice graphics !!

Delicious Cortex by deepnight 2015-08-25T16:32:00

As always, great entry. Polished and all stuff!

Frankenstein's Monsters, Inc. by AtkinsSJ 2015-08-25T16:01:00

Hard to understand at the first time, but cool to manage by the way

A Shadow In The Night by tripleVisionGames 2015-08-25T15:50:00

Great game over here

Smash the Peasants by Coac 2015-08-25T15:34:00

Nice one, not easy to get the gameplay at the first time, but it came right some tries after :).
Not really convinced by the music, but sound effects are great.

Delicious Ships! by BaseCase 2015-08-25T15:26:00

lovely one

Free Hugs Kraken by crucknuk 2015-08-25T15:19:00

Aaaah well made ! Beautiful graphics, and love everywhere

Aliensche! by HiVE interactive 2015-08-25T15:13:00

Hahah really funny :P !

Gargoyle Simulator by Raspadsistema 2015-08-25T13:58:00

haha that gargoyle's face :D !

Shadow of the Monster by jaksa76 2015-08-25T13:51:00

Really hard to finish ! But really cool entry

TrippyL by Lovro Kalinovčić 2015-08-25T13:35:00

Ow that last level... hard :D ! Funny text instructions !

A Long Night by guoboism 2015-08-25T13:27:00

Really nice intro !

Hans Gaertner by Qaterknan 2015-08-25T13:15:00

Oooooh man... I feel dirty inside.

Soup by JoshDBB 2015-08-25T13:04:00

Really cool visual developpement