crawlingrevo 2018-07-31 15:00
C
Foon → Ludum Dare Explorer → LD42 → Space WithoutSpace
By crawlingrevo, Zarasim, IlMapo and Ciop94
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1246 | 2.50 | 22 | |
| Fun | 1274 | 2.00 | 21 | |
| Innovation | 1110 | 2.55 | 21 | |
| Theme | 1233 | 2.25 | 20 | |
| Graphics | 1008 | 2.76 | 21 | |
| Audio | 1.88 | 19 | ||
| Humor | 2.14 | 19 | ||
| Mood | 2.23 | 19 |
C
I have no idea how to play this. What are the controls?
The game was alright, couldn't really win or anything. Got boring and repetitive chasing the red guy around taking his planets back for myself and had difficulties launching between plants
@hauo the red rocket on the bottom right of the screen makes you move through planets. The aim is to control as much planet as you can before the enemies do it.
Unfortunately, I didn't like the gameplay very much as it is right now. I think the main issue is the launch button that seems to re- or deactivate at random moments, or maybe simply on a timer. This is probably a gameplay decision, but it doesn't seem to work out very well in my opinion. Basically, it makes it feel like the controls are unresponsive. You start just mashing the button until it works, which completely defies any gameplay this would add. You can only launch when you're in the correct direction to a planet anyway, and there are the asteroids too, so I don't think an additional timing element is needed. If you simply remove this, I think the game could be pretty fun.
I like the idea of the asteroids blocking you as you progress, but it didn't work very well together with the mechanic above. I think this would work a lot better and also make it feel the theme has been applied better if that mechanic was to be removed.
To end on a more positive note, the graphics were good and I really think this could be a good game with some gameplay tweaking. Also, it could be pretty cool as a competitive multiplayer game.
@florian-van-strien thank you so much for your detailed feedback! It's very useful to improve
What i see in comments is crushing i know the comments shouldnt lie but seeing your hand made game getting hattred is just crushing and i know how bad it feels Try hard next time to prove them wrong
It's a good concept. Jumping from one planet to each and try to have every planet in your color. But the player doesn't jump in 1 of two situations i press. So it's hard to play. But respect for the graphics. Do you made it for mobile because the button? A key would give more precisson. But good work i like it!
@swini yeah the initial idea was to make it mobile and with the muliplayer. Unfortunately the deploy on Android requires time that we did not have. In these days I will port the game for Android and make it more responsive.I'm going to add the multiplayer for sure
Cool idea! If you develop this further maybe implementing some gravity physics would add more fluidity to the gameplay, it feels very stiff right now. I like the graphics, it is cute! Good job!
Great game! Very cool and interesting! :D
Nice idea but controls are sluggish, I needed to spam the rocket to travel.