FoonLudum Dare ExplorerLD59 → Sun Wizard Stocking Gang

Sun Wizard Stocking Gang

By hadmatter00, , and

View on ldjam.com

CategoryRankScoreCount
Overall214.2821
Fun64.3422
Innovation64.5221
Theme444.4522
Graphics114.7222
Audio254.3121
Humor14.8422
Mood144.5221

Comments

ming-xu 2026-04-21 01:49

The art style is very interesting.

judjudson 2026-04-21 01:58

This is incredible lol, the art is implemented super well, the gameplay is tricky but pretty engaging and the graphics are awesome. Made me laugh constantly.

2026-04-21 02:21

The implementation of sock puppets is so fun! Also love the use of hand sign language as a feature.

roccay 2026-04-21 02:26

Genius design on the story and the visual lol

poboy 2026-04-21 05:13

I am not a sock gangsta :(

The art style is awesome and it must've been a blast to make. I hope you keep the socks in a display cabinet somewhere

loiclegrosfrere 2026-04-22 00:21

Hello ! At Boom&co, we like transmedia entries like this one ! But can you build a webGL version plaese ? :angel: Because theses socks needs to be see in action !

viktor-kovachev 2026-04-22 00:21

When I saw this, I knew I had to play it. It's so fun and absurd that it's genius. I would love to see more games like this on Steam. Keep going, it's a great style.

derek-glennon 2026-04-22 00:26

Holy moly this game has so much charm to it! The gameplay was a bit tough to do in real time. Or, at least I had a hard time memorizing the different elemental blocks to use. Maybe some pop up prompts would help or slowing down the combat a bit? Regardless, this was super well done. Great job!

t-c 2026-04-22 01:32

Neat game, super unique style! The hand gestures thing was interesting, but my limited focus meant I couldn't really remember more than 2 spells at any given moment, and there was no way I'd remember that many hand signals and what letter they correspond to. So I just pushed my way through the game using only fireball and firewall. It worked, was more a timing and resource management game at that point. Clever idea, well done!

4farandbeyond 2026-04-22 01:33

I love this game. Reminds me of other games that have interesting casting systems. I love the random dialogue between combats. My best attempt was spamming fireball and earthwall, which got me to the final boss then immediately died. Once you get a feel for the spells, its very fun just launching them out at rapid speed. Very fun!

penagwin 2026-04-22 01:34

Any chance of a web build? I'd love to give it a try :D

dylan-shumway 2026-04-22 02:09

LOVE your game's vibes! The crafty art style works so well with the hand signal mechanics, and the sock puppet/papercraft characters really made me smile. :smiley: The spell list is definitely a bit overwhelming (I ended up crutching on two spells that I really learned), but flinging spells quickly back-to-back is very satisfying!

2026-04-22 07:10

Looks good, but maaan, i'm on MAC

drainkid 2026-04-23 04:16

I LOVEEEED THIS, the style and charm are off the charts. I will say though, I feel like there's too many spells! At least, trying to memorize all of them to utilize them effectively is kind of a moot point - my winning strategy was to just memorize Fireball + Fire Wall and use those two on rotation, timing the wall whenever the enemy was about to attack and tanking any damage I took from the elemental mismatches. Still it was really tense and I only barely managed to win. Loved it overall, one of my favs from the jam for sure. Great job!

plutonicrock 2026-04-23 18:16

funny as hell game that actually works, 10 out of 10!

celia14 2026-04-23 23:23

Such fun vibes! I wouldn't have minded a turn-based battle so I could have had a chance to learn different spells without time pressure - from what little I experienced of repeating the same two spells it was really fun to actually feel like I learned the arcane signals. :D

acartlidge 2026-04-24 23:36

Really funny, and cool to see another weird hand signal game! The graphics are super cool and the whole tone of the game made me laugh. I was able to get into the fantasy of slinging spells by learning 1 attack and 1 defense spell by heart. It was a little hard to memorize it with so many spells and so many options, plus the translation between letters and hand signals. I think it would have been a bit more fun for me if it was the spells were just a touch more simple, so I could memorize all the spells, and then the combat could get harder to compensate. Cool game I had a great time!