kbjwes77 2018-08-14 15:34
Really interesting mechanic you've created with the space allocater gun. Dialogue was a bit long, but there were good parts of it that I liked reading through. Nice use of the theme!
Foon → Ludum Dare Explorer → LD42 → Cloudfull
By Thomas Kresge and wesxdz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 84 | 3.97 | 24 | |
| Fun | 279 | 3.56 | 24 | |
| Innovation | 16 | 4.16 | 23 | |
| Theme | 16 | 4.45 | 23 | |
| Graphics | 198 | 4.07 | 23 | |
| Audio | 269 | 3.45 | 24 | |
| Humor | 180 | 3.47 | 23 | |
| Mood | 99 | 3.85 | 23 |
Really interesting mechanic you've created with the space allocater gun. Dialogue was a bit long, but there were good parts of it that I liked reading through. Nice use of the theme!
Beautiful! Great use of the theme! I really enjoyed playing it, however I had to turn down my volume since the balance between music and sound effects was off. To be picky, I would have prefered if the allocation speed had been higher even if it means more Googli, it felt a bit crampy but I guess, again, it means you perfectly used the theme ^^
This was a great game! Loved the charm the graphics and story gave off. It's definitely a hard game and would be nice to have a checkpoint to skip all the dialogue in the beginning. Great fun - I'll have to keep trying to beat it. :stuck_out_tongue:
The space allocation gun being used for terrain exploration and health is a super interesting combination! I do wish that the player movement speed and bullet travel speed were a bit faster, but otherwise the mechanics felt pretty solid! The character sprites were also great, but the audio balancing for sound effects (dialogue in particular) was super grating and distracting. Fantastic work!
Wow, this was great! The art, the mechanic, the vibe was all spot on. The pacing could be worked on, but its a jam so understandable. Really enjoyed seeing the timelapse! I hope you carry on with this game
Hey I enjoyed playing your game! The space allocator gun is a fun game mechanic. It is a bit difficult to avoid or combat the enemies. One significant improvement that could be easily added would be restricting how far the space allocator gun can aim. I often find myself losing where it is located way off the screen. This is a game I would definitely enjoy checking out again if the gameplay mechanics were smoothed out!
Great game but the audio rape my ears
Really really cool idea, and I love getting a chance to dig out the old gamepad during Ludum Dare. Aiming was pretty tricky as the hitboxes were so unforgiving and the projectiles travel so slowly, but I got used to it. I also wasn't a huge fan of how slowly the player walks. The space allocator gun is one of the cooler things I've seen in a twin-stick shooter for sure. Very cool. In general I really enjoyed this one!
Wow, gorgeous game! Every component fits perfectly with each other - mechanics, graphics, sound, plot. I will be following this game on itch.io in case if you plan some updates. Good luck with voting and future development!
ps. seems I've found a bug 😄 Sometimes the player may get placed outside the boundaries and easily walk around. Perhaps, it happens when a lot of enemies are spawned on the map, which rapidly takes away lots of space from the player. Anyway, it's a minor thing comparing to the whole picture.
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Really cool concept here. Colourful gfx that are very appealing. Also nice time lapse dev video! Love watching those.
Really nice game. The audio was really great. The visuals nice too. The my life = my space was a good use of the theme. It got a bit too hard for me though, and part of it could be solved by the enemies shots having a bit more limited range or if you killed them by fewer shots to make it easier to get rid of them (maybe allowing them to spawn a bit more often). I realize now that maybe I was supposed to be shooting away their space rather than shooting them? As a side note, you might want to mark the download on itch as for windows so that it can be installed through the itch-app natively.
Cool design, cool game. Will wait for cloudfull 2 on next LD. 16 out of 16 Chrome consummed RAM GB
The core mechanic was really interesting; tying life to space was a cool idea.
It could really use some feedback when attacking enemies; making them flash or something. I was never really sure if I was making an impact at all.
I enjoyed the sound effect for the allocator gun.