FoonLudum Dare ExplorerLD47 → Loopy Particle Simulator

Loopy Particle Simulator

By nusan

View on ldjam.com

CategoryRankScoreCount
Overall1114.1137
Fun1074.0537
Innovation64.4837
Theme284.4537
Graphics4503.9437
Audio5423.4537

Comments

mtabasco 2020-10-06 00:23

I spent more time playing this than I want to admit. I really liked the music, but I would've liked to hear some sound effects. Either way, congratulations, it was a really interesting and entertaining game :D!

paulhocker 2020-10-06 03:40

this is a really neat toy. will definitely play with it some more later. right now my brain is fried! thanks for making this.

jordanfb 2020-10-06 05:04

This is super fun! I would've loved a way to determine for sure what particle was what just because sometimes in the free play I lost track of which was where (and a checklist of which particles I've made for completionist's sake but I guess there's something to be said for exploration). With a save/load function and a massive list of particles this would be fantastic! The only other thing that was slightly annoying was that there was no way to split up particles (which I guess is probably scientifically accurate? But still) but that meant that you had to create some particles twice which wasn't great. Super fun, super pretty, and solid music as well! Nice work!

shubart 2020-10-06 08:23

Great job. What an idea ! Nice music too

remzo 2020-10-06 08:38

Hey, this is such a cool idea! Nicely done! The art is simple but everything is well communicated. I can totally see this becoming a full game.

bozarre 2020-10-06 08:55

Really cool !

lucien-catonnet 2020-10-06 12:54

Really neat game! I wished for more tools, especially being able to select and move a whole bunch of pipes together! It's very pretty, especially the collision effects!

The music sucks though :/

EDIT: hehehe I was kidding about the music, it's really repetitive though, I wish I had had the time to do more

nusan 2020-10-06 13:03

@lucien-catonnet oh come on, you made a great music in a very short time and I'm super glad you did it, I think it fit's the game and the dynamic aspect is pretty cool!

denhette 2020-10-06 13:11

Very nice little game with a suprising amount of content! The music is a little repetitive, but the fact it's here at all seeing how little time you get to finish these jam games is an achievement on its own.

greon 2020-10-06 13:51

Loved this, spent something like 2 or 3 hours in it, would definetely play an more version of it. One thing tough, when the Positron enters at the Collision Chamber at 160m/s it should output Graviton and Electron, but it appears it is outputing Graviton and Positrons, is that right? But still, amazing job you did there!

nusan 2020-10-06 14:27

@greon you are right, I will put that in the description. Due to a bug I haven't yet understood, it does output a positron instead of an electron. Sorry for the confusion as you can't easily see what particle you create it's very frustrating. I'm glad you liked it though!

legulysse 2020-10-06 23:10

Very nice prototype, visuals are extremely hypnotics and beautiful ! It definitely has a zachtronics kind of vibe, I love it.

It is very unstable when particles start to go extremely fast. I guess you rely on some kind of collision system that miss the walls between 2 frames ? I wonder if it could be handed through a more "gameplay" approach, like considering the pipes as splines and computing their way along the curves.

One thing I had fun with, was trying to sort out particles following a collision, depending on their speed. Maybe this could be a path to explore if you are looking to add more mechanics, by asking the player to generate a bunch of successive collisions to generate and filter various sub-particles, that could have specific speed, size and/or lifetime :D

As for feedbacks, it certainly would benefit from some more information on collisions results. Maybe adding some symbols next to exits, to represent the particles created ?

On a side note, music is very repetitive when the level is empty, but once every layer is active it's very nice, good job Lucien o/

Overall a very impressive work ! Congrats !

capital-ex 2020-10-07 00:46

I definitely like the idea of building out a particle collider, however this quite few quality of life things that need to be added. Currently, the pipe system doesn't enable enough fine control over particles. Nor, is there enough information about the speed of the particle going through. Also, there needs to be a way to filter out unwanted particles. But, this is a nice prototype. The particle glow was really nice.

spotline 2020-10-07 12:00

Great and very interesting entry ! I wasn't so sure about it for the first levels but I finally couldn't resist going all the way to Ultimion :)

There's immense fun in the core interaction of channeling and accelerating particles to these insane speeds. The 'filtering by speed' mechanic is also very cool. I had trouble rationalizing my pipeline, but I decided I shouldn't care and enjoyed the game a lot, as a toy maybe more than a puzzle game.

