FoonLudum Dare ExplorerLD42 → A Fight on the Waves

A Fight on the Waves

By markopolodev

View on ldjam.com

CategoryRankScoreCount
Overall7353.2528
Fun6873.1427
Innovation6273.1427
Theme10182.8827
Graphics6593.3530
Audio4273.1925
Mood8552.8025

Comments

the-triumvirate 2018-08-14 13:31

Can't execute the Windows executable! Maybe it's for x86-32bit only?

steffo 2018-08-14 13:32

​I can't play your game because Windows says some libraries (VCRUNTIME140_APP.dll and MSVCP140_APP.dll) are missing. Can you help?

bovandenberg 2018-08-14 13:35

cool game i like all the animations

tontonpizza 2018-08-14 13:38

the windows version will not work on my computer :(

skyrex 2018-08-14 13:44

Windows version is not windows version. Do sth with that

olivier-millochau 2018-08-14 13:47

Even though the game is very simple, the dashing and reflecting mechanics are very satisfying to use and I have no problem imagining how you could expand on it and make a more fleshed out game !

Unfortunately, the game suffers from a severe lack of polish ...

A nice little game anyway !

markopolodev 2018-08-14 13:57

Sorry about windows exploding, working on fixing that now.

markopolodev 2018-08-14 14:56

@the-triumvirate @steffo @tontonpizza @skyrex Windows version should be good to go? Godot changed the export templates to .appx by default and broke all my export scripts :( Sorry about that! Let me know if it still doesn't work.

dylan-shumway 2018-08-14 16:02

I love the overall mechanical structure! The dash and shoot gameplay can lead to some great moments of tension when you're trying to escape enemy bullets or traverse terrain. I do think the balance is a bit off, as the game felt incredibly easy until I got stuck on an island I had no chance of getting off of thanks to the rubber-banding death wall. However, it was still very enjoyable and the graphics and sound have great charm to them! Definitely could see this being developed out into something more!

xerozylir 2018-08-14 18:06

Gameplay was unique and very fun! Liked that there was also a boss fight, but I was able to beat the boss before any islands became smaller, so the theme wasn't as obvious or represented in this game.

wasd 2018-08-14 18:18

i liked the art and the mechanics. it all seemed pretty smooth. Gameplay was a bit repetitiv. Overall a solid entry.

steffo 2018-08-14 20:42

@markopolodev Thanks! I was finally able to play your game.

I enjoyed it! :smile: The bullet hell / endless runner / parkour combination worked well!

The only major flaw I found was that the islands loop too quickly... I think it could be solved by randomizing the terrain placement.

Anyways, well done :)

darenn 2018-08-14 20:46

I had to restart the game if I died, I don't know if it's normal. Anymay it's a good game, and the idea to have smaller islands to reach the boss is very good. Good job ! :thumbsup:

wekaj 2018-08-15 01:01

Nice work, dashing across islands was fun, although I didn't like that you had to do the tutorial again whenever you died.

void-productions 2018-08-15 05:24

Nice work, Really enjoyed it.

awix 2018-08-15 05:31

Nice Game

ryanjavanshir 2018-08-15 14:07

Found this via a stream. Love the graphics (lightning and colours are impressive) and feel of this game. Great sound too.

nam-nguyen 2018-08-15 14:07

I think the colors in the game, although they go together, didn't have enough pop to it to say something needs attention from players. For example, here the HP indication on top right and bottom don't pop up from the rest of the scene as they should, because players need to pay extra attention to them. The boss color blends in with the water as well. The player is good though as you can tell it stands out of everything else. I really like the design and the animation, thats why I go a bit overboard with the color scheme because I thought it doesnt stay up there with the design. Overall, a very solid entry! Good job!

Edit: Btw, this is not to say that I dont like the graphics, I love it though, not bad score I swear haha. Also nice tutorial.

tasty-jose 2018-08-15 15:21

Dashing was fun but it was difficult to orient myself especially aiming at the enemy and where i wanted to dash. Islands that were placed diagonally seemed unnecessarily hard to get to, that being said dashing across the islands while dealing with the boss was definitely i think you should lean into that gameplay more the game is at its best when played at a high tempo

outstar 2018-08-15 17:04

Hey, I played your game and thought it had a really nice mood to it, with pleasant colour palette, graphics and audio. The only thing I didn't like about the gameplay itself is how I couldn't walk and shoot at the same time :) However, I stumble upon a bug I think - I got stuck on one island and died there, which caused me to see this with no possibility to restart/quit the game:

sh3_13_1600.jpg

shertigan 2018-08-15 20:31

I like this dashing/teleporting ability you gave to the character, i find it pretty badass and, though i'ts very simple, very satisfying to use. I can easily imagine this game being a boss battle of a bigger entire game (and well, i think a jam game is very good when it manages to do this, to make us want a bigger and better game with the same concept). The way the music is adapting to the action is also pretty nice

Also, i didn't immediatly understood the link with the theme, but it comes from these little islands and the dashing ability. We have to handle the character's space without getting hit by the boss or by the wall

cristihkj 2018-08-21 17:20

Great game! Very cool and interesting! :D

jzjerry 2018-08-22 09:11

I like the graphics and the dashing ability.Very good game!