Foon → Ludum Dare Explorer → Users → tasty_jose
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | LEO | jam | 190 | 3.80 | 3.70 | 3.92 | 4.14 | 4.20 | 3.42 | 2.32 | 3.54 |
tasty_jose leaves an average of 13.0 feedback comments each event.
LD42 — Running out of space (13)
Space Invasion by Nam Nguyen 2018-08-15T16:04:57Z ♥ 0
Really interesting game i like the gun mechanic and the introduction to the mechanics are quite well designed my only issue was jumping because you have double jumping and air control it's slightly more difficult to maneuver in the air using WASD id suggest putting jumping on spacebar or on the mouse otherwise one of my favourite games so far.
A Fight on the Waves by MarkoPoloDev 2018-08-15T15:21:11Z ♥ 1
Dashing was fun but it was difficult to orient myself especially aiming at the enemy and where i wanted to dash. Islands that were placed diagonally seemed unnecessarily hard to get to, that being said dashing across the islands while dealing with the boss was definitely i think you should lean into that gameplay more the game is at its best when played at a high tempo
Warehouse by Monstr 2018-08-15T00:10:47Z ♥ 1
They control scheme is a bit un-intuitive but the concept is really cool once you get the hang of it
Bon☆Guys by Quarter Up Studios 2018-08-14T23:55:30Z ♥ 2
Love the look the game is quite relaxing it'd be nice to get more visual feedback if your mouse is hovering over interactable items.
Plant's Conquest by Sam Estep 2018-08-14T23:43:59Z ♥ 3
Art looks very cute but not sure what to do at the 2nd level
Inventory Quest by acfaruk 2018-08-14T23:26:32Z ♥ 2
Nice game, the clicking to remove items wasn't always responsive though
We Are Millions by Blizary 2018-08-14T23:13:21Z ♥ 1
The basic mechanic isn't that interesting but the shop/abilities made me quite excited the idea of summoning biblical plagues upon the earth is really interesting and I'd be keen to see more of that game play take place.
Laser Rails: Chase! by Alex_ADEdge 2018-08-14T23:05:53Z ♥ 1
The game looks great and the concept is very creative. Flying around was quite satisfying and i liked the sound I think with refined flying and a way to interact the enemies and dodge the rocks would make it a really solid expirience
Blinding Caves by qkerguelen 2018-08-14T22:50:55Z ♥ 1
One of my favourite compo games so far great job! i like the aesthetic and the idea to decrease visibility i think a vignette that increases in intensity would be better than zooming in on the character. A way of fighting back against lack of visibility would also add another dimension to the game
Floor killer by Bentekiller 2018-08-14T22:38:17Z ♥ 0
Wasn't entirely sure what to do, the mumbling music added to the mood but the jumping sound took away from that
Skipping Cats by Lovro Kalinovčić 2018-08-14T21:15:23Z ♥ 0
Great game the puzzle were difficult and very well balanced, the mechanics were nice and simple, I'm excited to see this game with some art and polish
Footprints by monetai 2018-08-14T20:38:32Z ♥ 0
I really like the mechanic, the audio and atmosphere is great. It would be great if you improved the communication of the mechanic better make it more tense as you run out of space. A reticule would be nice but it makes sense with the mechanic why you didn't have one.
CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-14T20:12:03Z ♥ 1
Nice solid experience, cool idea and feels pretty polished. I think a grading system(so like needing only 70% to pass a level) would go a long way because i wanted to play longer but the difficulty was too punishing. Displaying what words you're looking for before the level starts would also help make the game more accessible.