Rabbit/Wolf by Shweep 2018-12-23T17:47:21Z ♥ 0
Mood is incredible. I love the concept, but I think it would be better to introduce npcs and eat/absorb mechanics more slowly. I could absorb everyone before knowing what I would need to do, or how to fight, and was a bit lost until I ran outside the survivors room. Maybe having only one or two tutorial npcs, then introduce more of them as days go by ? (I died on second day). Excellent work anyway, congrats.
LD47 — Stuck in a loop (1)
Loopy Particle Simulator by nusan 2020-10-06T23:10:39Z ♥ 1
Very nice prototype, visuals are extremely hypnotics and beautiful ! It definitely has a zachtronics kind of vibe, I love it.
It is very unstable when particles start to go extremely fast. I guess you rely on some kind of collision system that miss the walls between 2 frames ? I wonder if it could be handed through a more "gameplay" approach, like considering the pipes as splines and computing their way along the curves.
One thing I had fun with, was trying to sort out particles following a collision, depending on their speed. Maybe this could be a path to explore if you are looking to add more mechanics, by asking the player to generate a bunch of successive collisions to generate and filter various sub-particles, that could have specific speed, size and/or lifetime :D
As for feedbacks, it certainly would benefit from some more information on collisions results. Maybe adding some symbols next to exits, to represent the particles created ?
On a side note, music is very repetitive when the level is empty, but once every layer is active it's very nice, good job Lucien o/
Overall a very impressive work ! Congrats !