plutonicrock 2026-04-21 00:19
I think you did a good job!
Foon → Ludum Dare Explorer → LD59 → Stargazer
By plutonicrock, and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 444 | 3.55 | 41 | |
| Fun | 692 | 2.91 | 41 | |
| Innovation | 324 | 3.53 | 41 | |
| Theme | 265 | 4.01 | 41 | |
| Graphics | 41 | 4.55 | 42 | |
| Audio | 116 | 4.02 | 40 | |
| Humor | 425 | 2.76 | 34 | |
| Mood | 104 | 4.20 | 42 |
I think you did a good job!
Such beautiful art, I can't wait for your game
Sadly, the upload for the embedding is not complete.
beautiful art!
Ran into a crash sadly when clicking on one of the stars. Didn't hit it on my second play though! Art and audio was sick as hell. Nice job!
Looks fantastic :)
The art style is really nice, and the overall color palette is very comfortable and harmonious.
The art looks amazing! I was really excited to try the game. Unfortunately, there wasn’t much guidance when I started, so I wasn’t quite sure how to play. But the visuals are really beautiful—great work!
Such a unique art style! It totally draws you into the immersive feeling of being a stargazer.
Very strong art
I think its a great game!!! Great artistic cells
love
Really cool aesthetic with the 2D/3D blend, though the build size is quite large
Cool art. But I don't understand the mechanics of the game. I found the music, but I had no clue what's the goal in the second stage and what do those two knobs do.
I absolutely loved the initial 3D model with the 2D drawing over it. Phenominal artwork and I hope the game continues to be worked on!
I really love the Stargazer concept — and that character with a planet for a head is so elegant! The whole game feels very zen and immersive. The art is eye-catching, and the music is atmospheric. Can't wait to see what comes next!
Wow, so wonderful and dreamy ig, really impressed
I really liked the vibes/art style! :)
很独特的美术风格,好喜欢这个氛围感,特别是刚一打开看到的角色,非常惊艳! The unique artistic style is really appealing. I really love the atmosphere. Especially when I first opened it and saw the character, it was extremely stunning!
Fantastic art design! Really enjoy it!
很有冲击感的的美术!非常惊艳,很少有游戏将2d和3d能够巧妙融合,但作者处理的很好。
非常独特的艺术,对于紫色的使用非常美丽,构成了静谧、无垠、浪漫的宇宙图景。有两点我尤其喜欢,第一你们在通过声音寻找恒星的时候设置了左右声道,这让寻找声音来源的过程更加立体。第二是调频的过程,声音和视觉反馈结合的很好,在没有文字引导的情况下我几秒钟后就明白了如何操作。总的来说这是一款慢节奏、让人沉浸在艺术表达中的游戏,喜欢你们的创作理念,可以看出艺术家有自己的想法,希望你们能够继续制作这样与众不同的作品!Truly unique art. The use of purple is beautiful, creating a serene, boundless, and romantic cosmic landscape. There are two things I especially love. First, the use of stereo channels when searching for stars via sound makes the process of locating the source much more three-dimensional. Second, the tuning process combines audio and visual feedback perfectly. Even without text instructions, I understood how to play within seconds. Overall, this is a slow-paced game that immerses you in artistic expression. I really admire your creative philosophy. It’s clear the artist has a distinct vision, and I hope you continue to create such distinctive works
I love the story in this one, and the art is genuinely stunning. Incredible work. It's both beautiful and something I've never seen before, especially in a game jam. I also love the way you used music and sound as part of the design.
Unfortunately I really don't understand how to play. I found a star with the telescope, but I can't figure out any sort of pattern to how the dials affect the frequency. By fiddling randomly with them (which takes a while because you have to spam-click), I managed to make the static go away a few times, but pressing Space did nothing but send a little ping sound. A moment later the static came back and I had to find a brand new dial combination. So I never managed to find any verses or build a poem, which sounded really cool.
If you have any guidance on how to play, I'd be glad to give the game another go :)
@sam-gorman Thank you so much for playing our game and your incredible support!! Yeah as of right now there's quite some bugs and lack of guidance within the game, our group only decided to participate on the second day of the jam so everything was a bit rushed :/ The intended function for the dials and the control panel was that, the sound of the planet was mixed with white noise and a certain combination of the dial rotations will minimize the effect of the static noise and allow you to press space to "attune" to the sound and collect it as a verse. The game will continued to be worked on and (hopefully) these problems should be solved, thank you sooooo much for playing anyways! I also want to say that I absolutely loved your game!It's one of the most interesting interpretation of the theme this year I've seen so far! Really incredible stuff!
Ah, okay, glad to hear it wasn't just me. I do think the static minimizing works actually, it's just that the attuning part didn't work for me. That's really impressive that you were able to pull this much off starting that late! I'll definitely check back post-jam to play it properly.
Thanks for playing ours!
Really beautiful art, but unfortunately I too couldn't figure out how to use the dials - I didn't notice any change in volume of the static when turning them. However, I managed to brute-force it and got the poem! Obviously it's not the intended approach, but I still somewhat enjoyed it :smile:
20260423_21h54m15s_grim.png
What a beautiful art style, completely a visual enjoyment
The excellent art and sound effects, I really like the dreamy atmosphere similar to a yume nikki. But I don't understand the gameplay mechanism, and I'm also confused about how to proceed with operating the two knobs to pass the level.
Up until now this is my favorite game of this jam, incredible work in this short time frame.
@theoratkin Thank you so much for your support!! Sorry about the dials, they are a bit confusing and we didn't have time to make enough guidance in game, still really happy that you liked it!
