FoonLudum Dare ExplorerLD56 → The Gegnome Project

The Gegnome Project

By radmars, brendo, emarcotte, Steakzzz, adhesion, DevinDevin and Ninjavitis

View on ldjam.com

CategoryRankScoreCount
Overall2353.8726
Fun1143.9725
Innovation3043.5825
Theme4933.7325
Graphics1944.2325
Audio2363.7125
Humor1033.9125
Mood3123.8025

Comments

human-writes-code 2024-10-08 08:27

This is a fantastic looking game. Great art and animation. The music suits it perfectly, too. It's also really quirky which is fun. I'm not going to lie, aside from feeding the little guy random horrible stuff until he died I'm not entirely sure what I was supposed to be doing. Which just makes me think it's a metaphor for life... most likely my life.

Overall, great job!

daniela 2024-10-08 17:13

The art is very nice!

kirass 2024-10-08 17:15

Funny game! I liked it!

mitsukoy 2024-10-08 17:17

The designs are so pretty, and i found the game quite fun !

julienlussiez 2024-10-08 17:17

Funny and fun. I was surprised when my gnome grew an hat but why not. The gameplay works pretty well. Good job.

thassar 2024-10-08 17:17

Very fun little game. It's a little unclear what the goal is but it's fun to feed your gnomes dead rats.

necrotwist 2024-10-08 17:25

Certainly, a very interesting game, though I have no idea what I am doing. It's kind of cute and morbid at the same time.

raethewizrd 2024-10-08 17:25

Never before have I enjoyed feeding gnomes this much, I got a little too attached to the first one before he died. Cool little gnome game! :3

shlolo 2024-10-08 17:26

Great work, had a lot of fun. I gotto ask... How to you even come up with such an idea XD. Breeding garden gnomes to harvest and sell their hats is definately not something I've ever heard before, but I love it!

samuel-hollywood-summers 2024-10-08 17:27

I love the look and sound of the front end menu. I had fun feeding gnomes and making hats for a while, but some interactions started to get blocked (not being able to sell the hats, for example) which became frustrating. I managed to get to the point where I had little blue crescents on the hats, but looking at all the icons scrolling past at the bottom, I assume there is a lot more to discover. Thanks for sharing.

ferelily 2024-10-08 17:29

Perfect! No notes!

kaiynest 2024-10-08 17:29

It's a really fun game, I actually played for quite a bit and I love the music and art style

brdyy 2024-10-08 17:33

Liked it a lot! I couldn't figure out what some of the items did, though, because they didn't combine with anything.

tentacledream 2024-10-08 17:34

Well, it was a very strange game at first, but in the end I was hooked on it for a long time. I couldn't complete the final task. But in any case it was interesting.

natahan 2024-10-09 05:36

It's a great concept! It seems to be simple when start but when several gnome to manage, it's more challenging to be efficient !

A fun game that you'll want to play again :wink:

peter-dam 2024-10-15 15:51

Great artwork! I managed to fulfill the order, but I still feel like I didn't completely grasp how the mixing works. Also some items didn't seem to do anything, not sure they're just for decorating the yard... like the fountain, rock... and the pink ingot? I feel like perhaps there might be something hidden, at least with the pink ingot. It was cool to be able to strategize though how many gnomes I would be able to actively keep feeding and decide when it was worth breeding a new one or selling the hats. Overall I had lots of fun, I think the graphics and interface was good, only thing that wasn't fully clear are the supposedly decorative items (but also a few secrets are fun to have too, if that's the case). Congrats on the game, I really enjoyed it :)

ninjavitis 2024-10-15 18:20

@peter-dam thanks for checking out our game, and I'm glad you enjoyed it!

All of the items have an effect on the gnomes, which is activated by dragging them onto the gnome, but I agree that it isn't always super-clear what the effect is. One of our goals with the game was to have the player experiment to figure out what did what, so there was a tension between clarity and _mystery_. Dunno if we found the right balance, and it was complicated by the fact that a lot of those gameplay/mechanics were implemented in the hours leading up to the submission deadline. :)

As a minor spoiler to anyone who comes later, you can often see the effect of an item by using it on a gnome after they've sprouted a hat. If the item has no effect because of the current state of the hat, nothing will change.

anson-rutherford 2024-10-25 14:04

This was really fun! Loved exploring the mechanics of all the items. One issue I ran into is that it seems like if you fail and play again, any items you bought in a previous run seemed not to be available to purchase. Easy enough to fix by reloading the page, but I did get confused and stuck for a bit before figuring it out. Once I got past that though and beat it I had a great time! Great effort on the art too, really high quality all around!

ninjavitis 2024-10-29 23:01

@anson-rutherford whoops, that's yet another bug where we failed to appropriately reset the state of the game upon restart. Thanks for pointing it out! I've been considering trying to clean up the codebase now that the jam is over and there's no time pressure (and it's currently a bit of a hot mess) and I'll address that bug if I do so.