Surprisingly, the apparent "flaws" in the particle behaviors were the part I found most fun : the erratic behaviors at high speeds, the lost particles spraying all around and invading the other pipes when you try to hotfix a part of your circuit, the fact that orthogonal paths are able to cross without interfering. I also liked the Book of Reactions being separate from the game and not contextual, so that you have to deduce and remember what is the particle you just created, and how to get to the next steps.

Anyway thanks for the game !

ice9 2020-10-09 06:08

Cool idea that fits really well with the theme! Wish there was more time to polish the controls (being able to select move more than 1 pipe at a time, hover over a pipe to see the speed/type of particles in it, etc), but besides some missing polish it was a fun game to toy around with :)

daniel-whittaker 2020-10-09 18:55

Really neat idea with a lot of depth! Perfect for the theme

twohands 2020-10-09 19:15

Holy shit thats a really nice game. I love it! You should definetly continue that idea!

sidonie-go 2020-10-09 19:27

That's a cool game really complete :heart_eyes: congrats to the team. I just found the music a little bit too repetitive.

oune 2020-10-09 19:42

Cool entry! I liked your take on the theme. The intro levels were not really interesting but I had a lot of fun in the Free Play.

On the improvement side, I think the controls could be improved for better quality of life with features such as duplicating multiple pipes at the same time and deleting a pipe with Right click.

Congrats on the game!

hijomo 2020-10-09 22:29

Overall - looks nice, Lots of content. The full tutorial was very nice. I did have some trouble building the last element because 300 particles was just not enough. I really liked playing your game.

Fun - Quite fun

Innovation - The use of particle physics as a basis for the design was impressive.

Theme - Nice interpretation of the theme. I had a field full of loops by the end.

Graphics - I liked the blueprint ascetic and that the particles got brighter the faster they went.

Audio - The audio changes with the speed of particles you create. It would be interesting to have each particle tied to a different instrument.

matchamaze 2020-10-10 02:44

How did you manage to build in a time-machine in this game? I sat down for 5 minutes and an hour has passed. Neat visuals! Really entertaining experience!

geckoo1337 2020-10-10 21:26

Really interesting concept and the way you manage the theme is unusual. I didn't expect something like this project. I like too the large explanation about particle. All work as expected - really smooth and efficient. Puzzles are intuitive, clever and addictive. Maybe the music is a little bit annoying after a while and it seems to me that it doesn't fit with the game. Impressive work - original. Well done ++

PS : what is Potico? Un collectif ?

indigo 2020-10-11 15:24

Who needs branches when you can abuse collision detection error instead: branch_2.gif

Great, relaxing game. I like the take on the theme as well. I just wish there was more to do. A puzzle mode where you have to create a particular particle from a limited set of pipes might be fun to have.

mediyaz 2020-10-11 15:32

Love it - favourite game of the jam - Could play with this for hours - INSPIRING! I love how abstract it is and yet you really feel like a particle physicist work on the LHC. Well done!

michaelaranda 2020-10-11 15:36

I really enjoyed the dynamic music! I wish there were even more instruments added at higher speeds!

fmdkdd 2020-10-11 16:25

Looking at the particles looping around and colliding to create even more speedy particles was great. The escalating music is a nice touch as well. Overall, a very solid toy. I do wish there were more puzzles though. Hopefully you turn this into a Zach-like full-fledged game, and I would be all over it!

fax 2020-10-11 20:09

Really fresh entry for the jam. I appreciate this moment when i just look the recipes and try to combines particles. Great job.

blinry 2020-10-19 19:36

I enjoyed this, what a neat interpretation of the theme! :) Especially the tutorial seemed well-paced, and playing with it felt like building marble machines in my childhood! We had a good laugh about the particle names, and the core idea seems really promising and balanced!

I found the interface a bit unintuitive - maybe I would have liked a way to directly draw the tracks.