aressler38 2020-10-05 00:27
Nice kick!
Foon → Ludum Dare Explorer → LD47 → The Red Twins Assassination
By eriku
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 476 | 3.08 | 20 | |
| Fun | 372 | 3.13 | 20 | |
| Innovation | 198 | 3.55 | 20 | |
| Theme | 610 | 2.25 | 20 | |
| Graphics | 323 | 3.36 | 20 | |
| Audio | 342 | 2.94 | 20 | |
| Humor | 372 | 2.25 | 20 | |
| Mood | 269 | 3.25 | 20 |
Nice kick!
Only difficulty I ran into was trying to throw daggers when behind an object, the daggers would come towards the camera. But very fun otherwise, the tutorial is well enough built that I think you can get rid of some of the intro and html text on the theme/submission pages.
I loved the visuals and appreciated the multiple control options. Taking out the drones felt satisfying, but I was able to complete the levels by mostly just running past them. The tutorial level was paced really well; I had no issues understanding the game.
A very solid compo entry. Good job.
I like the style, the animations, even the colors (lighht brown its one of my favorites :p). Good job!
Good Entry! The Web version tested had a bug that I could not rethrow secondary dagger. Restarting via 'R' button solved the problem. I like the animations and the colors as well as they don't feel to dark, what happens in most assasin-style games.
Nice and solid game with physics, amazing how many things you was able to put here.
Fixed camera and flat textures was sometimes disorienting but the dagger mechanics are fantastic.
I like how the tutorial lead me in, really well done!
Managed to beat both levels! I really like the idea of pulling yourself around with these two daggers; sticking into something overhead and swinging from it would be a lot of fun.
The character physics could use a little work, I think. The camera, too. Oh, and I was able to break the daggers pretty easily by spamming middle click a few times at an object just out of reach! I had to restart the level to get them back.
Nice work!
I like the idea. The 3D models are impressive for a Compo submission. The tutorial is really nicely put together. The only thing that would have made it more fun is if I had a bit more feedback as to where my daggers would land. I often felt like I clicked on the robots domes but didn't get the kill. Nonetheless, great job.
I can't move in web version, but win version seems ok. There's a lot of bugs, and when you die you not sure what killed you. I liked the graphics and idea of the game, hope to see improved version in the future. Good job!
I really appreciate the care that went into animating the main character, it feels incredibly polished for a compo entry. I think the core mechanics are great, particularly using the daggers to pull yourself forward. My only thought is I think the camera could benefit from being zoomed out slightly - sometimes, when the drones were approaching from the bottom of the screen, they killed me before I was really aware of their presence. But otherwise, a great idea for a game, and one I think would be worth exploring further.
I really enjoyed this, I liked the kind of minimalist 3d look, but the player character was animated enough to give a bit of feeling of personality. The main issue I had was judging where the dagger was going to throw, maybe just some highlight or something to make it clearer, also it often wanted to throw daggers at walls that were just blocking the camera instead of stuff i actually wanted to throw it at. The Music and SFX worked well for the assasin style atmosphere too. I didn't finish level 2 trying to kill 4 of those things chasing me at a time was too much for me. Also i was dissapointed I could't throw the dagger down at the enemies below me. Could have used a way to control the camera also. If you were going to develop it more it would be nice to maybe focus more on the stealth element rather than trying to actually destroy stuff, or make the dagger targeting easy enough that trying to run away and throw at the same time is not too annoying. Anyway, not without some issues but still pretty great work for a compo entry.
I really liked visual style and daggers mechanic. Jumps are super satisfying, I'd like to play something with all this stuff. But the camera is straight up awful - you cant see much, cat really grapple at objects you'd like to grapple. Anyways, pretty impressive for a compo.