izi 2018-12-04 05:52
What a lovely game. I love the color scheme. You guys are awesome game makers. I hope you had an amazing game jam, and I look forward to you future games. Keep up the good work! Until next time... (:
Foon → Ludum Dare Explorer → LD43 → Rabbit/Wolf
By agentparsec and shweep
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 75 | 4.02 | 37 | |
| Fun | 118 | 3.82 | 37 | |
| Innovation | 225 | 3.57 | 37 | |
| Theme | 148 | 4.04 | 35 | |
| Graphics | 136 | 4.24 | 37 | |
| Audio | 51 | 4.04 | 35 | |
| Humor | 526 | 2.81 | 29 | |
| Mood | 28 | 4.27 | 35 |
What a lovely game. I love the color scheme. You guys are awesome game makers. I hope you had an amazing game jam, and I look forward to you future games. Keep up the good work! Until next time... (:
This was a really cool experience. I liked how you had to eat the survivors to regain health. Nice game and music was great too.
this was such a cool experience...
the animations were amazingly disturbing and reminded me of the game OFF. i loved how the gameplay contained a fair amount of both combat and story and it shows the graphics had effort put into them, even though they were simplistic.
amazing work!!
Graphics, story and the humor of the game was really cool! The gameplay could be improved in my opinion if you could run around more smoothly and then have the two abilities on different keybindings, so its not just holding down the spacebar :)
Nice looking graphical aesthetic.
Wow, what a nice game. Loved the gameplay and the change in music when fighting. Keep up the great work!
Oooh I'm diggin this one. The world seems really interesting I could see it being expanded on quite a bit. I did get a little crash while i was playing. I think one of the monsters off screen was trying to shoot projectiles at me: `Variable oEnemyChaserFast.hit(100274, -2147483648) not set before reading it.`
`at gml_Object_oEnemyChaser_Step_0`
@ragtagradical Ah thanks for the bug report. Will fix that, was odd that didn't seem to trigger for anyone before.
Super good! Love the art and sound! Amazing work
I understand the theme when I reached the last day. :astonished: Also, I love last day level. It makes me highly concentrate on the game. Eventually, I cleared the game and so impressed!
Great graphics but hard game!
I reached the third day after many attempts. Then I would die in a loop until a bug released me from this difficulty:
FATAL ERROR in
action number 1
of Step Event0
for object oEnemyChaser:
Variable oEnemyChaserB.hit(100274, -2147483648) not set before reading it.
at gml_Object_oEnemyChaser_Step_0
stack frame is
gml_Object_oEnemyChaser_Step_0 (line -1)
(But great game, that's just not a game for me...)
@dunin Ah sorry to hear that, but thanks for the feedback. Bug should be fixed.
No problem, it's my skill, not your game...
The mood, the MOOD in this game! It's so dreary and solemn, combining perfectly with the retro gameboy-like graphics, sound effects, and music.
I loved the mix of RPG style elements with a short combat segment between each day. Having to choose between gaining a new ability or restoring health was a fun gamble (sometimes you have to spare the right people), and reading the unique dialogue between characters really managed to build a believable and unsettling world. I would definitely want to see a full game in this setting.
Difficulty ramped up towards the last day and became incredibly challenging (in an excellent way), although during the 4th day combat segment, I sat through on an empty screen for 20 seconds, thought maybe that was a bug?
Overall, FANTASTIC entry. Five stars from me.
Best Ludum Dare 43 Game from here ! Awesome graphics ! Great Idea ! And that polish !! Awesome ! Well done !
Really fun, and hard. I'm digging the artstyle
Hard and awesome game! I loved its retro graphics!
Great game! I really enjoyed it although I couldn't beat the last day sequence :). Simple graphics and sounds really give a feel of retro, which I love! If you want you can check our game :).
Graphics definitely got my initial attention, but stayed for the game! This is really fun and cute and I like the retro-looking style. This is really well done for such a short amount of time!
@sodaraptor "although during the 4th day combat segment, I sat through on an empty screen for 20 seconds, thought maybe that was a bug?"
Actually it's supposed to happen, there's an event that triggers if you leave an NPC alive for long enough. But it was mainly a way for me to not have to design another wave and have something mysterious happen.
Thanks for all the feedback so far everyone!
this was a great game with lots of polish and a great use of theme -- i freaked out when he ate that guys head the first time -- wow
I want to play if it can be play on webgl or mac! :v:
I really love the artstyle, it looks cool. The storytelling is nice and the battle are fun. Congrats! :D
It was quite interesting to play it!
Neat game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/8tDu1hDasJ8
Very very art style! i really liked what you did with a limited color pallete
Pretty interesting concept. The resource-management aspect of it was fun. I wish the battles were a bit easier and that something happened at the end depending on which townsfolk you spared / sacrificed, but as is I found it quite necessary to use all of them up (though I guess one or maybe more of them give you the upgrades when you spare them for long enough too). The "event" on the 4th day was sort of interesting, wish there was more to that too.
The battles were as I said pretty challenging and mistakes were punishing, but the enemy varieties were good and I liked how different upgrades helped you in different ways against the different enemy types. I wish that combat was slightly slower paced, especially enemy movement, so that a single quick mistake was not as punishing, but I can enjoy difficulty too! The orange enemies can often get stuck off-screen if you happen to be near that edge of the screen, which makes their bullets not fire -- I needed to abuse this to great effect to easily clear some of the waves.
@ddrkirbyisq Thanks for the detailed reviewed! I did sort of add a more proper results based ending to the post-jam version, though of course I don't think that should be factored into the ld rating since it was added after LD43.
A lot of the difficulty in the design was a bit lazy (aka rushed) I'll admit, but I suppose the "sweet spot" was having to sacrifice about 3 people and having okayish odds against the last day. Then replaying the game and sacrificing different people that way. Though replay-ability probably isn't on the mind of most people when they're hurriedly playing through a bunch of jam entries. I also kind of went with a shmupy style since I'm used to developing that gameplay even though the tone in the game is a lot more slower or creepier. But hey, lots to think about and I'm glad you engaged with a lot of the ideas that went into this!
Nice, make sure you post about your post-jam version as well when it's finished!
I love that! I really want to see this game as the full title! Good Luck!
Mood is incredible. I love the concept, but I think it would be better to introduce npcs and eat/absorb mechanics more slowly. I could absorb everyone before knowing what I would need to do, or how to fight, and was a bit lost until I ran outside the survivors room. Maybe having only one or two tutorial npcs, then introduce more of them as days go by ? (I died on second day). Excellent work anyway, congrats.