@500 @jerrywest @accelerate0814 Love yall!!! Thank you for the incredible comments and support, we'll definitely improve the gameplay mechanism and guidance, there just weren't enough time for us to pull it off since we started a day late, but yes it will be improved in the future! <3
A quiet, serene cosmos hiding the songs of distant stars — the whole experience feels like a space opera for the eyes and ears. I absolutely loved the deep blue-purple visuals and the music that accompanies them. The mechanic is simple yet perfectly on theme, and overall it was a wonderful experience to play.
美术和氛围很不错!能感受到画面很用心。虽说我并没有玩懂两个按钮的作用……
It looks cool, but it's hard to call it a game, of course. Because of a lot of technical things: the outline is almost invisible; it's not clear why there were so many contrasting objects (if there are only 2 interactive ones); it's not clear how the knobs work at all (maybe I'm stupid, but I kind of understood what you meant by "cosmic static", but how do you not you turn it around and nothing disappears (even if you constantly press the space bar, which you can guess at random)). There weren't many problems finding the planet. But in general, well done anyway for being able to complete such an interactive experience.
I couldn't figure out the dial section. The static comes at such random points, it's not a constant feedback, makes it difficult in an unenjoyable way to me. The art looked beautiful though.
(comment 1/2)
I was interested in playing this game upon seeing a preview of the graphics and learning that the gameplay centred around discovery through audio. The visual style definitely delivered, but the audio was a bit hit-or-miss in terms of its execution. The gameplay was also difficult to understand, but reading through some of the previous comments, I understand that this was more a result of not having the full extent of the jam to work on the game. In the end, I think you delivered something playable that works, albeit confusingly - but still a good setup to work with and expand upon for the future.
The gameplay was difficult for me to understand within the context of the game and its description - particularly when it came to the attuning. The telescope searching part of the gameplay worked quite well, and it was fun and satisfying to come across a planet with the limited scope of vision. The planets seem to have thoughtful names and appearances, from what I've seen thus far.
When it comes to the tuning, the biggest problem I had was that the knob-tuning was very tedious. Having to click each time to move the knob a notch clockwise just didn't work with not knowing what exactly the knobs do. In a game about tuning, I would have liked to have the knobs behave a little more like a dial. I think the incremental knobs could have worked if the audio feedback in response to those settings were more obvious, as the challenge would then be to not "overtune". But in this current setting, it's difficult to have these hard-to-manage controls without giving the player more direction as to what they are supposed to be playing for.
The page description mentions "static", but I only heard static in one of the planets out of the 4 I came across (the purple one with the eye, to be exact). The other 3 planets didn't seem to have any static, so I had no idea what I was tuning or affecting. I'm not sure what the intention here was supposed to be, but my intuition was that the two knobs maybe control two frequencies or maybe the panning. It also seemed like the audio itself was fading in and out of the static itself, so it wasn't really clear what was from the music itself vs. the audio in response to the dials being turned.
Stargazer screenshot 01.png
I love the idea of searching for particular planets to create unique combinations of poems. I didn't have a chance to explore all the planets, but I like that this game incentivizes multiple replays.
Using audio itself and tuning as the "signal" to find the other planets was a super neat idea, and I think it's distinct from the other entries I've played and seen thus far. That plus the overall aesthetic and gameplay makes this entry stand out - particularly the idea of using the planets as "songs" and building off of that.
Two things stand out to me in regards to this entry's use of the theme: the "signal" of the audio cues when searching for planets and the signal calling out to the planets to attune them. Both elements are relatively clear, even if the signal is not noticeably visual - I think this was an interesting use of the theme that I think has a lot of potential within the game to be worked with and expanded upon.
(comment 2/2)
The art in this game is gorgeous. I love the watercolour-esque style of the graphics. It gives the game a sort of ethereal aesthetic that works for a game about gazing at the cosmos.
That being said, I found the NPC on the right in the overworld to be a little disturbing to look at. Maybe the fact that they have no face, or that they kind of bounced up and down when I would re-focus on the game. They almost seemed 3D; it was a little off-putting to me (but still looked pretty cool for the most part).
The one graphical nitpick I have is that the knobs seem to have this square gradient border around them, which I'm not sure was intentional, since they are circles. And those gradient borders were moving at an angle when the knobs were turning, which seemed to be less intentional. You can even see it in the earlier screenshot I posted when looking closely.
The use of audio when searching for the planets is well done. There's good sound design in the compositions that works with the graphics. You set up good audio cues for indicating where to look for the different planets and lock into them when using the telescope.
There are a couple of elements I think could be adjusted regarding the use of the audio: - I wish the music transitioned more seamlessly from the overworld (with the tuner/telescope/NPC) into the tuner. It's weird to have no music in this overworld and then all of a sudden hear music when loading up the tuner. If there is to be silence here, I think this could be place to have more ambience and/or fade in the planet sounds when loading up the tuner machine. - I don't like that the music stops and then loops again when interacting with the planet in the tuning room. I wish it played continuously in a loop so that the player can hear the differences more clearly. It just seems awkward for the loop to end on a few seconds of silence.
This category does not feel applicable to this game. I couldn't find anything that necessarily came across as intentionally humourous (but if there is, let me know).
The art style and audio work together harmoniously to create this beautiful, otherworldly sort of mood that I think fits with a more laidback gameplay of finding planets and tuning to them.
The art is amazing, seriously, it's beautiful and the water-color style is perfect, amazing work on that part ! The gameplay was a bit hard to understand and to get the hang on though (turning the knobs was not really smooth for example).
Still had a very great time because you can see that it had loads of work poured into it !
Really really stunning art!
A very creative entry. The art I dont have words for aside from its beautiful!
Love the art!